Clean slate

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bytegrip
2025-11-08 15:21:14 +02:00
commit 73bfc2019d
890 changed files with 112578 additions and 0 deletions

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# Configuration file
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# If TRUE, particles will be disabled. [default: false]
B:DisableParticles=false
}
Interface {
# If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false]
B:DisplayContainedItemsAsStackCount=false
# If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true]
B:DisplayHoldShiftForDetail=true
}
Render {
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
B:EnableColorBlindTextures=false
# If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true]
B:EnableEnchantEffects=true
# If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true]
B:EnableGUISlotBorders=true
# If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true]
B:EnableShaderEffects=true
}
Security {
# If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true]
B:OpsCanAccessSecureBlocksWarning=true
}
Version {
S:Identifier=4.6.6
}

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config/cofh/core/common.cfg Normal file
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# Configuration file
Command {
clearblocks {
# Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
countblocks {
# Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
enchant {
# Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
hand {
# Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
killall {
# Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
replaceblocks {
# Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3]
I:PermissionLevel=3
}
tps {
# Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0]
I:PermissionLevel=0
}
tpx {
# Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2]
I:PermissionLevel=2
}
unloadchunk {
# Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4]
I:PermissionLevel=4
}
}
Enchantment {
# If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllEnchantments=false
# If TRUE, the Holding Enchantment is available for various Storage Items. [default: true]
B:EnableHoldingEnchant=true
# If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true]
B:EnableInsightEnchant=true
# If TRUE, the Leech Enchantment is available for various Weapons. [default: true]
B:EnableLeechEnchant=true
# If TRUE, the Multishot Enchantment is available for various Bows. [default: true]
B:EnableMultishotEnchant=true
# If TRUE, the Smashing Enchantment is available for various Tools. [default: true]
B:EnableSmashingEnchant=true
# If TRUE, the Smelting Enchantment is available for various Tools. [default: true]
B:EnableSmeltingEnchant=true
# If TRUE, the Soulbound Enchantment is available. [default: true]
B:EnableSoulboundEnchant=true
# If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true]
B:EnableVorpalEnchant=true
# If TRUE, the Soulbound Enchantment is permanent. [default: false]
B:PermanentSoulboundEnchant=false
}
General {
# If TRUE, a log message is generated when a block is dismantled. [default: false]
B:EnableDismantleLogging=false
# If TRUE, death messages are displayed for any named entity. [default: true]
B:EnableGenericDeathMessage=true
# Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160]
I:TileUpdateDelay=160
}
Holidays {
# If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false]
B:HoHoNo=false
# If TRUE, April Foolishness is disabled. Boring! :P [default: false]
B:IHateApril=false
}
Potion {
# If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false]
B:DisableAllPotions=false
}
Security {
# If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false]
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=4.6.6
}

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# Configuration file
Version {
S:Identifier=0.3.6
}

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# Configuration file
Item {
WateringCan {
# If TRUE, Fake Players (such as Autonomous Activators) will be able to use the Watering Can. [default: false]
B:AllowFakePlayers=false
# Adjust this value to change the amount of Water (in mB) stored by a Basic Watering Can. This base value will scale with item level. [range: 800 ~ 20000, default: 4000]
I:BaseCapacity=4000
B:Enable=true
# If TRUE, Water Source blocks will be removed when collecting water from the world. [default: true]
B:RemoveWaterBlocks=true
}
}
Version {
S:Identifier=0.3.6
}

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# Configuration file
Interface {
# If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false]
B:CoversInJEI=false
# If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true]
B:ItemsInCommonTab=true
}
Render {
# This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting.
D:InnerModelScaling=0.99
# This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting.
D:LargeInnerModelScaling=0.99
}
Version {
S:Identifier=2.5.6
}

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# Configuration file
Attachment {
Servo {
Basic {
B:RedstoneControl=true
}
Hardened {
B:RedstoneControl=true
}
Reinforced {
B:RedstoneControl=true
}
Signalum {
B:RedstoneControl=true
}
Resonant {
B:RedstoneControl=true
}
}
Cover {
B:Recipe=true
}
}
Duct {
Energy {
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000]
I:BaseTransfer=1000
}
Recipes {
B:UseFluidTransposer=true
}
}
General {
# If TRUE, Ducts will display debug information where applicable. [default: false]
B:ShowDebugInfo=false
}
Version {
S:Identifier=2.5.6
}

