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bytegrip
2025-11-08 15:21:14 +02:00
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config/enderio/enderio.cfg Normal file

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# Configuration file
conduit {
# If enabled, conduits will change their light levels based on their contents. (synced from server) [default: false]
B:dynamicLighting=false
# If enabled, transparent facades will not block the Beacon's beam. As side effect they will also let through a tiny amount of light. (synced from server) [default: true]
B:transparentFacadesLetThroughBeaconBeam=true
# When true: Correct lighting is recalculated (client side) for conduit bundles when transitioning from being hidden behind a facade. This produces better quality rendering but can result in frame stutters when switching to/from a wrench. (client-only setting) [default: false]
B:updateLightingWhenHidingFacades=false
energy {
# If set to false power conduits of different tiers cannot be connected. in this case a block such as a cap. bank is needed to bridge different tiered networks. (synced from server) [default: false]
B:canDifferentTiersConnect=false
# Enable per tick sampling on individual power inputs and outputs. This allows slightly more detailed messages from the Conduit Probe but has a negative impact on server performance. (synced from server) [default: false]
B:detailedTracking=false
# The maximum IO for the tier 1 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 640]
I:tier1_maxIO=640
# The maximum IO for the tier 2 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 5120]
I:tier2_maxIO=5120
# The maximum IO for the tier 3 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 20480]
I:tier3_maxIO=20480
}
redstone {
# If set to false redstone conduits will look the same whether they are recieving a signal or not. This can help with performance. (synced from server) [default: false]
B:showState=false
}
fluid {
# Millibuckets per tick extracted by a fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 50]
I:tier1_extractRate=50
# Millibuckets per tick that can pass through a single connection to a fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 200]
I:tier1_maxIO=200
# Millibuckets per tick extracted by a pressurized fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 100]
I:tier2_extractRate=100
# Millibuckets per tick that can pass through a single connection to a pressurized fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 400]
I:tier2_maxIO=400
# Millibuckets per tick extracted by a ender fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 200]
I:tier3_extractRate=200
# Millibuckets per tick that can pass through a single connection to a ender fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 800]
I:tier3_maxIO=800
}
item {
# When extracting from an inventory, how many items should be tried to insert somewhere? Lowering this can increase tps on bigger servers but will slow down extracting from big inventories. Default is one normal chest. Empty slots are not counted. (synced from server) [range: 1 ~ 512, default: 27]
I:maxSlotCheckPerTick=27
# When extracting from an inventory, how long should the connection wait until retrying if it couldn't transfer anything? Note that this is per input connection. Increasing this can increase tps on bigger servers but will create awkward pauses until conduits (re-)start transfering items. (synced from server) [range: 10 ~ 500, default: 50]
I:sleepBetweenFailedTries=50
# When extracting from an inventory, how often should the connection check if it is in extract mode and its redstone mode allows extracting? Note that this is per input connection. Increasing this can increase tps on bigger servers but will create awkward pauses until conduits (re-)start transfering items. (synced from server) [range: 10 ~ 500, default: 20]
I:sleepBetweenTries=20
# If true, 'line of sight' distance rather than conduit path distance is used to calculate priorities. (synced from server) [default: false]
B:usePhyscialDistance=false
}
}

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# Configuration file
items {
darksteel {
upgrades {
forestry {
