fixed memory leak, diff types of enemies, factory

This commit is contained in:
Daniel
2024-10-19 22:27:19 +03:00
parent 28cf6c363d
commit ec4aaf53c2
23 changed files with 226 additions and 98 deletions

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@@ -1,5 +1,5 @@
info face="EA Sports Covers SC" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=0 info face="EA Sports Covers SC" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=0
common lineHeight=32 base=26 scaleW=256 scaleH=256 pages=1 packed=0 alphaChnl=1 redChnl=0 greenChnl=0 blueChnl=0 common lineHeight=32 base=26 scaleW=256 scaleH=256 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
page id=0 file="EA_0.png" page id=0 file="EA_0.png"
chars count=95 chars count=95
char id=32 x=22 y=25 width=3 height=1 xoffset=-1 yoffset=31 xadvance=7 page=0 chnl=15 char id=32 x=22 y=25 width=3 height=1 xoffset=-1 yoffset=31 xadvance=7 page=0 chnl=15

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@@ -7,17 +7,15 @@ import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
import com.badlogic.gdx.physics.box2d.World; import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Array;
import org.lumijiez.bugger.entities.Entity; import org.lumijiez.bugger.entities.Entity;
import org.lumijiez.bugger.entities.Player; import org.lumijiez.bugger.entities.Player;
import org.lumijiez.bugger.entities.enemies.EnemyEntity; import org.lumijiez.bugger.entities.enemies.*;
import org.lumijiez.bugger.entities.enemies.Stalker; import org.lumijiez.bugger.entities.weapons.Ray;
import org.lumijiez.bugger.entities.enemies.Wasp;
import org.lumijiez.bugger.entities.weapons.Arrow;
import org.lumijiez.bugger.entities.weapons.Projectile; import org.lumijiez.bugger.entities.weapons.Projectile;
import org.lumijiez.bugger.factories.EnemyFactory;
import org.lumijiez.bugger.handlers.GameContactListener; import org.lumijiez.bugger.handlers.GameContactListener;
import org.lumijiez.bugger.vfx.ParticleManager; import org.lumijiez.bugger.vfx.ParticleManager;
import org.lumijiez.bugger.vfx.SpaceBackground; import org.lumijiez.bugger.vfx.SpaceBackground;
@@ -40,6 +38,7 @@ public class Bugger {
public static OrthographicCamera uiCam; public static OrthographicCamera uiCam;
public static SpriteBatch spriteBatch; public static SpriteBatch spriteBatch;
public static SpriteBatch uiBatch; public static SpriteBatch uiBatch;
public static int kills = 0;
private final BitmapFont bitmapFont; private final BitmapFont bitmapFont;
private Bugger() { private Bugger() {
@@ -60,7 +59,7 @@ public class Bugger {
cam.update(); cam.update();
uiCam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); uiCam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
uiCam.position.set(uiCam.viewportWidth / 2, uiCam.viewportHeight / 2, 0); // Center the camera uiCam.position.set(uiCam.viewportWidth / 2, uiCam.viewportHeight / 2, 0);
uiCam.update(); uiCam.update();
} }
@@ -88,14 +87,34 @@ public class Bugger {
renderPlayer(); renderPlayer();
renderEnemies(delta); renderEnemies(delta);
renderDebug(); // renderDebug();
spriteBatch.setProjectionMatrix(cam.combined); spriteBatch.setProjectionMatrix(cam.combined);
uiBatch.begin(); uiBatch.begin();
bitmapFont.draw(uiBatch, "Speed: " + Player.getInstance().getBody().getLinearVelocity().len(), 100, 150);
uiBatch.setColor(1, 1, 1, 1);
bitmapFont.draw(uiBatch, String.format("Speed: %.2f", Player.getInstance().getBody().getLinearVelocity().len()),
10, uiCam.viewportHeight - 10);
bitmapFont.draw(uiBatch, "Kills: " + kills, 10, uiCam.viewportHeight - 40);
bitmapFont.setColor(0, 1, 0, 1);
bitmapFont.draw(uiBatch, "Enemies: " + enemies.size(), 10, uiCam.viewportHeight - 70);
bitmapFont.draw(uiBatch, "Projectiles: " + projectiles.size, 10, uiCam.viewportHeight - 100);