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[
{"block": "minecraft:sapling", "meta": false},
{"block": "minecraft:golden_rail", "meta": 0},
{"block": "minecraft:detector_rail", "meta": 0},
{"block": "minecraft:web", "meta": 0},
{"block": "minecraft:deadbush", "meta": 0},
{"block": "minecraft:tallgrass", "meta": 1},
{"block": "minecraft:tallgrass", "meta": 2},
{"block": "minecraft:yellow_flower", "meta": 0},
{"block": "minecraft:red_flower", "meta": false},
{"block": "minecraft:brown_mushroom", "meta": 0},
{"block": "minecraft:red_mushroom", "meta": 0},
{"block": "minecraft:torch", "meta": false},
{"block": "minecraft:ladder", "meta": false},
{"block": "minecraft:rail", "meta": false},
{"block": "minecraft:lever", "meta": false},
{"block": "minecraft:stone_pressure_plate", "meta": 0},
{"block": "minecraft:wooden_pressure_plate", "meta": 0},
{"block": "minecraft:redstone_torch", "meta": false},
{"block": "minecraft:stone_button", "meta": false},
{"block": "minecraft:snow_layer", "meta": 0},
{"block": "minecraft:fence", "meta": 0},
{"block": "minecraft:trapdoor", "meta": 0},
{"block": "minecraft:vine", "meta": 0},
{"block": "minecraft:fence_gate", "meta": 0},
{"block": "minecraft:waterlily", "meta": 0},
{"block": "minecraft:nether_brick_fence", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 0},
{"block": "minecraft:cobblestone_wall", "meta": 1},
{"block": "minecraft:wooden_button", "meta": 0},
{"block": "minecraft:anvil", "meta": false},
{"block": "minecraft:light_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0},
{"block": "minecraft:activator_rail", "meta": 0},
{"block": "minecraft:iron_trapdoor", "meta": 0},
{"block": "minecraft:carpet", "meta": false},
{"block": "minecraft:double_plant", "meta": false},
{"block": "minecraft:spruce_fence_gate", "meta": 0},
{"block": "minecraft:birch_fence_gate", "meta": 0},
{"block": "minecraft:jungle_fence_gate", "meta": 0},
{"block": "minecraft:dark_oak_fence_gate", "meta": 0},
{"block": "minecraft:acacia_fence_gate", "meta": 0},
{"block": "minecraft:spruce_fence", "meta": 0},
{"block": "minecraft:birch_fence", "meta": 0},
{"block": "minecraft:jungle_fence", "meta": 0},
{"block": "minecraft:dark_oak_fence", "meta": 0},
{"block": "minecraft:acacia_fence", "meta": 0},
{"block": "minecraft:end_rod", "meta": 0},
{"block": "minecraft:chorus_plant", "meta": 0},
{"block": "minecraft:chorus_flower", "meta": 0}
]