# Number of levels required for the Apiarist Armor upgrade. (synced from server) [range: 1 ~ 99, default: 4]
I:apiaristArmorCost=4
# Number of levels required for the Naturalist Eye upgrade. (synced from server) [range: 1 ~ 99, default: 4]
I:naturalistEyeCost=4
}
}
}
}

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# Configuration file
invpanel {
# Internal power used per item extracted (not a stack of items) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 12.0]
D:inventoryPanelExtractCostPerItem=12.0
# Internal power used per extract operation (independent of stack size) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 32.0]
D:inventoryPanelExtractCostPerOperation=32.0
# If true, the inv panel will not accept fluids and will be active permanently. (synced from server) [default: false]
B:inventoryPanelFree=false
# Internal power generated per mB. The default of 800/mB matches the RF generation of the Zombie generator. A panel tries to refill only once every second - setting this value too low slows down the scanning speed. (synced from server) [range: 1.0 ~ 3.4028235E38, default: 800.0]
D:inventoryPanelPowerPerMB=800.0
# If true stack sizes will be drawn at a smaller size with a little more detail. [default: true]
B:inventoryPanelScaleText=true
# Internal power used for scanning a slot (synced from server) [range: 0.0 ~ 3.4028235E38, default: 0.1]
D:inventoryPanelScanCostPerSlot=0.10000000149011612
# The type of fluid required (synced from server) [default: nutrient_distillation]
S:remoteInventoryFluidTypesTier0=nutrient_distillation
# The type of fluid required (synced from server) [default: ender_distillation]
S:remoteInventoryFluidTypesTier1=ender_distillation
# The type of fluid required (synced from server) [default: vapor_of_levity]
S:remoteInventoryFluidTypesTier2=vapor_of_levity
# Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 2000]
I:remoteInventoryMBCapacityTier0=2000
# Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1000]
I:remoteInventoryMBCapacityTier1=1000
# Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1500]
I:remoteInventoryMBCapacityTier2=1500
# MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 100]
I:remoteInventoryMBPerOpenTier0=100
# MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 25]
I:remoteInventoryMBPerOpenTier1=25
# MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 15]
I:remoteInventoryMBPerOpenTier2=15
# Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 60000]
I:remoteInventoryRFCapacityTier0=60000
# Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 120000]
I:remoteInventoryRFCapacityTier1=120000
# Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 150000]
I:remoteInventoryRFCapacityTier2=150000
# RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 4]
I:remoteInventoryRFPerTickTier0=4
# RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 6]
I:remoteInventoryRFPerTickTier1=6
# RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 8]
I:remoteInventoryRFPerTickTier2=8
# If true, the inv panel will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true]
B:respectsGravity=true
}

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# Configuration file
alloysmelter {
# Operating profile for the Enhanced Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: AUTO]
S:profileEnhancedAlloy=AUTO
# Operating profile for the Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: AUTO]
S:profileNormal=AUTO
# Operating profile for the Simple Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: SIMPLE_ALLOY]
S:profileSimpleAlloy=SIMPLE_ALLOY
# Operating profile for the Simple Furnace. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: SIMPLE_FURNACE]
S:profileSimpleFurnace=SIMPLE_FURNACE
# If true, the Simple Alloy Smelter will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true]
B:respectsGravitySimple=true
}
attractor {
# Maximum number of mobs any Attraction Obelisk can attract at any time. (synced from server) [range: 1 ~ 64, default: 20]
I:maxMobsAttracted=20
}
client {
# Which color should blood have? (RED, GREEN, AUTO) [default: AUTO]
S:bloodColor=AUTO
# If true, only a handful of sample painter recipes will be shown in JEI. Enable this if you have timing problems starting a world or logging into a server. [default: true]
B:jeiUseShortenedPainterRecipes=true
