extensive code breakdown, utility classes
This commit is contained in:
@@ -15,8 +15,7 @@ import org.lumijiez.bugger.entities.Player;
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import org.lumijiez.bugger.entities.enemies.*;
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import org.lumijiez.bugger.entities.enemies.*;
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import org.lumijiez.bugger.entities.weapons.Ray;
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import org.lumijiez.bugger.entities.weapons.Ray;
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import org.lumijiez.bugger.entities.weapons.Projectile;
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import org.lumijiez.bugger.entities.weapons.Projectile;
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import org.lumijiez.bugger.factories.EnemyFactory;
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import org.lumijiez.bugger.handlers.*;
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import org.lumijiez.bugger.handlers.GameContactListener;
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import org.lumijiez.bugger.vfx.ParticleManager;
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import org.lumijiez.bugger.vfx.ParticleManager;
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import org.lumijiez.bugger.vfx.SpaceBackground;
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import org.lumijiez.bugger.vfx.SpaceBackground;
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@@ -25,35 +24,24 @@ import java.util.List;
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public class Bugger {
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public class Bugger {
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private static Bugger instance;
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private static Bugger instance;
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private final World world;
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private final World world = new World(new Vector2(0, 0), true);;
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private final SpaceBackground spaceBackground;
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private final SpaceBackground spaceBackground = new SpaceBackground();
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private final Array<Projectile> projectiles;
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private final Array<Projectile> projectiles = new Array<>();
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private final List<EnemyEntity> enemies;
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private final List<EnemyEntity> enemies = new ArrayList<>();
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private final Array<Entity> entitiesToDestroy;
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private final Array<Entity> entitiesToDestroy = new Array<>();
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private final Player player;
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private final Box2DDebugRenderer debugRenderer = new Box2DDebugRenderer();
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private float enemySpawnTimer = 0f;
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public static SpriteBatch spriteBatch = new SpriteBatch();
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private static final float ENEMY_SPAWN_INTERVAL = 0.5f;
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public static SpriteBatch uiBatch = new SpriteBatch();
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private final Box2DDebugRenderer debugRenderer;
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public static OrthographicCamera cam;
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public static OrthographicCamera cam;
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public static OrthographicCamera uiCam;
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public static OrthographicCamera uiCam;
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public static SpriteBatch spriteBatch;
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private final Player player;
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public static SpriteBatch uiBatch;
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public static int kills = 0;
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public static int kills = 0;
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private final BitmapFont bitmapFont;
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private Bugger() {
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private Bugger() {
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bitmapFont = new BitmapFont(Gdx.files.internal("EA.fnt"), Gdx.files.internal("EA.png"), false);
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world = new World(new Vector2(0, 0), true);
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this.projectiles = new Array<>();
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this.entitiesToDestroy = new Array<>();
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this.enemies = new ArrayList<>();
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this.spaceBackground = new SpaceBackground();
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this.player = Player.getInstance();
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this.player = Player.getInstance();
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this.player.setPlayer(world, 100, 100);
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this.player.setPlayer(world, 100, 100);
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this.world.setContactListener(new GameContactListener());
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this.world.setContactListener(new GameContactListener());
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this.debugRenderer = new Box2DDebugRenderer();
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spriteBatch = new SpriteBatch();
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uiBatch = new SpriteBatch();
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cam = new OrthographicCamera(160, 90);
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cam = new OrthographicCamera(160, 90);
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cam.position.set(Player.getInstance().getPosition().x / 2f, Player.getInstance().getPosition().y / 2f, 0);
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cam.position.set(Player.getInstance().getPosition().x / 2f, Player.getInstance().getPosition().y / 2f, 0);
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cam.update();
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cam.update();
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@@ -80,44 +68,22 @@ public class Bugger {
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cycleEnemies();
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cycleEnemies();