bitmapFont.draw(uiBatch, "Entities to Destroy: " + entitiesToDestroy.size, 10, uiCam.viewportHeight - 130);
bitmapFont.draw(uiBatch, String.format("Player Pos: (%.2f, %.2f)",
Player.getInstance().getBody().getPosition().x,
Player.getInstance().getBody().getPosition().y), 10, uiCam.viewportHeight - 160);
bitmapFont.draw(uiBatch, "Bodies: " + world.getBodyCount(), 10, uiCam.viewportHeight - 190);
bitmapFont.draw(uiBatch, "Proxies: " + world.getProxyCount(), 10, uiCam.viewportHeight - 220);
bitmapFont.setColor(1, 1, 1, 1);
uiBatch.end(); uiBatch.end();
uiBatch.setProjectionMatrix(uiCam.combined); uiBatch.setProjectionMatrix(uiCam.combined);
uiCam.update(); uiCam.update();
handleInput(); handleInput();
@@ -106,10 +125,10 @@ public class Bugger {
} }
public void renderEnemies(float delta) { public void renderEnemies(float delta) {
enemySpawnTimer += delta; enemySpawnTimer += delta;
if (enemySpawnTimer >= ENEMY_SPAWN_INTERVAL) { if (enemySpawnTimer >= ENEMY_SPAWN_INTERVAL) {
enemies.add(new Stalker(world, Player.getInstance().getPosition())); enemies.add(EnemyFactory.createRandomEnemy(world, Player.getInstance().getPosition()));
enemies.add(new Wasp(world, Player.getInstance().getPosition()));
enemySpawnTimer = 0; enemySpawnTimer = 0;
} }
@@ -159,17 +178,20 @@ public class Bugger {
public void clearEntities() { public void clearEntities() {
for (Entity entity : entitiesToDestroy) { for (Entity entity : entitiesToDestroy) {
world.destroyBody(entity.getBody()); world.destroyBody(entity.getBody());
if (entity instanceof Arrow) projectiles.removeValue((Arrow) entity, true); if (entity instanceof Projectile) {
projectiles.removeValue((Projectile) entity, true);
}
if (entity instanceof EnemyEntity) { if (entity instanceof EnemyEntity) {
playParticle(entity.getBody().getPosition().x, entity.getBody().getPosition().y); playParticle(entity.getBody().getPosition().x, entity.getBody().getPosition().y);
enemies.remove(entity); enemies.remove(entity);
} }
} }
entitiesToDestroy.clear(); entitiesToDestroy.clear();
} }
public void step() { public void step() {
world.step(1 / 60f, 6, 2); world.step(1 / 30f, 6, 2);
} }
public void playParticle(float x, float y) { public void playParticle(float x, float y) {
@@ -177,12 +199,12 @@ public class Bugger {
} }
public void shoot() { public void shoot() {
Arrow arrow = player.shootArrow(); Ray ray = player.shootArrow();
projectiles.add(arrow); projectiles.add(ray);
} }
public void handleInput() { public void handleInput() {
if (Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) { if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
shoot(); shoot();
} }
} }
@@ -193,9 +215,9 @@ public class Bugger {
public void dispose() { public void dispose() {
spriteBatch.dispose(); spriteBatch.dispose();
uiBatch.dispose();
world.dispose(); world.dispose();
spaceBackground.dispose(); spaceBackground.dispose();
ParticleManager.getInstance().dispose(); ParticleManager.getInstance().dispose();
} }
} }

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@@ -1,8 +1,6 @@
package org.lumijiez.bugger; package org.lumijiez.bugger;
import com.badlogic.gdx.Screen; import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class GameScreen implements Screen { public class GameScreen implements Screen {
public final Bugger bugger = Bugger.getInstance(); public final Bugger bugger = Bugger.getInstance();
@@ -20,13 +18,6 @@ public class GameScreen implements Screen {
@Override @Override
public void resize(int w, int h) { public void resize(int w, int h) {
// float screenAR = w / (float) h;
// Bugger.cam = new OrthographicCamera(20, 20 / screenAR);
// Bugger.cam.position.set(Bugger.cam.viewportWidth / 2, Bugger.cam.viewportHeight / 2, 0);
// Bugger.cam.update();
//
// Bugger.spriteBatch = new SpriteBatch();
// Bugger.spriteBatch.setProjectionMatrix(Bugger.cam.combined);
} }
@Override @Override