}
crafter {
# If true, the Simple Crafter will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true]
B:respectsGravitySimple=true
}
experience {
# Millibuckets per tick that can get in or out. (synced from server) [range: 1 ~ 1000000000, default: 200]
I:maxIO=200
}
farm {
# Disable the notification text above the farm block. [default: false]
B:disableFarmNotification=false
# If enabled, the farming area will receive some additional growth ticks. Disabling this can improve performance on budy servers (synced from server) [default: true]
B:enableCarefulCare=true
# The chance that bonemeal will be tried. (synced from server) [range: 0.0 ~ 1.0, default: 0.75]
D:farmBonemealChance=0.75
# The delay (in blocks) between an unsuccessful bonemealing and the next try. (synced from server) [range: 0 ~ 2147483647, default: 4]
I:farmBonemealDelayFail=4
# The delay (in blocks) between a successful bonemealing and the next try. (synced from server) [range: 0 ~ 2147483647, default: 16]
I:farmBonemealDelaySuccess=16
# The amount of energy an unsuccessful bonemealing uses. (synced from server) [range: 0 ~ 2147483647, default: 80]
I:farmBonemealEnergyUseFail=80
# The amount of energy a successful bonemealing uses. (synced from server) [range: 0 ~ 2147483647, default: 160]
I:farmBonemealEnergyUseSuccess=160
# The amount of energy harvesting a block with an axe uses. (synced from server) [range: 0 ~ 2147483647, default: 1000]
I:farmHarvestAxeEnergyUse=1000
# The amount of energy harvesting a block with anything else but an axe uses. (synced from server) [range: 0 ~ 2147483647, default: 500]
I:farmHarvestEnergyUse=500
# The amount of energy planting a seed uses. (synced from server) [range: 0 ~ 2147483647, default: 0]
I:farmPlantEnergyUse=0
# The amount of saplings the farm has to have in reserve to switch to shearing all leaves. If there are less saplings in store, it will only shear part the leaves and break the others for saplings. Set this to 0 to always shear all leaves. (synced from server) [range: 0 ~ 64, default: 8]
I:farmSaplingReserveAmount=8
# If this is enabled the farm will stop if there is not at least one empty output slot. Otherwise it will only stop if all output slots are full. (synced from server) [default: true]
B:farmStopOnNoOutputSlots=true
# The amount of energy tilling the ground uses. (synced from server) [range: 0 ~ 2147483647, default: 0]
I:farmTillEnergyUse=0
# The chance that a tool will take damage when used. (synced from server) [range: 0.0 ~ 1.0, default: 1.0]
D:farmToolDamageChance=1.0
# The amount of water in mB that flows into the tankl when it rains. (Note: Vanilla Cauldron=333) (synced from server) [range: 0 ~ 1000, default: 100]
I:rainWaterAmount=100
# The chance that rain will flow into the tank. Set to 0 to disable. (Note: Vanilla Cauldron=0.05) (synced from server) [range: 0.0 ~ 1.0, default: 1.0]
D:rainWaterChance=1.0
# If enabled, output overflow will be queued, otherwise it will spill. (synced from server) [default: true]
B:useOutputQueue=true
# The amount of water in mB that is used every time the Farming Station boosts a plant. Setting this to 0 disables the need for water in the tank. (synced from server) [range: 0 ~ 1000, default: 0]
I:waterCarefulCare=0
# If this is enabled the farm will show water particles when watering farmland. [default: true]
B:waterFarmlandParticles=true
# The amount of water in mB that is used every time a farmland block tries to dry out. Setting this to 0 disables the need for water in the tank. (synced from server) [range: 0 ~ 1000, default: 1]
I:waterPerFarmland=1
# The size of the water tank in mB. Setting this to 0 disables the tank and forces waterPerFarmland/waterCarefulCare to 0. (synced from server) [range: 0 ~ 64000, default: 2000]
I:waterTankSize=2000
}
generator {
combustion {
# How large should the fuel and coolant tanks of the combustion generator be? (synced from server) [range: 500 ~ 50000, default: 5000]
I:combGenTankSize=5000
}
lavagen {
# Chance that active cooling will evaporate water blocks. Set to 0 to disable. (synced from server) [range: 0.0 ~ 1.0, default: 0.5]
D:activeCoolingEvaporatesWater=0.5
# Chance that active cooling will liquefy icd blocks. Set to 0 to disable. (synced from server) [range: 0.0 ~ 1.0, default: 0.25]
D:activeCoolingLiquefiesIce=0.25