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cycleParticles(delta);
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cycleParticles(delta);
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clearEntities();
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EntityCleaner.getInstance().tryClean();
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cam.position.set(player.getBody().getPosition().x, player.getBody().getPosition().y, 0);
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updateCamera();
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cam.update();
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renderPlayer();
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renderPlayer();
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renderEnemies(delta);
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renderEnemies(delta);
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// renderDebug();
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// renderDebug();
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UIRenderer.getInstance().renderUI();
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InputHandler.getInstance().handleInput();
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}
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public void updateCamera() {
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cam.position.set(player.getBody().getPosition().x, player.getBody().getPosition().y, 0);
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cam.update();
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spriteBatch.setProjectionMatrix(cam.combined);
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spriteBatch.setProjectionMatrix(cam.combined);
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uiBatch.begin();
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uiBatch.setColor(1, 1, 1, 1);
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bitmapFont.draw(uiBatch, String.format("Speed: %.2f", Player.getInstance().getBody().getLinearVelocity().len()),
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10, uiCam.viewportHeight - 10);
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bitmapFont.draw(uiBatch, "Kills: " + kills, 10, uiCam.viewportHeight - 40);
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bitmapFont.setColor(0, 1, 0, 1);
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bitmapFont.draw(uiBatch, "Enemies: " + enemies.size(), 10, uiCam.viewportHeight - 70);
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bitmapFont.draw(uiBatch, "Projectiles: " + projectiles.size, 10, uiCam.viewportHeight - 100);
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bitmapFont.draw(uiBatch, "Entities to Destroy: " + entitiesToDestroy.size, 10, uiCam.viewportHeight - 130);
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bitmapFont.draw(uiBatch, String.format("Player Pos: (%.2f, %.2f)",
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Player.getInstance().getBody().getPosition().x,
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Player.getInstance().getBody().getPosition().y), 10, uiCam.viewportHeight - 160);
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bitmapFont.draw(uiBatch, "Bodies: " + world.getBodyCount(), 10, uiCam.viewportHeight - 190);
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bitmapFont.draw(uiBatch, "Proxies: " + world.getProxyCount(), 10, uiCam.viewportHeight - 220);
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bitmapFont.setColor(1, 1, 1, 1);
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uiBatch.end();
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uiBatch.setProjectionMatrix(uiCam.combined);
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uiCam.update();
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handleInput();
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}
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}
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public void renderBackground() {
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public void renderBackground() {
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@@ -125,17 +91,8 @@ public class Bugger {
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}
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}
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public void renderEnemies(float delta) {
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public void renderEnemies(float delta) {
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EnemySpawner.getInstance().cycle(delta);
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enemySpawnTimer += delta;
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for (EnemyEntity enemy : enemies) enemy.cycle();
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if (enemySpawnTimer >= ENEMY_SPAWN_INTERVAL) {
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enemies.add(EnemyFactory.createRandomEnemy(world, Player.getInstance().getPosition()));
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enemySpawnTimer = 0;
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}
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for (EnemyEntity enemy : enemies) {
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enemy.moveTowards(player.getPosition());
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enemy.render();
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}
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}
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}
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public void renderPlayer() {
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public void renderPlayer() {
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@@ -175,49 +132,35 @@ public class Bugger {
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ParticleManager.getInstance().render(spriteBatch);
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ParticleManager.getInstance().render(spriteBatch);
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}
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}
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public void clearEntities() {
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for (Entity entity : entitiesToDestroy) {
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world.destroyBody(entity.getBody());
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if (entity instanceof Projectile) {
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projectiles.removeValue((Projectile) entity, true);
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}
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if (entity instanceof EnemyEntity) {
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playParticle(entity.getBody().getPosition().x, entity.getBody().getPosition().y);
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enemies.remove(entity);
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}