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# Configuration file
Device {
Diffuser {
# If TRUE, the Decoctive Diffuser will display potion effect particles.
B:EnableParticles=true
}
}
Interface {
# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:FlorbsInCommonTab=false
# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ItemsInCommonTab=false
# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:MorbsInCommonTab=false
CreativeTabs {
# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
I:DefaultLevel=0
# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideFlorbs=false
# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideMorbs=false
# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
B:ShowAllBlockLevels=false
# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
B:ShowCreativeBlocks=false
}
GUI {
# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
B:AlternateSlotOverlayTextures=false
# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
B:ColorBlindSlotOverlayTextures=false
}
}
Render {
# If TRUE, Dynamos will have animated coil textures. [default: true]
B:AnimatedDynamoCoilTextures=true
# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
B:RenderDynamoLevelOverlay=true
# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
B:RenderMachineLevelOverlay=true
}
Sounds {
# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
B:EnableSounds=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Device {
# If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Devices are securable.
B:Securable=true
WaterGen {
B:Enable=true
# If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether.
B:Infinite=false
# If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks.
B:PassiveGeneration=false
}
Nullifier {
B:Enable=true
}
HeatSink {
B:Enable=true
}
Tapper {
B:Enable=true
# Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8]
I:FertilizerDuration=8
# If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate.
B:RequireFertilizer=false
}
Fisher {
# Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8]
I:BaitDuration=8
B:Enable=true
# If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate.
B:RequireBait=false
}
ItemBuffer {
B:Enable=true
}
FluidBuffer {
B:Enable=true
}
Lexicon {
B:Enable=true
}
XpCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5]
I:Radius=5
}
Diffuser {
B:Enable=true
# Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8]
I:LingeringPotionRadius=8
# Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4]
I:PotionRadius=4
# Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6]
I:SplashPotionRadius=6
}
Factorizer {
B:Enable=true
}
MobCatcher {
B:Enable=true
# Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5]
I:Radius=5
}
ItemCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5]
I:Radius=5
}
}
Dynamo {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Dynamos are securable.
B:Securable=true
# If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression.
B:Upgradable=true
# If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Dynamos have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
Steam {
# Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Magmatic {
# Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Compression {
# Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Reactant {
# Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Enervation {
# Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
Numismatic {
# Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40]
I:BasePower=40
B:Enable=true
}
}
Item {
Capacitor {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000]
I:BaseCapacity=1000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000]
I:BaseReceive=2000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseSend=1000
B:Enable=true
}
Reservoir {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000]
I:BaseCapacity=10000
B:Enable=true
}
Satchel {
B:Enable=true
}
Augment {
# If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true]
B:AugmentCompactorCoin=true
# If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true]
B:AugmentCompactorGear=true
# If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true]
B:AugmentExtruderSedimentary=true
# If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true]
B:AugmentFurnaceFood=true
# If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true]
B:AugmentFurnaceOre=true
# If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true]
B:AugmentFurnacePyrolysis=true
# If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true]
B:AugmentPulverizerPetrotheum=true
# If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true]
B:AugmentRefineryPotion=true
# If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true]
B:AugmentSmelterPyrotheum=true
}
}
Machine {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
B:CustomEnergyScaling=false
# If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Machines are securable.
B:Securable=true
# If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well.
B:Upgradable=true
# If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Machines have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
##########################################################################################################
# CustomEnergyScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 5.
##########################################################################################################
CustomEnergyScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105]
I:Level1=105
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110]
I:Level2=110
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115]
I:Level3=115
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120]
I:Level4=120
}
Furnace {
# Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Pulverizer {
# Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2]
I:"Ore -> Dust Multiplier"=2
}
Sawmill {
# Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5]
S:"Log -> Plank Multiplier"=1.5
}
Smelter {
# Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Insolator {
# Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Compactor {
# Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Crucible {
# Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
I:BasePower=40
B:Enable=true
}
Refinery {
# Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Transposer {
# Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Charger {
# Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40]
I:BasePower=40
B:Enable=true
# Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500]
I:RepairEnergy=500
# Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5]
I:RepairFluid=5
# Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32]
I:WirelessRange=32
}
Centrifuge {
# Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Crafter {
# Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Brewer {
# Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Enchanter {
# Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Precipitator {
# Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
Extruder {
# Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20]
I:BasePower=20
B:Enable=true
}
}
Plugins {
# If TRUE, support for AbyssalCraft is enabled. [default: true]
B:AbyssalCraft=true
# If TRUE, support for Actually Additions is enabled. [default: true]
B:"Actually Additions"=true
# If TRUE, support for Applied Energistics 2 is enabled. [default: true]
B:"Applied Energistics 2"=true
# If TRUE, support for Astral Sorcery is enabled. [default: true]
B:"Astral Sorcery"=true
# If TRUE, support for Biomes O' Plenty is enabled. [default: true]
B:"Biomes O' Plenty"=true
# If TRUE, support for Chisel is enabled. [default: true]
B:Chisel=true
# If TRUE, support for Computronics is enabled. [default: true]
B:Computronics=true
# If TRUE, support for Elemental Dimensions is enabled. [default: true]
B:"Elemental Dimensions"=true
# If TRUE, support for Ender IO is enabled. [default: true]
B:"Ender IO"=true
# If TRUE, support for EvilCraft is enabled. [default: true]
B:EvilCraft=true
# If TRUE, support for Extra Alchemy is enabled. [default: true]
B:"Extra Alchemy"=true
# If TRUE, support for Extra Bees is enabled. [default: true]
B:"Extra Bees"=true
# If TRUE, support for Extra Trees is enabled. [default: true]
B:"Extra Trees"=true
# If TRUE, support for Extra Utilities 2 is enabled. [default: true]
B:"Extra Utilities 2"=true
# If TRUE, support for Familiar Fauna is enabled. [default: true]
B:"Familiar Fauna"=true
# If TRUE, support for Forestry is enabled. [default: true]
B:Forestry=true
# If TRUE, support for Gendustry is enabled. [default: true]
B:Gendustry=true
# If TRUE, support for Gregtech Classic is enabled. [default: true]
B:"Gregtech Classic"=true
# If TRUE, support for Gregtech Classic Expansion is enabled. [default: true]
B:"Gregtech Classic Expansion"=true
# If TRUE, support for Ice and Fire is enabled. [default: true]
B:"Ice and Fire"=true
# If TRUE, support for Immersive Engineering is enabled. [default: true]
B:"Immersive Engineering"=true
# If TRUE, support for IndustrialCraft 2 is enabled. [default: true]
B:"IndustrialCraft 2"=true
# If TRUE, support for Integrated Dynamics is enabled. [default: true]
B:"Integrated Dynamics"=true
# If TRUE, support for Magic Bees is enabled. [default: true]
B:"Magic Bees"=true
# If TRUE, support for Mowzie's Mobs is enabled. [default: true]
B:"Mowzie's Mobs"=true
# If TRUE, support for Mystical Agriculture is enabled. [default: true]
B:"Mystical Agriculture"=true
# If TRUE, support for Mystical Wildlife is enabled. [default: true]
B:"Mystical Wildlife"=true
# If TRUE, support for Natura is enabled. [default: true]
B:Natura=true
# If TRUE, support for Pam's BoneCraft is enabled. [default: true]
B:"Pam's BoneCraft"=true
# If TRUE, support for Pam's HarvestCraft is enabled. [default: true]
B:"Pam's HarvestCraft"=true
# If TRUE, support for Pam's Redbud Tree is enabled. [default: true]
B:"Pam's Redbud Tree"=true
# If TRUE, support for Pam's Spooky Tree is enabled. [default: true]
B:"Pam's Spooky Tree"=true
# If TRUE, support for Plants is enabled. [default: true]
B:Plants=true
# If TRUE, support for Primal Core is enabled. [default: true]
B:"Primal Core"=true
# If TRUE, support for Quark is enabled. [default: true]
B:Quark=true
# If TRUE, support for Rustic is enabled. [default: true]
B:Rustic=true
# If TRUE, support for Tech Reborn is enabled. [default: true]
B:"Tech Reborn"=true
# If TRUE, support for Terraqueous is enabled. [default: true]
B:Terraqueous=true
# If TRUE, support for Thaumcraft is enabled. [default: true]
B:Thaumcraft=true
# If TRUE, support for The Betweenlands is enabled. [default: true]
B:"The Betweenlands"=true
# If TRUE, support for The One Probe is enabled. [default: true]
B:"The One Probe"=true
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
# If TRUE, support for Traverse is enabled. [default: true]
B:Traverse=true
# If TRUE, support for Tropicraft is enabled. [default: true]
B:Tropicraft=true
# If TRUE, support for Twilight Forest is enabled. [default: true]
B:"Twilight Forest"=true
# If TRUE, support for Underground Biomes is enabled. [default: true]
B:"Underground Biomes"=true
}
Storage {
Cell {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000]
I:BaseCapacity=2000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseReceive=1000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseSend=1000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Energy Cells are enabled.
B:Enable=true
# If TRUE, Energy Cells are securable.
B:Securable=true
# If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Tank {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Tanks are enabled.
B:Enable=true
# If TRUE, Tanks are securable.
B:Securable=true
# If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Cache {
# Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Caches are enabled.
B:Enable=true
# If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Strongbox {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Strongboxes are enabled.
B:Enable=true
# If TRUE, Strongboxes are securable.
B:Securable=true
# If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
}
Upgrades {
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoInput=0
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoOutput=0
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
I:LevelRedstoneControl=0
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Blacklist {
# List of fluids that are not allowed to be placed in Florbs. [default: ]
S:Blacklist <
>
}
General {
# If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true]
B:EnableRecipe=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Blacklist {
# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ]
S:Blacklist <
>
}
General {
# If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true]
B:EnableRecipe=true
}
Version {
S:Identifier=5.5.7
}