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@@ -53,6 +53,7 @@ public abstract class Entity {
public void destroy() { public void destroy() {
if (!markedToDestroy) { if (!markedToDestroy) {
this.sprite.getTexture().dispose();
markedToDestroy = true; markedToDestroy = true;
} }
} }

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@@ -6,8 +6,7 @@ import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.box2d.*; import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
import org.lumijiez.bugger.Bugger; import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.weapons.Arrow; import org.lumijiez.bugger.entities.weapons.Ray;
import org.lumijiez.bugger.vfx.ParticleManager;
public class Player extends Entity { public class Player extends Entity {
private static Player instance; private static Player instance;
@@ -88,7 +87,7 @@ public class Player extends Entity {
sprite.setRotation(body.getAngle() * (180f / (float) Math.PI)); sprite.setRotation(body.getAngle() * (180f / (float) Math.PI));
} }
public Arrow shootArrow() { public Ray shootArrow() {
Vector2 direction = new Vector2(); Vector2 direction = new Vector2();
float mouseX = Gdx.input.getX(); float mouseX = Gdx.input.getX();
@@ -98,9 +97,9 @@ public class Player extends Entity {
direction.set(mousePosition.x, mousePosition.y).sub(getPosition()).nor(); direction.set(mousePosition.x, mousePosition.y).sub(getPosition()).nor();
Arrow arrow = new Arrow(world, getPosition(), direction); Ray ray = new Ray(world, getPosition(), direction);
arrow.body.setUserData(arrow); ray.body.setUserData(ray);
return arrow; return ray;
} }
} }

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@@ -0,0 +1,20 @@
package org.lumijiez.bugger.entities.enemies;
public enum Enemies {
STALKER("Stalker"),
WASP("Wasp"),
ULTRON("Ultron"),
GOLEM("Golem"),
STELLAR("Stellar");
private final String className;
Enemies(String className) {
this.className = className;
}
public String getClassName() {
return className;
}
}

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@@ -11,8 +11,8 @@ public class EnemyEntity extends Entity {
public void moveTowards(Vector2 target) { public void moveTowards(Vector2 target) {
Vector2 direction = target.cpy().sub(body.getPosition()).nor(); Vector2 direction = target.cpy().sub(body.getPosition()).nor();
float speed = 50f; float speed = 10f;
body.setLinearVelocity(direction.scl(speed / 100f)); body.setLinearVelocity(direction.scl(speed));
float angle = direction.angleDeg() + 270f; float angle = direction.angleDeg() + 270f;
body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f); body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);

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@@ -0,0 +1,20 @@
package org.lumijiez.bugger.entities.enemies;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import java.util.Random;
public class Golem extends EnemyEntity{
private static final Random random = new Random();
public Golem(World world, Vector2 playerPosition) {
super(world, "images/golem.png", 30f);
float spawnRadius = 100;
float angle = random.nextFloat() * 2 * (float) Math.PI;
float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size);
float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size);
this.body = createBody(spawnX, spawnY);
this.body.setUserData(this);
}
}

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@@ -10,7 +10,7 @@ public class Stalker extends EnemyEntity {
public Stalker(World world, Vector2 playerPosition) { public Stalker(World world, Vector2 playerPosition) {
super(world, "images/stalker.png", 10f); super(world, "images/stalker.png", 10f);
float spawnRadius = 50; float spawnRadius = 100;
float angle = random.nextFloat() * 2 * (float) Math.PI; float angle = random.nextFloat() * 2 * (float) Math.PI;
float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size); float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size);
float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size); float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size);

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@@ -0,0 +1,20 @@
package org.lumijiez.bugger.entities.enemies;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import java.util.Random;
public class Stellar extends EnemyEntity {
private static final Random random = new Random();
public Stellar(World world, Vector2 playerPosition) {
super(world, "images/stellar.png", 15f);
float spawnRadius = 100;
float angle = random.nextFloat() * 2 * (float) Math.PI;
float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size);
float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size);
this.body = createBody(spawnX, spawnY);
this.body.setUserData(this);
}
}

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@@ -0,0 +1,20 @@
package org.lumijiez.bugger.entities.enemies;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import java.util.Random;
public class Ultron extends EnemyEntity {
private static final Random random = new Random();
public Ultron(World world, Vector2 playerPosition) {
super(world, "images/ultron.png", 10f);
float spawnRadius = 100;
float angle = random.nextFloat() * 2 * (float) Math.PI;
float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size);
float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size);
this.body = createBody(spawnX, spawnY);
this.body.setUserData(this);
}
}