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}
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entitiesToDestroy.clear();
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}
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public void step() {
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public void step() {
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world.step(1 / 30f, 6, 2);
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world.step(1 / 30f, 6, 2);
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}
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}
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public void playParticle(float x, float y) {
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ParticleManager.getInstance().playEffect(x, y);
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}
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public void shoot() {
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Ray ray = player.shootArrow();
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projectiles.add(ray);
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}
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public void handleInput() {
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if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
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shoot();
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}
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}
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public SpriteBatch batch() {
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return spriteBatch;
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}
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public void dispose() {
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public void dispose() {
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spriteBatch.dispose();
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EntityCleaner.getInstance().disposeAll();
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uiBatch.dispose();
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}
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world.dispose();
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spaceBackground.dispose();
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public List<EnemyEntity> getEnemies() {
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ParticleManager.getInstance().dispose();
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return enemies;
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}
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public World getWorld() {
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return world;
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}
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public Player getPlayer() {
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return player;
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}
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public Array<Entity> getEntitiesToDestroy() {
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return entitiesToDestroy;
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}
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public Array<Projectile> getProjectiles() {
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return projectiles;
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}
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public SpaceBackground getSpaceBackground() {
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return spaceBackground;
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}
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}
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}
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}
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@@ -0,0 +1,6 @@
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package org.lumijiez.bugger.entities;
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public enum EntityType {
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PROJECTILE,
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ENEMY
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}
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@@ -2,6 +2,7 @@ package org.lumijiez.bugger.entities.enemies;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.World;
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import com.badlogic.gdx.physics.box2d.World;
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import org.lumijiez.bugger.Bugger;
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import org.lumijiez.bugger.entities.Entity;
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import org.lumijiez.bugger.entities.Entity;
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public class EnemyEntity extends Entity {
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public class EnemyEntity extends Entity {
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@@ -9,8 +10,17 @@ public class EnemyEntity extends Entity {
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super(world, texturePath, size);
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super(world, texturePath, size);
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}
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}
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public void moveTowards(Vector2 target) {
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public void update(Vector2 target) {
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Vector2 direction = target.cpy().sub(body.getPosition()).nor();
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follow(target);
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}
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public void update() {
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Vector2 playerPos = Bugger.getInstance().getPlayer().getPosition();
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follow(playerPos);
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}
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private void follow(Vector2 playerPos) {
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Vector2 direction = playerPos.cpy().sub(body.getPosition()).nor();
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float speed = 10f;
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float speed = 10f;
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body.setLinearVelocity(direction.scl(speed));
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body.setLinearVelocity(direction.scl(speed));
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@@ -18,6 +28,16 @@ public class EnemyEntity extends Entity {
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body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