# The amount of heat gained per tick when generating. (synced from server) [range: 0 ~ 64, default: 4]
I:heatGain=4
# The amount of heat lost per tick when actively cooled with a cold fluid block. Note that only one neighbor is checked per tick. (synced from server) [range: 0 ~ 64, default: 3]
I:heatLossActive=3
# The amount of heat lost per tick. (synced from server) [range: 0 ~ 64, default: 1]
I:heatLossPassive=1
# The maximum heat that can be reached, as factor of the time it takes to process one bucket of lava. (synced from server) [range: 1 ~ 64, default: 8]
I:maxHeatFactor=8
# The minimum efficiency the machine will not go under even when fully heated up. (synced from server) [range: 0.0 ~ 1.0, default: 0.05]
D:minEfficiency=0.05000000074505806
# The amount of lava (in mB) needed to generate one block of cobble/stone/obsidian. (synced from server) [range: 1 ~ 64000, default: 1000]
I:outputAmount=1000
# When enabled, cooled down lava will turn into cobble. The type of output depends on the type of cooling. (synced from server) [default: true]
B:outputCobbleEnabled=true
# When enabled, cooled down lava will turn into obsidian. The type of output depends on the type of cooling. (synced from server) [default: true]
B:outputObsidianEnabled=true
# When enabled, cooled down lava will turn into stone. The type of output depends on the type of cooling. (synced from server) [default: true]
B:outputStoneEnabled=true
# The heat percentage above which the machine will overheat and set things on fire. (synced from server) [range: 0.0 ~ 1.0, default: 0.8]
D:overheatThreshold=0.800000011920929
# The size of the lava tank. (synced from server) [range: 1 ~ 64000, default: 4000]
I:tankSize=4000
# When enabled, the vanilla burn time for a bucket of lava is used. When disabled, the current burn time (which could be changed by any mod) is used. (synced from server) [default: true]
B:useVanillaBurnTime=true
}
solar {
# When enabled Photovoltaic Panels of different kinds can join together as a multi-block (synced from server) [default: false]
B:canSolarTypesJoin=false
# Cost in XP levels of the Simple Solar upgrade. (synced from server) [range: 1 ~ 2147483647, default: 4]
I:darkSteelSolar0Cost=4
# Energy generated per SECOND by the Simple Solar upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 10]
I:darkSteelSolar0Gen=10
# Cost in XP levels of the Solar I upgrade. (synced from server) [range: 1 ~ 2147483647, default: 8]
I:darkSteelSolar1Cost=8
# Energy generated per SECOND by the Solar I upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 40]
I:darkSteelSolar1Gen=40
# Cost in XP levels of the Solar II upgrade. (synced from server) [range: 1 ~ 2147483647, default: 16]
I:darkSteelSolar2Cost=16
# Energy generated per SECOND by the Solar II upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 80]
I:darkSteelSolar2Gen=80
# Cost in XP levels of the Solar III upgrade. (synced from server) [range: 1 ~ 2147483647, default: 24]
I:darkSteelSolar3Cost=24
# Energy generated per SECOND by the Solar III upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 160]
I:darkSteelSolar3Gen=160
# Cost in XP levels of the Solar IV upgrade (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 28]
I:darkSteelSolar4Cost=28
# Energy generated per SECOND by the Solar IV upgrade (Endergy). Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 960]
I:darkSteelSolar4Gen=960
# Cost in XP levels of the Solar V upgrade (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 32]
I:darkSteelSolar5Cost=32
# Energy generated per SECOND by the Solar V upgrade (Endergy). Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 5760]
I:darkSteelSolar5Gen=5760
# Cost in XP levels of the Solar VI upgrade (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 36]
I:darkSteelSolar6Cost=36
# Energy generated per SECOND by the Solar VI upgrade (Endergy). Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 34560]
I:darkSteelSolar6Gen=34560
# If enabled allows the solar upgrade to charge non-darksteel armors that the player is wearing. (synced from server) [default: true]
B:helmetChargeOthers=true
# Energy generated per TICK by Simple Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 10]
I:solarPanel0Gen=10
