package org.lumijiez.bugger.handlers;

import com.badlogic.gdx.utils.Array;
import org.lumijiez.bugger.entities.weapons.Projectile;

public class ProjectileHandler {
    private final Array<Projectile> projectiles = new Array<>();
    private static ProjectileHandler instance;

    private ProjectileHandler() {}

    public static ProjectileHandler getInstance() {
        if (instance == null) {
            instance = new ProjectileHandler();
        }
        return instance;
    }
}
