Clean slate

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bytegrip
2025-11-08 15:21:14 +02:00
commit 73bfc2019d
890 changed files with 112578 additions and 0 deletions

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# Configuration file
Device {
Diffuser {
# If TRUE, the Decoctive Diffuser will display potion effect particles.
B:EnableParticles=true
}
}
Interface {
# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:FlorbsInCommonTab=false
# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ItemsInCommonTab=false
# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:MorbsInCommonTab=false
CreativeTabs {
# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
I:DefaultLevel=0
# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideFlorbs=false
# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideMorbs=false
# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
B:ShowAllBlockLevels=false
# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
B:ShowCreativeBlocks=false
}
GUI {
# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
B:AlternateSlotOverlayTextures=false
# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
B:ColorBlindSlotOverlayTextures=false
}
}
Render {
# If TRUE, Dynamos will have animated coil textures. [default: true]
B:AnimatedDynamoCoilTextures=true
# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
B:RenderDynamoLevelOverlay=true
# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
B:RenderMachineLevelOverlay=true
}
Sounds {
# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
B:EnableSounds=true
}
Version {
S:Identifier=5.5.7
}