# Energy generated per TICK by Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 40]
I:solarPanel1Gen=40
# Energy generated per TICK by Advanced Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 80]
I:solarPanel2Gen=80
# Energy generated per TICK by Vibrant Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 160]
I:solarPanel3Gen=160
# Energy generated per TICK by Compressed Photovoltaic Panels (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 960]
I:solarPanel4Gen=960
# Energy generated per TICK by Concentrated Photovoltaic Panels (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 5760]
I:solarPanel5Gen=5760
# Energy generated per TICK by Ultimate Photovoltaic Panels (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 34560]
I:solarPanel6Gen=34560
# When enabled Photovoltaic Panels accept Liquid Sunshine directly above them as source of sunlight. (synced from server) [default: true]
B:solarPoweredBySunshine=true
# How often (in ticks) the Photovoltaic Panels should check the sun's angle. (synced from server) [range: 1 ~ 2147483647, default: 100]
I:solarRecalcSunTick=100
}
stirling {
# If true, the Simple Stirling Generator will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true]
B:respectsGravitySimple=true
}
zombie {
# How full does the tank need to be for the zombie head to produce energy?. (0.0-0.9995) (synced from server) [range: 0.0 ~ 0.9995, default: 0.7]
D:minimumTankLevel=0.699999988079071
# The number of ticks one bucket of fuel lasts. (synced from server) [range: 1 ~ 2147483647, default: 12000]
I:ticksPerBucketOfFuel=12000
}
}
impulse_hopper {
# How many ticks should it take for each operation? (Note: This scales quadratically with the capacitor) (synced from server) [range: 1 ~ 20, default: 20]
I:impulseHopperWorkEveryTick=20
}
inhibitor {
# When true, slimes wont be allowed to spawn at all. Only added to aid testing in super flat worlds. (synced from server) [default: false]
B:stopAllSlimes=false
# When true, squid wont be allowed to spawn at all. Only added to aid testing in super flat worlds. (synced from server) [default: false]
B:stopAllSquid=false
}
killerjoe {
# The reach of attacks above and below Joe. (synced from server) [range: 1.0 ~ 32.0, default: 2.0]
D:killerJoeAttackHeight=2.0
# The reach of attacks in front of Joe. (synced from server) [range: 1.0 ~ 32.0, default: 4.0]
D:killerJoeAttackLength=4.0
# The reach of attacks to each side of Joe. (synced from server) [range: 1.0 ~ 32.0, default: 2.0]
D:killerJoeAttackWidth=2.0
# The distance from which XP will be gathered above and below Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 2.0]
D:killerJoeHooverXpHeight=2.0
# The distance from which XP will be gathered in front of Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 10.0]
D:killerJoeHooverXpLength=10.0
# The distance from which XP will be gathered to each side of Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 5.0]
D:killerJoeHooverXpWidth=5.0
# Set whether the Killer Joe can attack through blocks. (synced from server) [default: false]
B:killerJoeMustSee=false
# The number of millibuckets of nutrient fluid used per attack. (synced from server) [range: 1 ~ 2147483647, default: 5]
I:killerJoeNutrientUsePerAttackMb=5
# If enabled, the Killer Joe will pick up XP for the enchantement 'Mending' on the weapon. (synced from server) [default: true]
B:killerMendingEnabled=true
# If enabled, Creepers will explode for the Killer Joe just like for any player. (synced from server) [default: false]
B:killerProvokesCreeperExplosions=false
# If enabled, Zombies will summon help for the Killer Joe just like for any player. (synced from server) [default: false]
B:killerProvokesZombieHordes=false
# Set whether the Killer Joe swings even if PvP is off (that swing will do nothing unless killerPvPoffIsIgnored is enabled). (synced from server) [default: false]
B:killerPvPoffDisablesSwing=false
# Set whether the Killer Joe ignores PvP settings and always hits players (killerPvPoffDisablesSwing must be off for this to work). (synced from server) [default: false]
B:killerPvPoffIsIgnored=false
}
niard {
# Is the Niard allowed to place water in the Nether? (synced from server) [default: false]
B:allowWaterInHell=false