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# Configuration file
Global {
# If TRUE, Creative versions of Items will show in Creative Tabs. [default: true]
B:ShowCreativeItems=true
# If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false]
B:ShowEmptyItems=false
# If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true]
B:ShowFullItems=true
# If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true]
B:ThermalSeriesTabs=true
}
Interface {
# If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ArmorInCommonTab=false
# If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ToolsInCommonTab=false
# If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:UtilsInCommonTab=false
}
Render {
# If TRUE, Ender devices will be a bit more Cagey year-round. [default: false]
B:CageyEnder=false
}
Version {
S:Identifier=2.6.7
}

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# Configuration file
Block {
OreFluid {
# If TRUE, Clathrates will create fluid when broken.
B:FluidOnBreaking=true
}
}
Equipment {
# If TRUE, recipes for all Armor Sets are disabled. [default: false]
B:DisableAllArmorRecipes=false
# If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false]
B:DisableAllBows=false
# If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false]
B:DisableAllFishingRods=false
# If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false]
B:DisableAllShears=false
# If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false]
B:DisableAllShields=false
# If TRUE, recipes for all Tools are disabled. [default: false]
B:DisableAllToolRecipes=false
# If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false]
B:DisableVanillaToolRecipes=false
# If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false]
B:ShowDisabledEquipment=false
Armor {
Copper {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Tin {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Silver {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Lead {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Aluminum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Nickel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Platinum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Steel {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Electrum {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Invar {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Bronze {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
Constantan {
B:Boots=true
B:Chestplate=true
B:Helmet=true
B:Leggings=true
}
}
Tools {
Copper {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Tin {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Silver {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Lead {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Aluminum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Nickel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Platinum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Steel {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Electrum {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Invar {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Bronze {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
Constantan {
B:Axe=true
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Hoe=true
B:Pickaxe=true
B:Shears=true
B:Shield=true
B:Shovel=true
B:Sickle=true
B:Sword=true
}
}
Tool {
Wood {
B:Excavator=false
B:Hammer=false
B:Shears=false
B:Sickle=false
}
Stone {
B:Bow=false
B:Excavator=false
B:FishingRod=false
B:Hammer=false
B:Shears=false
B:Shield=false
B:Sickle=false
}
Iron {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shield=true
B:Sickle=true
}
Diamond {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
Gold {
B:Bow=true
B:Excavator=true
B:FishingRod=true
B:Hammer=true
B:Shears=true
B:Shield=true
B:Sickle=true
}
}
}
Fluid {
CrudeOil {
# If TRUE, Crude Oil will be flammable. [default: true]
B:Flammable=true
}
Redstone {
# If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true]
B:Effect=true
}
Glowstone {
# If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true]
B:Condense=true
# If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Ender {
# If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true]
B:Effect=true
}
Pyrotheum {
# If TRUE, Fluid Pyrotheum will be worse than lava. [default: true]
B:Effect=true
# If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Cryotheum {
# If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true]
B:Effect=true
# If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Aerotheum {
# If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true]
B:Dissipate=true
# If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true]
B:Effect=true
# If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true]
B:Float=true
# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120]
I:MaxHeight=120
}
Petrotheum {
# If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true]
B:Effect=true
# If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false]
B:Extreme=false
# If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
Mana {
# If TRUE, Fluid Mana will do...things. [default: true]
B:Effect=true
# If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true]
B:Fall=true
}
}
General {
# If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false]
B:AlternateGears=false
# If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true]
B:BasicGears=true
# If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableBasicItemRecipes=false
# If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false]
B:DisableUpgradeItemRecipes=false
# If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true]
B:EnableCryotheumCrafting=true
# If TRUE, Horse Armor will be craftable. [default: true]
B:EnableHorseArmorCrafting=true
# If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true]
B:EnablePetrotheumCrafting=true
# If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true]
B:EnablePyrotheumCrafting=true
# If TRUE, Saddles will be craftable. [default: true]
B:EnableSaddleCrafting=true
# If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true]
B:FireImmuneMobsDropSulfur=true
}
Items {
HorseArmor {
B:Aluminum=true
B:Bronze=true
B:Constantan=true
B:Copper=true
B:Electrum=true
B:Invar=true
B:Lead=true
B:Nickel=true
B:Platinum=true
B:Silver=true
B:Steel=true
B:Tin=true
}
}
Lexicon {
# If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false]
B:AlwaysGenerateList=false
# If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true]
B:GenerateDefaultList=true
# If TRUE, all entries will be echoed to the system LOG. [default: false]
B:LogEntries=false
# If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true]
B:UseWhiteList=true
}
Mob {
Blizz {
# If TRUE, Blizz attacks will inflict Slowness. [default: true]
B:Effect=true
# If TRUE, Blizzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blizzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Blitz {
# If TRUE, Blitz attacks will inflict Blindness. [default: true]
B:Effect=true
# If TRUE, Blitzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Blitzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
Basalz {
# If TRUE, Basalz attacks will inflict Weakness. [default: true]
B:Effect=true
# If TRUE, Basalzes will spawn naturally. [default: true]
B:Enable=true
# This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8]
I:LightLevel=8
# If TRUE, Basalzes will only spawn below a specified light level. [default: true]
B:LightLevelRestriction=true
# This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4]
I:MaxGroupSize=4
# This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1]
I:MinGroupSize=1
# This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10]
I:SpawnWeight=10
}
}
Plugins {
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
}
Tome {
Lexicon {
# If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
Experience {
# If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true]
B:EnableRecipe=true
}
}
Version {
S:Identifier=2.6.7
}
World {
# If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true]
B:GenerateDefaultFiles=true
}

