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config/RTG/rtg.cfg
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80
config/RTG/rtg.cfg
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# Configuration file
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client {
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# Automatically select the RTG world type when creating a new world
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B:rtgWorldTypeByDefault=true
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# When enabled, this will display an informational message about RTG when entering the Customize World screen.
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# This will display once and automatically disable itself.
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B:worldTypeNotification=true
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}
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common {
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debug {
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# Enable the logging of additional biome information on startup.
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B:additionalBiomeInfo=false
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# Enable extra debug logging.
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# !This setting has a severe performance penalty. Only enable if you know what you are doing!
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B:enableDebugging=false
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#
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# TO BE REMOVED
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#
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B:oreGenEventCancellation=true
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# If RTG encounters an unsupported biome it will generate this biome instead.
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# This uses the standard ResourceLocation format: mod_id:biome_registry_name
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S:patchBiome=minecraft:plains
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}
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surface {
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# Set this to FALSE to prevent RTG from generating lush river bank decorations in hot biomes,
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# like Desert and Mesa. Lush decorations consist of tallgrass, trees, shrubs, and other flora.
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B:lushRiverbanksInDesert=true
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# The block to use for desert terrain shadowing, typically seen on the cliffs of desert mountains.
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S:shadowDesertBlock=minecraft:stained_hardened_clay[color=gray]
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# The block to use for stone terrain shadowing, typically seen on the cliffs of stone mountains.
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S:shadowStoneBlock=minecraft:stained_hardened_clay[color=cyan]
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# The maximum distance surfaces will blend into eacother if enabled for two adjacent biomes.
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# By default, surface blending is only enabled for beaches. You can control that in biome settings
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I:surfaceBlendRadius=32
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}
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trees {
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# Set this to FALSE to prevent the trunks of RTG trees from using the 'all-bark' texture model.
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# For more information, visit http://minecraft.gamepedia.com/Wood#Block_data
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B:barkCoveredLogs=true
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# 1/x chance that a vanilla sapling will grow one of RTG's custom trees.
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# 1 = Always generate if possible, 2 = 50% chance, 4 = 25% chance, etc.
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I:rtgTreeChance=2
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# Set this to TRUE to allow RTG's custom trees to grow from vanilla saplings.
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# RTG's custom trees can be grown only from the saplings that their leaves would
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# drop, and only in the biomes where they naturally generate.
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B:rtgTreesFromSaplings=true
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# Set this to FALSE to prevent shrub trunks from generating below the surface.
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B:shrubsBelowSurface=true
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# This setting allows you to increase/decrease the number of RTG trees that generate globally.
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# This setting only affects trees generated by RTG. Trees generated by a biome's decorator
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# will adhere to their own density rules.
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# You can override this setting on a per-biome basis by using the biome configs.
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D:treeDensityMultiplier=1.0
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# Set this to FALSE to prevent trees from generating on sand.
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# This setting only affects trees generated by RTG. Trees generated by a biome's decorator
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# will adhere to their own generation rules. (RTG's Palm Trees ignore this setting.)
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B:treesCanGenerateOnSand=true
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}
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}
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