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@@ -4,10 +4,10 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*; import com.badlogic.gdx.physics.box2d.*;
import org.lumijiez.bugger.Bugger; import org.lumijiez.bugger.Bugger;
public class Arrow extends Projectile { public class Ray extends Projectile {
public Arrow(World world, Vector2 position, Vector2 direction) { public Ray(World world, Vector2 position, Vector2 direction) {
super(world, "images/arrow.png", 5f); super(world, "images/blaze.png", 5f);
Vector2 offsetPosition = position.cpy().add(direction.nor().scl(size + 1f)); Vector2 offsetPosition = position.cpy().add(direction.nor().scl(size + 1f));

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@@ -0,0 +1,31 @@
package org.lumijiez.bugger.factories;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import org.lumijiez.bugger.entities.enemies.*;
import java.util.Random;
public class EnemyFactory {
private static final Random random = new Random();
public static EnemyEntity createRandomEnemy(World world, Vector2 position) {
int enemyType = random.nextInt(Enemies.values().length);
return getEnemyEntity(Enemies.values()[enemyType], world, position);
}
public static EnemyEntity createEnemy(Enemies enemyType, World world, Vector2 position) {
return getEnemyEntity(enemyType, world, position);
}
private static EnemyEntity getEnemyEntity(Enemies enemy, World world, Vector2 position) {
return switch (enemy) {
case STALKER -> new Stalker(world, position);
case WASP -> new Wasp(world, position);
case ULTRON -> new Ultron(world, position);
case GOLEM -> new Golem(world, position);
case STELLAR -> new Stellar(world, position);
};
}
}

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@@ -0,0 +1,5 @@
package org.lumijiez.bugger.handlers;
public class EnemySpawner {
private static enem
}

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@@ -1,4 +0,0 @@
package org.lumijiez.bugger.handlers;
public class FontRenderer {
}

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@@ -1,8 +1,9 @@
package org.lumijiez.bugger.handlers; package org.lumijiez.bugger.handlers;
import com.badlogic.gdx.physics.box2d.*; import com.badlogic.gdx.physics.box2d.*;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.enemies.EnemyEntity; import org.lumijiez.bugger.entities.enemies.EnemyEntity;
import org.lumijiez.bugger.entities.weapons.Arrow; import org.lumijiez.bugger.entities.weapons.Ray;
public class GameContactListener implements ContactListener { public class GameContactListener implements ContactListener {
@Override @Override
@@ -15,19 +16,21 @@ public class GameContactListener implements ContactListener {
} }
if (isArrow(fixtureA) && isEntity(fixtureB)) { if (isArrow(fixtureA) && isEntity(fixtureB)) {
Arrow arrow = (Arrow) fixtureA.getBody().getUserData(); Ray ray = (Ray) fixtureA.getBody().getUserData();
EnemyEntity enemy = (EnemyEntity) fixtureB.getBody().getUserData(); EnemyEntity enemy = (EnemyEntity) fixtureB.getBody().getUserData();
if (arrow != null) { if (ray != null) {
arrow.destroy(); Bugger.kills++;
ray.destroy();
enemy.destroy(); enemy.destroy();
} }
} }
if (isArrow(fixtureB) && isEntity(fixtureA)) { if (isArrow(fixtureB) && isEntity(fixtureA)) {
Arrow arrow = (Arrow) fixtureB.getBody().getUserData(); Ray ray = (Ray) fixtureB.getBody().getUserData();
EnemyEntity enemy = (EnemyEntity) fixtureA.getBody().getUserData(); EnemyEntity enemy = (EnemyEntity) fixtureA.getBody().getUserData();
if (arrow != null) { if (ray != null) {
arrow.destroy(); Bugger.kills++;
ray.destroy();
enemy.destroy(); enemy.destroy();
} }
} }
@@ -47,7 +50,7 @@ public class GameContactListener implements ContactListener {
} }
private boolean isArrow(Fixture fixture) { private boolean isArrow(Fixture fixture) {
return fixture.getBody().getUserData() instanceof Arrow; return fixture.getBody().getUserData() instanceof Ray;
} }
private boolean isEntity(Fixture fixture) { private boolean isEntity(Fixture fixture) {

