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gunpowder-cocktail-client/minecraft/config/icbmclassic/emp.cfg
2025-11-08 17:53:47 +02:00

73 lines
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# Configuration file
general {
# Should a lighting effect be applied to the creeper to super charge it due to EMP effect?
B:allow_creeper_charging=true
# Should EMP effect drain energy entities that do not support EMP effect directly?
B:allow_draining_energy_entity=true
# Should EMP effect drain energy items that do not support EMP effect directly?
B:allow_draining_energy_items=true
# Should EMP effect drain energy tiles that do not support EMP effect directly?
B:allow_draining_energy_tiles=true
# Should EMP effect run on entities?
B:allow_entities=true
# Should EMP effect run on entity inventories? (Eg. Player, Cart)
B:allow_entity_inventory=true
# Should EMP effect run on items dropped on the ground?
B:allow_ground_items=true
# Should EMP effect run on item inventories? (Eg. Bag, Backpack)
B:allow_item_inventory=true
# Should EMP effect run on block/tile inventories? (Eg. Chest, Hopper, Machine)
B:allow_tile_inventory=true
# Should EMP effect run on blocks and tiles?
B:allow_tiles=true
##########################################################################################################
# missiles
#--------------------------------------------------------------------------------------------------------#
# EMP Settings for missiles
##########################################################################################################
missiles {
# Should EMP work on missiles
B:enabled=true
# Chance that when the missile is killed the fuel will detonate, random <= chance
# Min: 0.0
# Max: 1.0
D:engine_fuel_blow_chance=1.0
# Power of the explosion from the fuel
# Min: 0.1
# Max: 1.7976931348623157E308
D:engine_fuel_blow_strength=1.0
# Chance the engine will be disabled, random <= chance
# Min: 0.0
# Max: 1.0
D:engine_kill_chance=0.800000011920929
# Chance the missile will be destroyed, random <= chance
# Min: 0.0
# Max: 1.0
D:missile_kill_chance=0.5
# Chance the missile explosive will be triggered, random <= chance
# Min: 0.0
# Max: 1.0
D:missile_trigger_chance=0.10000000149011612
}
}