View File

@@ -0,0 +1,968 @@
blockAdamantine
blockAlubrass
blockAluminium
blockAluminum
blockAluminumBrass
blockAmber
blockAmethyst
blockAmordrine
blockAngmallen
blockArdite
blockAstralSilver
blockAtlarus
blockBlackSteel
blockBlueGem
blockBlutonium
blockBone
blockBrass
blockBronze
blockCactus
blockCarbon
blockCarmot
blockCelenegil
blockCeruclase
blockCharcoal
blockClay
blockCoal
blockCoalCoke
blockCobalt
blockCompactRawPorkchop
blockConcrete
blockConcreteBlack
blockConcreteBlue
blockConcreteBrown
blockConcreteCyan
blockConcreteGray
blockConcreteGreen
blockConcreteLightBlue
blockConcreteLightGray
blockConcreteLime
blockConcreteMagenta
blockConcreteOrange
blockConcretePink
blockConcretePurple
blockConcreteRed
blockConcreteWhite
blockConcreteYellow
blockConductiveIron
blockConstantan
blockConstructionAlloy
blockCopper
blockCrudeSteel
blockCrystal
blockCrystallineAlloy
blockCrystallinePinkSlime
blockCyanite
blockDamascusSteel
blockDarkIron
blockDarkSteel
blockDeepIron
blockDemonicMetal
blockDesh
blockDiamond
blockDraconium
blockElectricalSteel
blockElectrotine
blockElectrum
blockEmerald
blockEnchantedMetal
blockEndSteel
blockEnder
blockEnderium
blockEnergeticAlloy
blockEnergeticSilver
blockEvilMetal
blockFuelCoke
blockGlowstone
blockGold
blockGraphite
blockHaderoth
blockHepatizon
blockHopper
blockIce
blockIgnatius
blockInfuscolium
blockInolashite
blockInvar
blockIridium
blockIron
blockKalendrite
blockKnightslime
blockLapis
blockLead
blockLemurite
blockLudicrite
blockLumium
blockMagicalWood
blockMagma
blockMagnesium
blockMalachite
blockManganese
blockManyullyn
blockMeatRaw
blockMelodicAlloy
blockMercury
blockMetal
blockMidasium
blockMithril
blockMossy
blockMud
blockNaturalAluminum
blockNetherWart
blockNickel
blockOrichalcum
blockOsmium
blockOureclase
blockPalladium
blockPearl
blockPeridot
blockPigiron
blockPlatinum
blockPrismarine
blockPrismarineBrick
blockPrismarineDark
blockPrometheum
blockPulsatingIron
blockQuartz
blockQuicksilver
blockRedGem
blockRedstone
blockRedstoneAlloy
blockReinforcedPinkSlime
blockRockwool
blockRubracium
blockRuby
blockRutile
blockSanguinite
blockSapphire
blockSeared
blockShadowIron
blockShadowSteel
blockSignalum
blockSilicon
blockSilver
blockSlime
blockSlimeBlue
blockSlimeCongealed
blockSlimeDirt
blockSlimeGrass
blockSlimeGreen
blockSlimeRed
blockSnow
blockSoularium
blockSteel
blockStellarAlloy
blockTanzanite
blockTartarite
blockTin
blockTitanium
blockTopaz
blockTorch
blockTungsten
blockUranium
blockVibrantAlloy
blockVividAlloy
blockVulcanite
blockVyroxeres
blockWhiteGem
blockWither
blockYellorium
blockZinc
dustAdamantine
dustAerotheum
dustAlubrass
dustAluminium
dustAluminum
dustAluminumBrass
dustAmordrine
dustAngmallen
dustArdite
dustAshes
dustAstralSilver
dustAstralStarmetal
dustAtlarus
dustBasalz
dustBauxite
dustBedrock
dustBlackSteel
dustBlaze
dustBlitz
dustBlizz
dustBlutonium
dustBoron
dustBrass
dustBronze
dustCarbon
dustCarmot
dustCelenegil
dustCertusQuartz
dustCeruclase
dustCharcoal
dustChrome
dustCinnibar
dustClay
dustCoal
dustCobalt
dustConductiveIron
dustConstantan
dustConstructionAlloy
dustCopper
dustCorrupted
dustCryotheum
dustCyanite
dustDamascusSteel
dustDarkSteel
dustDeepIron
dustDemonicMetal
dustDiamond
dustDilithium
dustDraconium
dustElectricalSteel
dustElectrotine
dustElectrum
dustEmerald
dustEnchantedMetal
dustEndSteel
dustEnder
dustEnderPearl
dustEnderium
dustEnergeticAlloy
dustEvilMetal
dustFluix
dustGalena
dustGlowstone
dustGold
dustGraphite
dustHaderoth
dustHepatizon
dustHydratedCoal
dustIgnatius
dustInfuscolium
dustInolashite
dustInvar
dustIridium
dustIron
dustKalendrite
dustKnightslime
dustLapis
dustLead
dustLemurite
dustLithium
dustLudicrite
dustLumium
dustLunar
dustMagnesium
dustMana
dustManganese
dustManyullyn
dustMidasium
dustMithril
dustNaturalAluminum
dustNetherQuartz
dustNickel
dustObsidian
dustOrichalcum
dustOsmium
dustOureclase
dustPetrotheum
dustPigiron
