add lab3 report
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@@ -42,5 +42,9 @@ public class EnemyEntity extends Entity {
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update();
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render(0, 0);
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}
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public void setBehavior(Behaviors behavior, float param1, float param2, float param3) {
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this.behavior = behavior.createBehavior(param1, param2, param3);
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}
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}
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@@ -1,6 +1,7 @@
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package org.lumijiez.bugger.handlers;
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import org.lumijiez.bugger.entities.enemies.EnemyEntity;
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import org.lumijiez.bugger.entities.enemies.behaviors.Behaviors;
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import java.util.ArrayList;
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import java.util.List;
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@@ -34,4 +35,11 @@ public class EnemyHandler {
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public List<EnemyEntity> getEnemies() {
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return enemies;
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}
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public void overrideBehaviorForExisting(Behaviors behavior) {
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switch(behavior) {
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case FOLLOW -> enemies.forEach(enemy -> enemy.setBehavior(Behaviors.FOLLOW, 10, 10, 10));
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case DEFENSIVE -> enemies.forEach(enemy -> enemy.setBehavior(Behaviors.DEFENSIVE, 150, 10, 1));
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}
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}
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}
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@@ -3,6 +3,7 @@ package org.lumijiez.bugger.handlers;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.math.Vector2;
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import org.lumijiez.bugger.entities.enemies.behaviors.Behaviors;
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import org.lumijiez.bugger.entities.player.Player;
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public class InputHandler {
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@@ -30,6 +31,14 @@ public class InputHandler {
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Gdx.app.exit();
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.I)) {
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EnemyHandler.getInstance().overrideBehaviorForExisting(Behaviors.DEFENSIVE);
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.F)) {
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EnemyHandler.getInstance().overrideBehaviorForExisting(Behaviors.FOLLOW);
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}
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if (Gdx.input.isButtonJustPressed(Input.Buttons.RIGHT)) {
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float numRays = 8;
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float radius = 0.5f;
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