Files
gunpowder-cocktail-client/minecraft/config/ambientsounds.cfg
2025-11-08 17:53:47 +02:00

287 lines
6.1 KiB
INI

# Configuration file
custom {
B:debugging=false
}
engine {
I:normalChannels=21
I:streamingChannels=11
}
volume {
# [range: 0.0 ~ 1.0, default: 1.0]
S:abyssalcraft-dark=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:abyssalcraft.abyssalcraft-dark.suspense=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:atum.desert-wind.wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:beach=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:beach.beach=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:beach.seagull=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:beach.seagull-long=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cave=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cave-ambience=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cave-ambience.suspense=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cave-dimensions.deepcave.cave=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cold=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cold-forest=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cold-forest.crow=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:cold.light-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:deepcave=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:desert=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:desert-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:desert.cicadas-desert=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:desert.light-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:end=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:forest=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:forest.bird-ambience=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:forest.owl=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:galacticraft.planets.planet-wind.wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:grass=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:grass.cicadas-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:grass.cricket=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:grass.cricket-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:highland=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:highland.heavy-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.bird-ambience-jungle=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.bird-ambience-jungle-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.cricket-jungle=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:jungle.cricket-jungle-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:mesa=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:mesa.wind-mesa=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:nether=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:nether.nether.nether=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:ocean=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:ocean.light-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:ocean.ocean=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:plains=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:plains.cicadas-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:plains.cricket=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:plains.cricket-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:planet-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.cicadas=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.cicadas-desert=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.cricket-swamp=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.dimension-cricket-warm-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.frog=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:quagmire.quagmire-cricket-warm-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:rain=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:rain.rain=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:roofed-forest=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:roofed-forest.bird-ambience-spooky=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.bird-warm=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cicadas=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cicadas-desert=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cricket=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.cricket-warm-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:savanna.wolf=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:sky=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:sky.light-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:space=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-away=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-away.howling-wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-away.storm-away=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-close=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-close.storm-close=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:storm-close.wind=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:surface=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp.cricket-swamp=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp.cricket-warm-night=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:swamp.frog=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:taiga=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:taiga.bird-ambience-huge=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:"the end.end.suspense"=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:twilight_forest-dark=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:twilight_forest.twilight_forest-dark.suspense=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:underwater=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:underwater.underwater=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:underworld=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:void-dark=1.0
# [range: 0.0 ~ 1.0, default: 1.0]
S:void.void-dark.suspense=1.0
}