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body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
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}
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}
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public void cycle(Vector2 target) {
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update(target);
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render();
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}
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public void cycle() {
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update();
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render();
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}
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public void render() {
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public void render() {
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super.render();
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super.render();
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}
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}
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@@ -1,5 +1,47 @@
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package org.lumijiez.bugger.handlers;
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package org.lumijiez.bugger.handlers;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.World;
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import org.lumijiez.bugger.Bugger;
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import org.lumijiez.bugger.entities.enemies.Enemies;
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import org.lumijiez.bugger.factories.EnemyFactory;
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public class EnemySpawner {
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public class EnemySpawner {
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private static enem
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private static EnemySpawner instance;
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private float enemySpawnTimer = 0f;
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private static final float ENEMY_SPAWN_INTERVAL = 0.5f;
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private EnemySpawner() {}
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public static EnemySpawner getInstance() {
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if (instance == null) {
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instance = new EnemySpawner();
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}
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return instance;
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}
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public void cycle(float delta) {
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enemySpawnTimer += delta;
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if (enemySpawnTimer >= ENEMY_SPAWN_INTERVAL) {
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World world = Bugger.getInstance().getWorld();
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Vector2 playerPos = Bugger.getInstance().getPlayer().getPosition();
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trySpawnRandom(world, playerPos);
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enemySpawnTimer = 0;
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}
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}
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public void spawn(Enemies enemy) {
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World world = Bugger.getInstance().getWorld();
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Vector2 playerPos = Bugger.getInstance().getPlayer().getPosition();
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Bugger.getInstance().getEnemies().add(EnemyFactory.createEnemy(enemy, world, playerPos));
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}
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public void spawn(Enemies enemy, World world, Vector2 position) {
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Bugger.getInstance().getEnemies().add(EnemyFactory.createEnemy(enemy, world, position));
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}
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private void trySpawnRandom(World world, Vector2 position) {
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Bugger.getInstance().getEnemies().add(EnemyFactory.createRandomEnemy(world, position));
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}
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}
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}
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@@ -0,0 +1,54 @@
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package org.lumijiez.bugger.handlers;
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import com.badlogic.gdx.physics.box2d.World;
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import com.badlogic.gdx.utils.Array;
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import org.lumijiez.bugger.Bugger;
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import org.lumijiez.bugger.entities.Entity;
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import org.lumijiez.bugger.entities.enemies.EnemyEntity;
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import org.lumijiez.bugger.entities.weapons.Projectile;
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import org.lumijiez.bugger.vfx.ParticleManager;
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import java.util.List;
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public class EntityCleaner {
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private static EntityCleaner instance;
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private EntityCleaner() {}
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public static EntityCleaner getInstance() {
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if (instance == null) {
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instance = new EntityCleaner();
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}
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return instance;
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}
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public void tryClean() {
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Array<Entity> entities = Bugger.getInstance().getEntitiesToDestroy();
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Array<Projectile> projectiles = Bugger.getInstance().getProjectiles();
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List<EnemyEntity> enemies = Bugger.getInstance().getEnemies();
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World world = Bugger.getInstance().getWorld();
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for (Entity entity : entities) {
