Clean slate

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bytegrip
2025-11-08 15:21:14 +02:00
commit 73bfc2019d
890 changed files with 112578 additions and 0 deletions

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# Configuration file
"zombie awareness: spawning" {
# Automatically target closest player on spawn for mods extra spawning features
B:extraSpawningAutoTarget=false
# Max distance required from closest player to spawn extra random position zombie
I:extraSpawningCavesDistMax=100
# Min distance required from closest player to spawn extra random position zombie
I:extraSpawningCavesDistMin=50
# The max count of zombies active in loaded chunks for extra cave spawning
I:extraSpawningCavesMaxCount=50
# Max amount of zombies that can spawn together in a cave
I:extraSpawningCavesMaxGroupSize=5
# Odds to 1 of spawning extra random zombies
I:extraSpawningCavesRandomPool=1
# How intensively it tries to spawn mobs in caves
I:extraSpawningCavesTryCount=15
# Max distance required from closest player to spawn extra random position zombie
I:extraSpawningDistMax=100
# Min distance required from closest player to spawn extra random position zombie
I:extraSpawningDistMin=50
# The max count of zombies active in loaded chunks for extra surface spawning
I:extraSpawningSurfaceMaxCount=50
# Max amount of zombies that can spawn together on surface
I:extraSpawningSurfaceMaxGroupSize=3
# Odds to 1 of spawning extra random zombies
I:extraSpawningSurfaceRandomPool=100
# Instead of just zombies, use the list of mobs minecraft tries to normally spawn with, could include monsters from mods
B:extraSpawningUseNaturalSpawnList=false
# The max count of zombies active in loaded chunks for duplicating zombie at a location, for 1 player, vanilla count is about 25, so this adds 10 extra
I:maxZombiesNight=35
# Odds to 1 of duplicating extra zombies
I:maxZombiesNightBaseRarity=100
# Delay rate of spawning extra zombies
I:zombieSpawnTickDelay=5
}