}
sagmill {
# If true, the Simple SAG Mill will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true]
B:respectsGravitySimple=true
}
slicensplice {
# The chance that a tool will take damage each tick while the Slice'n'Splice is running (0 = no chance, 1 = 100% chance). Tools will always take damage when the crafting is finished. (synced from server) [range: 0.0 ~ 1.0, default: 0.01]
D:toolDamageChance=0.009999999776482582
}
soulbinder {
# Amount of XP fluid in mB the Soul Binder can accept per tick. (synced from server) [range: 1 ~ 2147483647, default: 50]
I:soulFluidInputRate=50
# Amount of XP fluid in mB that can be extracted from the Soul Binder per tick. (synced from server) [range: 1 ~ 2147483647, default: 50]
I:soulFluidOutputRate=50
}
spawner {
# Disable the notification text above the block. [default: false]
B:disableNotification=false
# The number of levels it costs to add a broken spawner (synced from server) [range: 1 ~ 2147483647, default: 16]
I:powerSpawnerAddSpawnerCost=16
# If true, spawners for all mobs will be added to the creative menu. Otherwise only a handfull of samples are added. (Client setting.) [default: false]
B:poweredSpawnerAddAllMobsCreative=false
# Number of seconds in which spawned entities are protected from despawning (synced from server) [range: 0 ~ 107374182, default: 120]
I:poweredSpawnerDespawnTimeSeconds=120
# Max tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 800]
I:poweredSpawnerMaxDelayTicks=800
# Max number of entities in the nearby area until no more are spawned. A zero value will remove this check (synced from server) [range: 0 ~ 2147483647, default: 6]
I:poweredSpawnerMaxNearbyEntities=6
# Max distance of the closest player for the spawner to be active. A zero value will remove the player check (synced from server) [range: 0 ~ 64, default: 0]
I:poweredSpawnerMaxPlayerDistance=0
# Number of tries to find a suitable spawning location (synced from server) [range: 1 ~ 9, default: 3]
I:poweredSpawnerMaxSpawnTries=3
# Min tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 200]
I:poweredSpawnerMinDelayTicks=200
# Number of entities to spawn each time (synced from server) [range: 1 ~ 16, default: 4]
I:poweredSpawnerSpawnCount=4
# Spawning range in X/Z (vanilla=4) (synced from server) [range: 1 ~ 32, default: 4]
I:poweredSpawnerSpawnRange=4
# If true, other mods can prevent spawning mobs (synced from server) [default: true]
B:poweredSpawnerUseForgeSpawnChecks=true
# If true, regular spawn checks such as lighting level and dimension will be made before spawning mobs (synced from server) [default: false]
B:poweredSpawnerUseVanillaSpawnChecks=false
creative {
# If true, creative spawners sill set the homezone on spawned creatures. Note that bats, ghast, slimes and squid are not creatures. (synced from server) [default: true]
B:homeZoneEnabled=true
# The maximum number of mobs allowed in the homezone. When there are more, no new ones will be spawned. Radius in blocks. No effect if homeZoneEnabled is off. Note that poweredSpawnerMaxNearbyEntities still applies for mobs within the poweredSpawnerSpawnRange. (synced from server) [range: -2147483648 ~ 2147483647, default: 16]
I:homeZoneLimit=16
# The size of the homezone. Radius in blocks. No effect if homeZoneEnabled is off. (synced from server) [range: -2147483648 ~ 2147483647, default: 30]
I:homeZoneSize=30
}
}
tank {
# If true, the tank can mend items enchanted with Mending using liquid XP. (synced from server) [default: true]
B:allowMending=true
# If true, the tank can void items when filled with a hot fluid. (synced from server) [default: true]
B:allowVoiding=true
# When trashing items in lava, should a tiny amount more lava be produced? Trashing items in other hot liquids will NOT have this effect. (synced from server) [default: BLOCKS_ONLY]
S:smeltTrashIntoLava=BLOCKS_ONLY
# The size of an advanced tank in mB. (synced from server) [range: 0 ~ 2147483647, default: 32000]
I:tankSizeAdvanced=32000
# The size of a normal tank in mB. (synced from server) [range: 0 ~ 2147483647, default: 16000]
I:tankSizeNormal=16000
}
telepad {
# The type of fluid required to teleport entities. (synced from server) [default: ender_distillation]
S:telepadFluidType=ender_distillation