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world.destroyBody(entity.getBody());
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if (entity instanceof Projectile) {
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projectiles.removeValue((Projectile) entity, true);
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}
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if (entity instanceof EnemyEntity) {
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ParticleManager.getInstance().playEffect(entity.getBody().getPosition().x, entity.getBody().getPosition().y);
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enemies.remove(entity);
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}
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}
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entities.clear();
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}
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public void disposeAll() {
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Bugger.spriteBatch.dispose();
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Bugger.uiBatch.dispose();
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Bugger.getInstance().getWorld().dispose();
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Bugger.getInstance().getSpaceBackground().dispose();
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ParticleManager.getInstance().dispose();
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}
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}
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@@ -0,0 +1,26 @@
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package org.lumijiez.bugger.handlers;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import org.lumijiez.bugger.Bugger;
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import org.lumijiez.bugger.entities.weapons.Ray;
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public class InputHandler {
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private static InputHandler instance;
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private InputHandler() {}
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public static InputHandler getInstance() {
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if (instance == null) {
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instance = new InputHandler();
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}
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return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void handleInput() {
|
||||||
|
if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
|
||||||
|
Ray ray = Bugger.getInstance().getPlayer().shootArrow();
|
||||||
|
Bugger.getInstance().getProjectiles().add(ray);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
package org.lumijiez.bugger.handlers;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.Gdx;
|
||||||
|
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||||
|
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||||
|
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||||
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||||
|
import org.lumijiez.bugger.Bugger;
|
||||||
|
import org.lumijiez.bugger.entities.Player;
|
||||||
|
|
||||||
|
public class UIRenderer {
|
||||||
|
private final BitmapFont bitmapFont;
|
||||||
|
private static UIRenderer instance;
|
||||||
|
|
||||||
|
private UIRenderer() {
|
||||||
|
bitmapFont = new BitmapFont(Gdx.files.internal("EA.fnt"), Gdx.files.internal("EA.png"), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UIRenderer getInstance() {
|
||||||
|
if (instance == null) {
|
||||||
|
instance = new UIRenderer();
|
||||||
|
}
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void renderUI() {
|
||||||
|
SpriteBatch uiBatch = Bugger.uiBatch;
|
||||||
|
OrthographicCamera uiCam = Bugger.uiCam;
|
||||||
|
int kills = Bugger.kills;
|
||||||
|
int enemies = Bugger.getInstance().getEnemies().size();
|
||||||
|
int projectiles = Bugger.getInstance().getProjectiles().size;
|
||||||
|
int bodies = Bugger.getInstance().getWorld().getBodyCount();
|
||||||
|
uiBatch.begin();
|
||||||
|
|
||||||
|
uiBatch.setColor(1, 1, 1, 1);
|
||||||
|
bitmapFont.draw(uiBatch, String.format("Speed: %.2f", Player.getInstance().getBody().getLinearVelocity().len()),
|
||||||
|
10, uiCam.viewportHeight - 10);
|
||||||
|
bitmapFont.draw(uiBatch, "Kills: " + kills, 10, uiCam.viewportHeight - 40);
|
||||||
|
|
||||||
|
bitmapFont.setColor(0, 1, 0, 1);
|
||||||
|
|
||||||
|
bitmapFont.draw(uiBatch, "Enemies: " + enemies, 10, uiCam.viewportHeight - 70);
|
||||||
|
bitmapFont.draw(uiBatch, "Projectiles: " + projectiles, 10, uiCam.viewportHeight - 100);
|
||||||
|
bitmapFont.draw(uiBatch, String.format("Player Pos: (%.2f, %.2f)",
|
||||||
|
Player.getInstance().getBody().getPosition().x,
|
||||||
|
Player.getInstance().getBody().getPosition().y), 10, uiCam.viewportHeight - 130);
|
||||||
|
bitmapFont.draw(uiBatch, "Bodies: " + bodies, 10, uiCam.viewportHeight - 160);
|
||||||
|
|
||||||
|
bitmapFont.setColor(1, 1, 1, 1);
|
||||||
|
|
||||||
|
uiBatch.end();
|
||||||
|
uiBatch.setProjectionMatrix(uiCam.combined);
|
||||||
|
uiCam.update();
|
||||||
|
}
|
||||||
|
}
|
||||||
17
core/src/main/java/org/lumijiez/bugger/util/Util.java
Normal file
17
core/src/main/java/org/lumijiez/bugger/util/Util.java
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
package org.lumijiez.bugger.util;
|
||||||
|
|
||||||
|
import org.lumijiez.bugger.entities.Entity;
|
||||||
|
import org.lumijiez.bugger.entities.EntityType;
|
||||||
|
import org.lumijiez.bugger.entities.enemies.EnemyEntity;
|
||||||
|
import org.lumijiez.bugger.entities.weapons.Projectile;
|
||||||
|
|
||||||
|
public class Util {
|
||||||
|
public static EntityType determineEntityType(Entity entity) {
|
||||||
|
if (entity instanceof Projectile) {
|
||||||
|
return EntityType.PROJECTILE;
|
||||||
|
} else if (entity instanceof EnemyEntity) {
|
||||||
|
return EntityType.ENEMY;
|
||||||
|
}
|
||||||
|
throw new IllegalArgumentException("Unknown entity type");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -49,7 +49,7 @@ public class SpaceBackground {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void render() {
|
public void render() {
|
||||||
Bugger.getInstance().batch().begin();
|
Bugger.spriteBatch.begin();
|
||||||
|
|
||||||
float cameraX = Bugger.cam.position.x;
|
float cameraX = Bugger.cam.position.x;
|
||||||
float cameraY = Bugger.cam.position.y;
|
float cameraY = Bugger.cam.position.y;
|
||||||
@@ -58,7 +58,7 @@ public class SpaceBackground {
|
|||||||
drawGalaxies(cameraX, cameraY);
|
drawGalaxies(cameraX, cameraY);
|
||||||
drawNebulae(cameraX, cameraY);
|
drawNebulae(cameraX, cameraY);
|
||||||
|
|
||||||
Bugger.getInstance().batch().end();
|
Bugger.spriteBatch.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void drawStars(float cameraX, float cameraY) {
|
private void drawStars(float cameraX, float cameraY) {
|
||||||
|
|||||||
Reference in New Issue
Block a user