fixed camera
This commit is contained in:
BIN
assets/images/galaxy.png
Normal file
BIN
assets/images/galaxy.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.1 MiB |
BIN
assets/images/nebula.png
Normal file
BIN
assets/images/nebula.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.0 MiB |
BIN
assets/images/star.png
Normal file
BIN
assets/images/star.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 54 KiB |
@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
@@ -18,6 +19,8 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class GameScreen implements Screen {
|
||||
public static OrthographicCamera cam;
|
||||
private SpaceBackground spaceBackground = new SpaceBackground();
|
||||
private final World world;
|
||||
private final Player player;
|
||||
public static final SpriteBatch spriteBatch = new SpriteBatch();
|
||||
@@ -36,6 +39,11 @@ public class GameScreen implements Screen {
|
||||
arrows = new Array<>();
|
||||
entitiesToDestroy = new Array<>();
|
||||
world.setContactListener(new GameContactListener());
|
||||
|
||||
cam = new OrthographicCamera();
|
||||
cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
|
||||
cam.position.set(Player.getInstance().getPosition().x / 2f, Player.getInstance().getPosition().y / 2f, 0);
|
||||
cam.update();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -45,9 +53,14 @@ public class GameScreen implements Screen {
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
cam.update();
|
||||
spriteBatch.setProjectionMatrix(cam.combined);
|
||||
|
||||
Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
spaceBackground.render();
|
||||
|
||||
world.step(1f, 6, 2);
|
||||
|
||||
if (Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
|
||||
@@ -100,6 +113,8 @@ public class GameScreen implements Screen {
|
||||
}
|
||||
|
||||
debugRenderer.render(world, spriteBatch.getProjectionMatrix());
|
||||
|
||||
cam.position.set(Player.getInstance().getPosition().x, Player.getInstance().getPosition().y, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -127,5 +142,6 @@ public class GameScreen implements Screen {
|
||||
public void dispose() {
|
||||
spriteBatch.dispose();
|
||||
world.dispose();
|
||||
spaceBackground.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package org.lumijiez.bugger;
|
||||
|
||||
import com.badlogic.gdx.Game;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
|
||||
import com.badlogic.gdx.graphics.g2d.ParticleEffectPool;
|
||||
@@ -45,11 +46,11 @@ public class ParticleManager {
|
||||
}
|
||||
|
||||
public void render(SpriteBatch spriteBatch) {
|
||||
spriteBatch.begin();
|
||||
for (ParticleEffectPool.PooledEffect effect : activeEffects) {
|
||||
GameScreen.spriteBatch.begin();
|
||||
effect.draw(spriteBatch);
|
||||
GameScreen.spriteBatch.end();
|
||||
}
|
||||
spriteBatch.end();
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
|
||||
108
core/src/main/java/org/lumijiez/bugger/SpaceBackground.java
Normal file
108
core/src/main/java/org/lumijiez/bugger/SpaceBackground.java
Normal file
@@ -0,0 +1,108 @@
|
||||
package org.lumijiez.bugger;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
|
||||
public class SpaceBackground {
|
||||
private Texture starTexture;
|
||||
private Texture galaxyTexture;
|
||||
private Texture nebulaTexture;
|
||||
|
||||
private float[] starPositionsX;
|
||||
private float[] starPositionsY;
|
||||
private int numStars = 1000; // Number of stars to generate
|
||||
|
||||
private float galaxyScrollSpeed = 0.1f; // Galaxy scroll speed
|
||||
private float nebulaScrollSpeed = 0.05f; // Nebula scroll speed
|
||||
private float starScrollSpeed = 0.2f; // Star scroll speed
|
||||
|
||||
private float galaxyOffset = 0;
|
||||
private float nebulaOffset = 0;
|
||||
|
||||
public SpaceBackground() {
|
||||
starTexture = new Texture(Gdx.files.internal("images/star.png"));
|
||||
galaxyTexture = new Texture(Gdx.files.internal("images/galaxy.png"));
|
||||
nebulaTexture = new Texture(Gdx.files.internal("images/nebula.png"));
|
||||
|
||||
starPositionsX = new float[numStars];
|
||||
starPositionsY = new float[numStars];
|
||||
|
||||
for (int i = 0; i < numStars; i++) {
|
||||
starPositionsX[i] = MathUtils.random(0, Gdx.graphics.getWidth());
|
||||
starPositionsY[i] = MathUtils.random(0, Gdx.graphics.getHeight());