# The max amount of fluid in mb used per teleport. If set to 0 fluid use will be disabled (synced from server) [range: 0 ~ 2147483647, default: 50]
I:telepadFluidUse=50
# If true, TelePads will also act as normal Travel Anchors. (synced from server) [default: true]
B:telepadIsTravelAnchor=true
# If true, the coordinates cannot be set via the GUI, the coord selector must be used. (synced from server) [default: true]
B:telepadLockCoords=true
# If true, the dimension cannot be set via the GUI, the coord selector must be used. (synced from server) [default: true]
B:telepadLockDimension=true
# Power for a teleport is calculated by the formula:
# power = [this value] * ln(0.005*distance + 1) (synced from server) [range: 0 ~ 2147483647, default: 100000]
I:telepadPowerCoefficient=100000
# The amount of RF required for an interdimensional teleport. (synced from server) [range: 0 ~ 2147483647, default: 100000]
I:telepadPowerInterdimensional=100000
# Can be used to disable the 'shrinking' effect of the telepad in case of conflicts with other mods. (client setting) [default: true]
B:telepadShrinkEffect=true
}
tranceiver {
# The energy cost of transporting a bucket of fluid via a Dimensional Transceiver. (synced from server) [range: 0 ~ 2147483647, default: 100]
I:bucketEnergyCost=100
# Amount of energy lost when transfered by Dimensional Transceiver; 0 is no loss, 1 is 100% loss. (synced from server) [range: 0.0 ~ 1.7976931348623157E308, default: 0.1]
D:energyLoss=0.1
}
vacuum {
# Maximum number of items the vacuum chest can effect at a time. (-1 for unlimited) (synced from server) [range: -1 ~ 2147483647, default: 40]
I:vacuumChestMaxItems=40
# The maximum range of the vacuum chest (synced from server) [range: 1 ~ 32, default: 6]
I:vacuumChestRange=6
# The range of the XP vacuum (synced from server) [range: 1 ~ 32, default: 6]
I:vacuumXPRange=6
# Velocity multiplier for attracting XP orbs (synced from server) [range: 0.01 ~ 0.5, default: 0.1]
D:vacuumXPVelocity=0.1
}
vat {
# Size of the Vat's input tank in mB. (synced from server) [range: 1 ~ 2147483647, default: 8000]
I:vatInputTankSize=8000
# Size of the Vat's output tank in mB. (synced from server) [range: 1 ~ 2147483647, default: 8000]
I:vatOutputTankSize=8000
}
weather {
# Size of the internal tank of the weather obelisk. (synced from server) [range: 5 ~ 2147483647, default: 8000]
I:tankSize=8000
# The fluid amount required (in mB) to set the world to clear weather. (synced from server) [range: 5 ~ 2147483647, default: 2000]
I:weatherObeliskClearFluidAmount=2000
# The fluid required to set the world to clear weather. (synced from server) [default: liquid_sunshine]
S:weatherObeliskClearFluidType=liquid_sunshine
# The fluid amount required (in mB) to set the world to rainy weather. (synced from server) [range: 5 ~ 2147483647, default: 500]
I:weatherObeliskRainFluidAmount=500
# The fluid required to set the world to rainy weather. (synced from server) [default: cloud_seed]
S:weatherObeliskRainFluidType=cloud_seed
# The fluid amount required (in mB) to set the world to thundering weather. (synced from server) [range: 5 ~ 2147483647, default: 1000]
I:weatherObeliskThunderFluidAmount=1000
# The fluid required to set the world to thundering weather. (synced from server) [default: cloud_seed_concentrated]
S:weatherObeliskThunderFluidType=cloud_seed_concentrated
}
wireless {
# If enabled, only a single wireless charger can carge a player even if multipe are in range. (synced from server) [default: false]
B:singleCharger=false
# The range of wireless chargers (block version). (synced from server) [range: 1 ~ 160, default: 16]
I:wirelessRange=16
# The range of wireless chargers (antenna version). (synced from server) [range: 1 ~ 160, default: 24]
I:wirelessRangeAntenna=24
# The range of wireless chargers (enhanced antenna version). (synced from server) [range: 1 ~ 160, default: 64]
I:wirelessRangeEnhancedAntenna=64
# The range of wireless chargers (extension antennas). (synced from server) [range: 1 ~ 160, default: 128]
I:wirelessRangeEnhancedAntennaExtension=128
}
xpobelisk {
# Maximum level of XP the xp obelisk can contain. (synced from server) [range: 1 ~ 320127979, default: 320127979]
I:maxLevelsStored=320127979
}