dustPlatinum
dustPlutonium
dustPrismarine
dustPrometheum
dustPulsatingIron
dustPyrite
dustPyrotheum
dustQuartz
dustQuartzBlack
dustQuicksilver
dustRedstone
dustRedstoneAlloy
dustRubracium
dustRutile
dustSalt
dustSaltpeter
dustSanguinite
dustShadowIron
dustShadowSteel
dustSignalum
dustSiliconDioxide
dustSilver
dustSodalite
dustSoularium
dustSphalerite
dustSteel
dustStone
dustSulfur
dustTartarite
dustThorium
dustTin
dustTinyBronze
dustTinyCopper
dustTinyGold
dustTinyIron
dustTinyLapis
dustTinyLead
dustTinyLithium
dustTinyNickel
dustTinyObsidian
dustTinySilver
dustTinySulfur
dustTinyTin
dustTinyTitanium
dustTinyZinc
dustTitanium
dustTritanium
dustTungsten
dustUranium
dustVibrantAlloy
dustVile
dustVoid
dustVulcanite
dustVyroxeres
dustWheat
dustWood
dustYellorium
dustZinc
gemAgate
gemAlexandrite
gemAmber
gemAmethyst
gemAmetrine
gemAmmolite
gemApatite
gemAquamarine
gemBeyrl
gemBlackDiamond
gemBlueDiamond
gemBlueGem
gemBlueTopaz
gemBoronArsenide
gemCarnelian
gemCatsEye
gemCertusQuartz
gemChaos
gemChrysoprase
gemCitrine
gemCoral
gemDiamond
gemEmerald
gemEnderBiotite
gemEnderEssence
gemFluorite
gemGarnet
gemGoldenBeryl
gemGreenDiamond
gemHeliodor
gemIndicolite
gemIolite
gemJade
gemJasper
gemKunzite
gemKyanite
gemLapis
gemLava
gemLepidolite
gemMalachite
gemMoldavite
gemMoon
gemMoonstone
gemMorganite
gemOnyx
gemOpal
gemPearl
gemPeridot
gemPrismarine
gemPurpleDiamond
gemPyrope
gemQuartz
gemRedDiamond
gemRedGem
gemRedstone
gemRoseQuartz
gemRuby
gemSapphire
gemSodalite
gemSpinel
gemSunstone
gemTanzanite
gemTektite
gemTopaz
gemTurquoise
gemVioletSapphire
gemWhiteGem
gemYellowDiamond
gemZircon
ingotAdamantine
ingotAlubrass
ingotAluminium
ingotAluminum
ingotAluminumBrass
ingotAmordrine
ingotAngmallen
ingotArdite
ingotAstralSilver
ingotAtlarus
ingotBlackSteel
ingotBlutonium
ingotBoron
ingotBrass
ingotBrick
ingotBrickNether
ingotBrickNetherGlazed
ingotBrickSeared
ingotBronze
ingotCarbon
ingotCarmot
ingotCelenegil
ingotCeruclase
ingotChrome
ingotCobalt
ingotConductiveIron
ingotConstantan
ingotConstructionAlloy
ingotCopper
ingotCorrupted
ingotCrudeSteel
ingotCrystal
ingotCrystallineAlloy
ingotCrystallinePinkSlime
ingotCyanite
ingotDamascusSteel
ingotDarkIron
ingotDarkSteel
ingotDeepIron
ingotDemonicMetal
ingotDesh
ingotDraconium
ingotElectricalSteel
ingotElectrotineAlloy
ingotElectrum
ingotEnchantedMetal
ingotEndSteel
ingotEnderium
ingotEnderiumBase
ingotEnergeticAlloy
ingotEnergeticSilver
ingotEnergeticSteel
ingotEvilMetal
ingotExtreme
ingotFerroboron
ingotGold
ingotGraphite
ingotHaderoth
ingotHardCarbon
ingotHepatizon
ingotIgnatius
ingotInfuscolium
ingotInolashite
ingotInvar
ingotIridium
ingotIron
ingotKalendrite
ingotKnightslime
ingotLead
ingotLemurite
ingotLithium
ingotLithiumManganeseDioxide
ingotLudicrite
ingotLumium
ingotMagnesium
ingotMagnesiumDiboride
ingotManganese
ingotManganeseDioxide
ingotManyullyn
ingotMelodicAlloy
ingotMercury
ingotMeteoricIron
ingotMidasium
ingotMithril
ingotNaturalAluminum
ingotNickel
ingotOrichalcum
ingotOsmium
ingotOureclase
ingotPalladium
ingotPigiron
ingotPlatinum
ingotPlutonium
ingotPrometheum
ingotPulsatingIron
ingotQuicksilver
ingotRedAlloy
ingotRedstoneAlloy
ingotRefinedGlowstone
ingotRefinedIron
ingotRefinedObsidian
ingotRubracium
ingotRutile
ingotSanguinite
ingotShadowIron
ingotShadowSteel
ingotSignalum
ingotSilver
ingotSoularium
ingotSteel
ingotStellarAlloy
ingotTartarite
ingotThermoconducting
ingotTin
ingotTitanium
ingotTough
ingotTungsten
ingotUnstable
ingotUranium
ingotVibrantAlloy
ingotVividAlloy
ingotVulcanite
ingotVyroxeres
ingotYellorium
ingotZinc
nuggetAlubrass
nuggetAluminum
nuggetArdite
nuggetBronze
nuggetCobalt
nuggetConductiveIron
nuggetConstantan
nuggetConstructionAlloy
nuggetCopper
nuggetCrudeSteel
nuggetCrystallineAlloy
nuggetCrystallinePinkSlime
nuggetDarkSteel
nuggetDemonicMetal
nuggetDiamond
nuggetElectricalSteel
nuggetElectrum
nuggetEmerald
nuggetEnchantedMetal
