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4
config/buildcraft/detailed.properties
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4
config/buildcraft/detailed.properties
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# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
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# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
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# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
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#Tue Nov 04 00:27:12 EET 2025
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220
config/buildcraft/main.cfg
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config/buildcraft/main.cfg
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# Configuration file
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display {
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# Should I enable colorblind mode?
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B:colorBlindMode=false
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# If true then the architect table will correctly hide it's translucent parts behind surrounding terrain. (This looks better)
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B:enableStencil=true
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B:guideBookEnableDetail=false
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# Should all fluid values (Buckets, mB, mB/t) be hidden?
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B:hideFluidValues=false
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# Should all power values (MJ, MJ/t) be hidden?
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B:hidePowerValues=false
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# The rotation that items use when travelling through pipes. Set to 'enabled' for full rotation, 'disabled' for no rotation, or 'horizontals_only' to only rotate items when going horizontally.
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S:itemRenderRotation=enabled
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B:pipes.fluidColourIsBorder=true
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# If true then the quarry frame will move with both of its axis rather than just one.
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B:quarryFrameMoveBoth=false
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# When false laser beams will not be visible while transmitting power without wearing Goggles
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B:renderLaserBeams=true
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# Should localised strings be displayed in terms of seconds (1 MJ/s) or ticks (20 MJ/t)
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S:timeGap=seconds
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# Should flowing fluid values be displayed in terms of buckets per second rather than thousandths of a bucket per tick? (B/s vs mB/t)
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B:useBucketsFlow=true
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# Should static fluid values be displayed in terms of buckets rather than thousandths of a bucket? (B vs mB)
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B:useBucketsStatic=true
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# Should colours be displayed as their own (or a similar) colour in tooltips?
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B:useColouredLabels=true
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# Should colours displayed in tooltips use higher-contrast colours?
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B:useHighContrastColouredLabels=false
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# Should localised strings be displayed in long or short form (10 mB / t vs 10 milli buckets per tick
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B:useLongLocalizedName=true
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# Disable this if you get texture errors with optifine. Disables some texture switching functionality when changing config options such as colour blind mode.
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B:useSwappableSprites=true
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}
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events {
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S:christmas_chocolate=day_only
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}
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experimental {
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S:kinesisLossMode=lossless
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}
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general {
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I:bptStoreExternalThreshold=20000
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S:chunkLoadLevel=self_tiles
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# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
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I:itemLifespan=60
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# How far, in minecraft blocks, should markers (volume and path) reach?
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I:markerMaxDistance=64
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# Should BuildCraft miners be allowed to break blocks using player-specific protection?
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B:miningBreaksPlayerProtectedBlocks=false
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# How much further down can miners (like the quarry or the mining well) dig?
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# (Note: values above 256 only have an effect if a mod like cubic chunks is installed).
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I:miningMaxDepth=512
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# How much power should be required for all mining machines?
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D:miningMultiplier=1.0
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I:pipes.baseFluidRate=10
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I:pipes.mjPerItem=1000000
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I:pipes.mjPerMillibucket=1000
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# How far, in minecraft blocks, should pumps reach in fluids?
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I:pumpMaxDistance=64
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# Should pumps consume water? Enabling this will disable minor optimisations, but work properly with finite water mods.
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B:pumpsConsumeWater=false
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# The minimum height that all quarry frames must be. A value of 1 will look strange when it drills the uppermost layer.
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I:quarryFrameMinHeight=4
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# The maximum number of blocks that the quarry is allowed to mine each second.
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# A value of 0 means no limit, and a value of 0.5 will mine up to half a block per second.
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D:quarryMaxBlockMineRate=0.0
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# The maximum number of blocks that a quarry is allowed to move, per second.
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# A value of 0 means no limit.
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D:quarryMaxFrameSpeed=0.0
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# The maximum number of tasks that the quarry will do per tick.
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# (Where a task is either breaking a block, or moving the frame)
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I:quarryMaxTasksPerTick=4
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# 1 divided by this value is added to the power cost for each additional task done per tick.
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# A value of 0 disables this behaviour.
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I:quarryPowerDivisor=2
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# How often, in ticks, should network update packets be sent? Increasing this might help network performance.
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I:updateFactor=10
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}
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internal {
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# Use display.enableStencil instead of this!
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B:force_disable_stencil=false
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}
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modules {
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B:crafttweaker=true
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B:ic2=true
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}
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performance {
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# Disable this if you get sub-standard framerates due to buildcraft's ~60 sprites animating every frame.