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@@ -15,7 +15,7 @@ public class ParticleManager {
private ParticleManager() { private ParticleManager() {
ParticleEffect effect = new ParticleEffect(); ParticleEffect effect = new ParticleEffect();
effect.load(Gdx.files.internal("particles/boom.p"), Gdx.files.internal("particles")); effect.load(Gdx.files.internal("particles/boom.p"), Gdx.files.internal("particles"));
effect.scaleEffect(0.5f); effect.scaleEffect(0.3f);
particleEffectPool = new ParticleEffectPool(effect, 1, 20); particleEffectPool = new ParticleEffectPool(effect, 1, 20);
activeEffects = new Array<>(); activeEffects = new Array<>();
} }

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@@ -11,10 +11,14 @@ public class SpaceBackground {
private final Texture nebulaTexture; private final Texture nebulaTexture;
private final float[] starPositionsX; private final float[] starPositionsX;
private final float[] starPositionsY; private final float[] starPositionsY;
private final int numStars = 10000; private final float[] galaxyPositionsX;
private final float[] galaxyPositionsY;
// Scale factor for all textures private final float[] nebulaPositionsX;
private final float scaleFactor = 0.1f; // Scaling down by 0.1 private final float[] nebulaPositionsY;
private final int numStars = 20000;
private final int numGalaxies = 20;
private final int numNebulae = 20;
private final float scaleFactor = 0.1f;
public SpaceBackground() { public SpaceBackground() {
starTexture = new Texture(Gdx.files.internal("images/star.png")); starTexture = new Texture(Gdx.files.internal("images/star.png"));
@@ -23,10 +27,24 @@ public class SpaceBackground {
starPositionsX = new float[numStars]; starPositionsX = new float[numStars];
starPositionsY = new float[numStars]; starPositionsY = new float[numStars];
galaxyPositionsX = new float[numGalaxies];
galaxyPositionsY = new float[numGalaxies];
nebulaPositionsX = new float[numNebulae];
nebulaPositionsY = new float[numNebulae];
for (int i = 0; i < numStars; i++) { for (int i = 0; i < numStars; i++) {
starPositionsX[i] = MathUtils.random(-Gdx.graphics.getWidth() * 10, Gdx.graphics.getWidth() * 10); starPositionsX[i] = MathUtils.random(-Gdx.graphics.getWidth() * 2, Gdx.graphics.getWidth() * 2);
starPositionsY[i] = MathUtils.random(-Gdx.graphics.getHeight() * 10, Gdx.graphics.getHeight() * 10); starPositionsY[i] = MathUtils.random(-Gdx.graphics.getHeight() * 2, Gdx.graphics.getHeight() * 2);
}
for (int i = 0; i < numGalaxies; i++) {
galaxyPositionsX[i] = MathUtils.random(-Gdx.graphics.getWidth() * 2, Gdx.graphics.getWidth() * 2);
galaxyPositionsY[i] = MathUtils.random(-Gdx.graphics.getHeight() * 2, Gdx.graphics.getHeight() * 2);
}
for (int i = 0; i < numNebulae; i++) {
nebulaPositionsX[i] = MathUtils.random(-Gdx.graphics.getWidth() * 2, Gdx.graphics.getWidth() * 2);
nebulaPositionsY[i] = MathUtils.random(-Gdx.graphics.getHeight() * 2, Gdx.graphics.getHeight() * 2);
} }
} }
@@ -36,68 +54,50 @@ public class SpaceBackground {
float cameraX = Bugger.cam.position.x; float cameraX = Bugger.cam.position.x;
float cameraY = Bugger.cam.position.y; float cameraY = Bugger.cam.position.y;
drawStars(cameraX, cameraY);
drawGalaxies(cameraX, cameraY); drawGalaxies(cameraX, cameraY);
drawNebulae(cameraX, cameraY); drawNebulae(cameraX, cameraY);
drawStars(cameraX, cameraY);
Bugger.getInstance().batch().end(); Bugger.getInstance().batch().end();
} }
private void drawStars(float cameraX, float cameraY) { private void drawStars(float cameraX, float cameraY) {