nuggetEndSteel
nuggetEnderium
nuggetEnderpearl
nuggetEnergeticAlloy
nuggetEnergeticSilver
nuggetEvilMetal
nuggetGold
nuggetInvar
nuggetIridium
nuggetIron
nuggetKnightslime
nuggetLead
nuggetLumium
nuggetManyullyn
nuggetMelodicAlloy
nuggetMithril
nuggetNickel
nuggetPigiron
nuggetPlatinum
nuggetPulsatingIron
nuggetRedstoneAlloy
nuggetSignalum
nuggetSilver
nuggetSoularium
nuggetSteel
nuggetStellarAlloy
nuggetTin
nuggetUnstable
nuggetUranium235
nuggetVibrantAlloy
nuggetVividAlloy
nuggetZinc
oreAdamantine
oreAgate
oreAlexandrite
oreAlubrass
oreAluminium
oreAluminum
oreAmber
oreAmethyst
oreAmetrine
oreAmmolite
oreAnglesite
oreApatite
oreAquamarine
oreArdite
oreAstralSilver
oreAstralStarmetal
oreAtlarus
oreBauxite
oreBenitoite
oreBeyrl
oreBlackDiamond
oreBlueDiamond
oreBlueGem
oreBlueTopaz
oreBoron
oreBronze
oreCarbon
oreCarmot
oreCarnelian
oreCatsEye
oreCertusQuartz
oreCeruclase
oreChaos
oreChargedCertusQuartz
oreCheese
oreChrysoprase
oreCinnibar
oreCitrine
oreClathrateEnder
oreClathrateGlowstone
oreClathrateOilSand
oreClathrateOilShale
oreClathrateRedstone
oreCoal
oreCobalt
oreConductiveIron
oreConstantan
oreConstructionAlloy
oreCopper
oreCoral
oreCrystal
oreDarkIron
oreDarkSteel
oreDeepIron
oreDemonicMetal
oreDenseCoal
oreDesh
oreDiamond
oreDilithium
oreDimensionalShard
oreDraconium
oreElectricalSteel
oreElectrotine
oreElectrum
oreEmerald
oreEnchantedMetal
oreEndInferium
oreEndProsperity
oreEndSteel
oreEnder
oreEnderEssence
oreEnderium
oreEnergeticAlloy
oreEvilMetal
oreFluorite
oreGalena
oreGarnet
oreGold
oreGoldenBeryl
oreGreenDiamond
oreHeliodor
oreIgnatius
oreIlmenite
oreIndicolite
oreInferium
oreInfuscolium
oreInvar
oreIolite
oreIridium
oreIron
oreJade
oreJasper
oreKalendrite
oreKnightslime
oreKunzite
oreKyanite
oreLapis
oreLead
oreLemurite
oreLepidolite
oreLithium
oreLumium
oreMagnesium
oreMalachite
oreManganese
oreManyullyn
oreMercury
oreMidasium
oreMithril
oreMoldavite
oreMoonstone
oreMorganite
oreNaturalAluminum
oreNetherAdamantine
oreNetherAlubrass
oreNetherAluminium
oreNetherAluminum
oreNetherAmber
oreNetherAmethyst
oreNetherApatite
oreNetherArdite
oreNetherAstralSilver
oreNetherAtlarus
oreNetherBronze
oreNetherCarmot
oreNetherCertusQuartz
oreNetherCeruclase
oreNetherChargedCertusQuartz
oreNetherCoal
oreNetherCobalt
oreNetherConductiveIron
oreNetherConstantan
oreNetherConstructionAlloy
oreNetherCopper
oreNetherDarkSteel
oreNetherDeepIron
oreNetherDemonicMetal
oreNetherDiamond
oreNetherDraconium
oreNetherElectricalSteel
oreNetherElectrum
oreNetherEmerald
oreNetherEnchantedMetal
oreNetherEndSteel
oreNetherEnderium
oreNetherEnergeticAlloy
oreNetherEvilMetal
oreNetherGold
oreNetherIgnatius
oreNetherInferium
oreNetherInfuscolium
oreNetherInvar
oreNetherIridium
oreNetherIron
oreNetherKalendrite
oreNetherKnightslime
oreNetherLapis
oreNetherLead
oreNetherLemurite
oreNetherLumium
oreNetherMagnesium
oreNetherMalachite
oreNetherManganese
oreNetherManyullyn
oreNetherMidasium
oreNetherMithril
oreNetherNaturalAluminum
oreNetherNickel
oreNetherOrichalcum
oreNetherOsmium
oreNetherOureclase
oreNetherPeridot
oreNetherPigiron
oreNetherPlatinum
oreNetherPrometheum
oreNetherProsperity
oreNetherPulsatingIron
oreNetherQuartzBlack
oreNetherRedstone
oreNetherRedstoneAlloy
oreNetherRubracium
oreNetherRuby
oreNetherRutile
oreNetherSalt
oreNetherSaltpeter
oreNetherSanguinite
oreNetherSapphire
oreNetherShadowIron
oreNetherSignalum
oreNetherSilver
oreNetherSoularium
oreNetherSteel
oreNetherSulfur
oreNetherTanzanite
oreNetherTin
oreNetherTitanium
oreNetherTopaz
oreNetherTungsten
oreNetherUranium
oreNetherVibrantAlloy
oreNetherVulcanite
oreNetherVyroxeres
oreNetherYellorite
oreNetherZinc
oreNickel
oreNuggetAlubrass
oreNuggetAluminum
oreNuggetArdite
oreNuggetBronze
oreNuggetCobalt
oreNuggetConductiveIron
oreNuggetConstantan
oreNuggetConstructionAlloy
oreNuggetCopper
oreNuggetDarkSteel
oreNuggetDemonicMetal
oreNuggetElectricalSteel
oreNuggetElectrum