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B:enableAnimatedSprites=true
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# The maximum number of items that the guide book will index.
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I:guideItemSearchLimit=10000
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# The maximum number of search results to display in the guide book.
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I:maxGuideSearchResults=1200
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}
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worldgen {
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# Should BuildCraft generate anything in the world?
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B:enable=true
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# Should BuildCraft generate water springs?
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B:generateWaterSprings=true
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oil {
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# Can oil blocks burn?
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B:can_burn=true
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# Should any oil sprouts or lakes be generated at all?
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B:enable=true
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# Biome registry names (e.g. 'minecraft:ocean','minecraft:plains') of biomes that should have GREATLY increased oil generation rates.
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S:excessiveBiomes <
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buildcraftenergy:oil_desert
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buildcraftenergy:oil_ocean
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>
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# Biome registry names (e.g. 'minecraft:hell','minecraft:jungle') of biomes that should never generate oil.
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S:excludedBiomes <
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minecraft:hell
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minecraft:sky
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>
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# If true then the excluded biomes list will be treated as a blacklist, otherwise it will be treated as a whitelist.
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B:excludedBiomesIsBlacklist=true
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# Dimension ID's (e.g. '-1' for the nether,'1' for the end) of dimensions that should never generate oil.
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I:excludedDimensions <
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-1
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1
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>
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# If true then the excluded dimenstions list will be treated as a blacklist, otherwise it will be treated as a whitelist.
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B:excludedDimensionsIsBlacklist=true
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# The rate of occurrence of oil wells.
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D:generationRate=1.0
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# Should Oil Desert biomes generate at all?
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B:oil_desert_biome=true
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# Should Oil Ocean biomes generate at all?
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B:oil_ocean_biome=true
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# Biome registry names (e.g. 'minecraft:ocean','minecraft:hills') of biomes that should have slightly increased oil generation rates.
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S:surfaceDepositBiomes <
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>
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spawn_probability {
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# The percentage probability of a large oil spawn
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D:large=0.04
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# The percentage probability of a medium oil spawn
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D:medium=0.1
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# The percentage probability of a small oil spawn
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D:small=2.0
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}
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spouts {
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# Whether oil spouts are generated or not. The oil spring at the bottom of large lakes will still exist.
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B:enable=true
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# The maximum height for large oil spouts
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I:large_max_height=20
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# The minimum height for large oil spouts
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I:large_min_height=10
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# The maximum height for small oil spouts
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I:small_max_height=12
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# The minimum height for small oil spouts
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I:small_min_height=6
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}
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}
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}
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76
config/buildcraft/objects.cfg
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config/buildcraft/objects.cfg
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# Configuration file
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blocks {
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B:advanced_crafting_table=true
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B:architect=true
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B:assembly_table=true
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B:autoworkbench_item=true
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B:builder=true
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B:chute=true
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B:decorated=true
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B:distiller=true
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B:engine=true
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B:filler=true
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B:filtered_buffer=true
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B:flood_gate=true
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B:frame=true
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B:heat_exchange=true
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B:integration_table=true
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B:laser=true
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B:library=true
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B:marker_path=true
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B:marker_volume=true
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B:mining_well=true
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B:pipe_holder=true
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B:pump=true
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B:quarry=true
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B:replacer=true
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B:spring=true
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B:tank=true
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B:tube=true
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B:water_gel=true
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B:zone_planner=true
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}
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engines {
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B:"buildcraftcore:engine/creative"=true
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B:"buildcraftcore:engine/iron"=true
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B:"buildcraftcore:engine/stone"=true
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B:"buildcraftcore:engine/wood"=true
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}
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items {
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B:filler_planner=true
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B:fragile_fluid_shard=true
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B:gate_copier=true
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B:gear_diamond=true
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B:gear_gold=true
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B:gear_iron=true
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B:gear_stone=true
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B:gear_wood=true
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B:gel=true
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B:glob_of_oil=true
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B:list=true
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B:map_location=true
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B:marker_connector=true
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B:paintbrush=true
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B:plug_blocker=true
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B:plug_facade=true
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B:plug_gate=true
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B:plug_lens=true
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B:plug_light_sensor=true
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B:plug_power_adaptor=true
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B:plug_pulsar=true
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B:redstone_chipset=true
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B:schematic_single=true
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B:snapshot=true
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B:volume_box=true
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B:water_gel_spawn=true
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B:waterproof=true
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B:wire=true
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B:wrench=true
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}
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