|
||||
}
|
||||
}
|
||||
|
||||
public void render() {
|
||||
GameScreen.spriteBatch.begin();
|
||||
|
||||
// Draw galaxies with parallax effect
|
||||
drawGalaxies();
|
||||
|
||||
// Draw nebulae with parallax effect
|
||||
drawNebulae();
|
||||
|
||||
// Draw star particles
|
||||
drawStars();
|
||||
|
||||
GameScreen.spriteBatch.end();
|
||||
|
||||
// Update offsets for parallax scrolling
|
||||
updateOffsets();
|
||||
}
|
||||
|
||||
private void drawStars() {
|
||||
float starScale = 0.1f; // Scale factor for stars
|
||||
for (int i = 0; i < numStars; i++) {
|
||||
// Draw the star with scaling
|
||||
GameScreen.spriteBatch.draw(starTexture, starPositionsX[i], starPositionsY[i],
|
||||
starTexture.getWidth() * starScale / 2, // Origin X
|
||||
starTexture.getHeight() * starScale / 2, // Origin Y
|
||||
starTexture.getWidth() * starScale, // Width
|
||||
starTexture.getHeight() * starScale, // Height
|
||||
1, // Scale X
|
||||
1 // Scale Y
|
||||
); // Rotation
|
||||
}
|
||||
}
|
||||
|
||||
private void drawGalaxies() {
|
||||
float screenHeight = Gdx.graphics.getHeight();
|
||||
float galaxyY = (float) (Gdx.graphics.getHeight() - galaxyTexture.getHeight()) / 2 + galaxyOffset;
|
||||
|
||||
// Draw the galaxy texture
|
||||
GameScreen.spriteBatch.draw(galaxyTexture, 0, galaxyY);
|
||||
GameScreen.spriteBatch.draw(galaxyTexture, 0, galaxyY + galaxyTexture.getHeight());
|
||||
}
|
||||
|
||||
private void drawNebulae() {
|
||||
float screenHeight = Gdx.graphics.getHeight();
|
||||
float nebulaY = (float) (Gdx.graphics.getHeight() - nebulaTexture.getHeight()) / 2 + nebulaOffset;
|
||||
|
||||
// Draw the nebula texture
|
||||
GameScreen.spriteBatch.draw(nebulaTexture, 0, nebulaY);
|
||||
GameScreen.spriteBatch.draw(nebulaTexture, 0, nebulaY + nebulaTexture.getHeight());
|
||||
}
|
||||
|
||||
private void updateOffsets() {
|
||||
// Update offsets for scrolling
|
||||
galaxyOffset -= galaxyScrollSpeed; // Move galaxy layer up
|
||||
nebulaOffset -= nebulaScrollSpeed; // Move nebula layer up
|
||||
|
||||
// Reset offset if it goes out of bounds
|
||||
if (galaxyOffset <= -galaxyTexture.getHeight()) {
|
||||
galaxyOffset = 0;
|
||||
}
|
||||
if (nebulaOffset <= -nebulaTexture.getHeight()) {
|
||||
nebulaOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
starTexture.dispose();
|
||||
galaxyTexture.dispose();
|
||||
nebulaTexture.dispose();
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,8 @@ import com.badlogic.gdx.physics.box2d.World;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import org.lumijiez.bugger.entities.weapons.Arrow;
|
||||
|
||||
import static org.lumijiez.bugger.GameScreen.cam;
|
||||
|
||||
public class Player extends Entity {
|
||||
private static Player instance;
|
||||
private final float speed = 5f;
|
||||
@@ -52,7 +54,7 @@ public class Player extends Entity {
|
||||
float mouseX = Gdx.input.getX();
|
||||
float mouseY = Gdx.input.getY();
|
||||
Vector2 mousePosition = new Vector2(mouseX, Gdx.graphics.getHeight() - mouseY);
|
||||
Vector2 direction = mousePosition.cpy().sub(body.getPosition()).nor();
|
||||
Vector2 direction = mousePosition.cpy().sub(new Vector2(cam.position.x, cam.position.y)).nor();
|
||||
float angle = direction.angleDeg() + 270f;
|
||||
body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
|
||||
sprite.setRotation(body.getAngle() * (180f / (float) Math.PI));
|
||||
@@ -63,7 +65,7 @@ public class Player extends Entity {
|
||||
float mouseX = Gdx.input.getX();
|
||||
float mouseY = Gdx.input.getY();
|
||||
Vector2 mousePosition = new Vector2(mouseX, Gdx.graphics.getHeight() - mouseY);
|
||||
direction.set(mousePosition).sub(getPosition()).nor();
|
||||
direction.set(mousePosition).sub(new Vector2(cam.position.x, cam.position.y)).nor();
|
||||
|
||||
Arrow arrow = new Arrow(world, getPosition(), direction);
|
||||
arrow.body.setUserData(arrow);
|
||||
|
||||
@@ -5,7 +5,7 @@ import com.badlogic.gdx.physics.box2d.*;
|
||||
import org.lumijiez.bugger.entities.Entity;
|
||||
|
||||
public class Arrow extends Entity {
|
||||
private final float speed = 5000f;
|
||||
private final float speed = 4000f;
|
||||
private final float lifetime = 3f;
|
||||
private float timeAlive = 0f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user