oreNuggetEnchantedMetal
oreNuggetEndSteel
oreNuggetEnderium
oreNuggetEnergeticAlloy
oreNuggetEvilMetal
oreNuggetGold
oreNuggetInvar
oreNuggetIridium
oreNuggetIron
oreNuggetKnightslime
oreNuggetLead
oreNuggetLumium
oreNuggetManyullyn
oreNuggetNickel
oreNuggetPigiron
oreNuggetPlatinum
oreNuggetPulsatingIron
oreNuggetRedstoneAlloy
oreNuggetSignalum
oreNuggetSilver
oreNuggetSoularium
oreNuggetSteel
oreNuggetTin
oreNuggetVibrantAlloy
oreNuggetZinc
oreOnyx
oreOpal
oreOrichalcum
oreOsmium
oreOureclase
orePalladium
orePearl
orePeridot
orePigiron
orePlatinum
orePoorAlubrass
orePoorAluminum
orePoorArdite
orePoorBronze
orePoorCobalt
orePoorConductiveIron
orePoorConstantan
orePoorConstructionAlloy
orePoorCopper
orePoorDarkSteel
orePoorDemonicMetal
orePoorElectricalSteel
orePoorElectrum
orePoorEnchantedMetal
orePoorEndSteel
orePoorEnderium
orePoorEnergeticAlloy
orePoorEvilMetal
orePoorGold
orePoorInvar
orePoorIridium
orePoorIron
orePoorKnightslime
orePoorLead
orePoorLumium
orePoorManyullyn
orePoorNickel
orePoorPigiron
orePoorPlatinum
orePoorPulsatingIron
orePoorRedstoneAlloy
orePoorSignalum
orePoorSilver
orePoorSoularium
orePoorSteel
orePoorTin
orePoorVibrantAlloy
orePoorZinc
orePrometheum
oreProsperity
orePulsatingIron
orePurpleDiamond
orePyrite
orePyrope
oreQuartz
oreQuartzBlack
oreRedDiamond
oreRedGem
oreRedstone
oreRedstoneAlloy
oreRoseQuartz
oreRubracium
oreRuby
oreRutile
oreSaltpeter
oreSanguinite
oreSapphire
oreShadowIron
oreSheldonite
oreSignalum
oreSilicon
oreSilver
oreSlime
oreSodalite
oreSolar
oreSoularium
oreSphalerite
oreSpinel
oreSteel
oreSulfur
oreSunstone
oreTanzanite
oreTektite
oreThorium
oreTin
oreTitanium
oreTopaz
oreTritanium
oreTungsten
oreTurquoise
oreUranium
oreVibrantAlloy
oreVioletSapphire
oreVulcanite
oreVyroxeres
oreWhiteGem
oreYellorite
oreYellorium
oreYellowDiamond
oreZinc
oreZircon
plateAdvancedAlloy
plateAlubrass
plateAluminum
plateArdite
plateBronze
plateCarbon
plateCobalt
plateConductiveIron
plateConstantan
plateConstructionAlloy
plateCopper
plateDarkSteel
plateDemonicMetal
plateDenseBronze
plateDenseCopper
plateDenseGold
plateDenseIron
plateDenseLapis
plateDenseLead
plateDenseObsidian
plateDenseSteel
plateDenseTin
plateElectricalSteel
plateElectrum
plateEnchantedMetal
plateEndSteel
plateEnderium
plateEnergeticAlloy
plateEvilMetal
plateGold
plateInvar
plateIridium
plateIron
plateKnightslime
plateLapis
plateLead
plateLumium
plateManyullyn
plateMithril
plateNickel
plateObsidian
platePigiron
platePlatinum
platePulsatingIron
plateRedstoneAlloy
plateSignalum
plateSilver
plateSoularium
plateSteel
plateTin
plateTungstenSteel
plateVibrantAlloy
plateZinc

View File

@@ -0,0 +1,7 @@
# Configuration file
Version {
S:Identifier=0.3.6
}

View File

@@ -0,0 +1,54 @@
# Configuration file
Item {
Drill {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxbore. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxbore. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Saw {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxsaw. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxsaw. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Magnet {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxomagnet. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000]
I:BaseCapacity=40000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxomagnet. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseReceive=1000
B:Enable=true
}
Injector {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Hypoinfuser. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
I:BaseCapacity=2000
B:Enable=true
}
Quiver {
# Adjust this value to change the quantity of arrows stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 8 ~ 200, default: 40]
I:BaseArrowCapacity=40
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 400 ~ 10000, default: 2000]
I:BaseFluidCapacity=2000
B:Enable=true
}
}
Version {
S:Identifier=0.3.6
}