Clean slate
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82
config/ProjectRedRelocation.cfg
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82
config/ProjectRedRelocation.cfg
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# Configuration file
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# Basic settings
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##########################################################################################################
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general {
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I:moveLimit=2048
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}
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##########################################################################################################
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# latched sets
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#--------------------------------------------------------------------------------------------------------#
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# Used to define which pairs of blocks will be stuck together.
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# Latched sets will always move in pairs, even if only one of them are actually connected to a frame.
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# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
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# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
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# Sets are defined using the syntax of key -> value.
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# Possible keys and values:
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# '<modID>:<blockname>' - to assign block from a mod for every meta.
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# '<modID>:<blockname>#<property>=<value>[,<property>=<value>[,…]]' - to assign block from mod with only the given properties matching.
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#
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##########################################################################################################
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"latched sets" {
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S:"latch registry" <
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minecraft:bed -> minecraft:bed
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minecraft:wooden_door -> minecraft:wooden_door
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minecraft:iron_door -> minecraft:iron_door
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>
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}
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##########################################################################################################
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# tile movers
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#--------------------------------------------------------------------------------------------------------#
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# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
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# the syntax key -> value.
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# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
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# blocks.
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# Possible keys:
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# 'default' - to assign default handler.
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# mod:<modID>' - to assign every block from a mod.
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# <modID>:<blockname>' - to assign block from a mod for every meta.
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# <modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
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#
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# Available tile movers:
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# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
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# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
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# 'static' - Setting this disables movement for the specified block.
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# 'fmp' - Tile mover for Forge Multipart
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#
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# Movers locked via API:
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# mod:forgemultipartcbe -> fmp
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#
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##########################################################################################################
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"tile movers" {
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S:"mover registry" <
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default -> saveload
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mod:minecraft -> coordpush
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mod:computercraft -> coordpush
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mod:enderstorage -> coordpush
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mod:chickenchunks -> coordpush
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mod:projectred-compatibility -> coordpush
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mod:projectred-core -> coordpush
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mod:projectred-expansion -> coordpush
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mod:projectred-exploration -> coordpush
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mod:projectred-fabrication -> coordpush
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mod:projectred-illumination -> coordpush
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mod:projectred-integration -> coordpush
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mod:projectred-transmission -> coordpush
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mod:projectred-relocation -> coordpush
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mod:projectred-transportation -> coordpush
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mod:forgemultipartcbe -> fmp
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>
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}
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