for (int i = 0; i < numStars; i++) { for (int i = 0; i < numStars; i++) {
float starScrollSpeedX = 0.5f; float starScrollSpeed = 0.5f;
float starX = starPositionsX[i] - cameraX * starScrollSpeedX; float starX = starPositionsX[i] - (cameraX * starScrollSpeed);
float starScrollSpeedY = 0.5f; float starY = starPositionsY[i] - (cameraY * starScrollSpeed);
float starY = starPositionsY[i] - cameraY * starScrollSpeedY;
float offsetX = MathUtils.random(-2f, 2f); float scaledWidth = starTexture.getWidth() * scaleFactor / 5;
float offsetY = MathUtils.random(-2f, 2f); float scaledHeight = starTexture.getHeight() * scaleFactor / 5;
// Scale the star size Bugger.spriteBatch.draw(starTexture, starX, starY, scaledWidth, scaledHeight);
float scaledWidth = starTexture.getWidth() * scaleFactor;
float scaledHeight = starTexture.getHeight() * scaleFactor;
Bugger.spriteBatch.draw(starTexture,
starX + offsetX,
starY + offsetY,
scaledWidth,
scaledHeight,
0,
0,
1,
1
);
} }
} }
private void drawGalaxies(float cameraX, float cameraY) { private void drawGalaxies(float cameraX, float cameraY) {
float galaxyScrollSpeedY = 0.2f; for (int i = 0; i < numGalaxies; i++) {
float galaxyY1 = (cameraY * galaxyScrollSpeedY) % galaxyTexture.getHeight() - galaxyTexture.getHeight(); float galaxyScrollSpeed = 0.1f;
float galaxyScrollSpeedX = 0.2f; float galaxyX = galaxyPositionsX[i] - (cameraX * galaxyScrollSpeed);
float galaxyX1 = -cameraX * galaxyScrollSpeedX; float galaxyY = galaxyPositionsY[i] - (cameraY * galaxyScrollSpeed);
float galaxyX2 = galaxyX1 + galaxyTexture.getWidth();
// Scale the galaxy size float scaledGalaxyWidth = galaxyTexture.getWidth() * scaleFactor * 2;
float scaledGalaxyWidth = galaxyTexture.getWidth() * scaleFactor; float scaledGalaxyHeight = galaxyTexture.getHeight() * scaleFactor * 2;
float scaledGalaxyHeight = galaxyTexture.getHeight() * scaleFactor;
Bugger.spriteBatch.draw(galaxyTexture, galaxyX1, galaxyY1, scaledGalaxyWidth, scaledGalaxyHeight); Bugger.spriteBatch.draw(galaxyTexture, galaxyX, galaxyY, scaledGalaxyWidth, scaledGalaxyHeight);
Bugger.spriteBatch.draw(galaxyTexture, galaxyX2, galaxyY1, scaledGalaxyWidth, scaledGalaxyHeight); }
} }
private void drawNebulae(float cameraX, float cameraY) { private void drawNebulae(float cameraX, float cameraY) {
float nebulaScrollSpeedY = 0.025f; for (int i = 0; i < numNebulae; i++) {
float nebulaY1 = (cameraY * nebulaScrollSpeedY) % nebulaTexture.getHeight() - nebulaTexture.getHeight(); float nebulaScrollSpeed = 0.05f;
float nebulaScrollSpeedX = 0.025f; float nebulaX = nebulaPositionsX[i] - (cameraX * nebulaScrollSpeed);
float nebulaX1 = -cameraX * nebulaScrollSpeedX; float nebulaY = nebulaPositionsY[i] - (cameraY * nebulaScrollSpeed);
float nebulaX2 = nebulaX1 + nebulaTexture.getWidth();
// Scale the nebula size float scaledNebulaWidth = nebulaTexture.getWidth() * scaleFactor * 1.5f;
float scaledNebulaWidth = nebulaTexture.getWidth() * scaleFactor; float scaledNebulaHeight = nebulaTexture.getHeight() * scaleFactor * 1.5f;
float scaledNebulaHeight = nebulaTexture.getHeight() * scaleFactor;
Bugger.spriteBatch.draw(nebulaTexture, nebulaX1, nebulaY1, scaledNebulaWidth, scaledNebulaHeight); Bugger.spriteBatch.draw(nebulaTexture, nebulaX, nebulaY, scaledNebulaWidth, scaledNebulaHeight);
Bugger.spriteBatch.draw(nebulaTexture, nebulaX2, nebulaY1, scaledNebulaWidth, scaledNebulaHeight); }
} }
public void dispose() { public void dispose() {