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# Configuration file
capbank {
# The maximum IO per tick for a single tier one capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 1000]
I:tier1_maxIO=1000
# The maximum storage for a single tier one capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 1000000]
I:tier1_maxStorage=1000000
# The maximum IO per tick for a single tier two capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 5000]
I:tier2_maxIO=5000
# The maximum storage for a single tier two capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 5000000]
I:tier2_maxStorage=5000000
# The maximum IO per tick for a single tier three capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 25000]
I:tier3_maxIO=25000
# The maximum storage for a single tier three capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 25000000]
I:tier3_maxStorage=25000000
# The maximum IO per tick for a creative capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 500000]
I:tierC_maxIO=500000
# The maximum storage for a creative capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 100000000]
I:tierC_maxStorage=100000000
}
gauge {
# How often (in ticks) the Gauge should be updated. This involves a server roundtrip! (client setting) [range: 1 ~ 200, default: 5]
I:updateFrequency=5
# How often (in ticks) the Gauge should query its neighbors for data. (server setting) (synced from server) [range: 1 ~ 200, default: 5]
I:updateFrequencyLimit=5
}
personal {
# When true, the capacitor bank item will get a power bar in addition to the gauge on the bank. [default: false]
B:capacitorBankRenderPowerOverlayOnItem=false
}

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<!--
IMPORTANT:
This is the core recipe file. Modifying this file will have no effect. It will be rewritten by EnderIO and all
modifications made to it will be lost. To add or modify sources please use 'PainterPaintSources_User.xml'.
This file is used to create a white list and black list for items that can be used as paint sources in the painting
machine. Each entry in the lists describes an item stack. This stack must be for a block item (i.e. and item that can
be placed in the world as a block). If an item is is not in either list then the default checks are used. For details
on the format of item stack definitions see SAGMillRecipes_Core.xml.
The contents of this file will be merged with the contents of 'PainterPaintSources_User.xml'. To remove an entry
contained in this file simply include an identical entry in the user file with the added attribute 'remove=true'. For
example, to remove Silverwood planks from the whitelist, the user file would contain this:
<PainterPaintSources>
<whitelist>
<itemStack modID="thaumcraft" itemName="block_wooden_device" itemMeta="6" remove="true" />
</whitelist>
</PainterPaintSources>
-->
<PainterPaintSources>
<whitelist>
</whitelist>
<blacklist>
</blacklist>
</PainterPaintSources>

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<!--
See PainterPaintSources_Core.xml for documentation.
-->
<PainterPaintSources>
<whitelist>
</whitelist>
<blacklist>
</blacklist>
</PainterPaintSources>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example a broken spawner crafting recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Broken Spawner" required="true">
<crafting>
<grid size="3x3">
<item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" />
<item name="enderio:block_dark_iron_bars" /><item /><item name="enderio:block_dark_iron_bars" />
<item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" /><item name="enderio:block_dark_iron_bars" />
</grid>
<output name="enderio:item_broken_spawner" amount="1" />
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<recipe name="Simple Stirling Generator" disabled="true">
<crafting>
<grid size="3x3">
<item name="minecraft:stonebrick:0" /><item name="minecraft:furnace" /><item name="minecraft:stonebrick:0" />
<item name="minecraft:stonebrick:0" /><item name="SIMPLE_CHASSIS"/><item name="minecraft:stonebrick:0" />
<item name="GEAR_IRON" /><item name="minecraft:piston" /><item name="GEAR_IRON" />
</grid>
<output name="enderio:block_simple_stirling_generator" />
</crafting>
</recipe>
<recipe name="Stirling Generator" required="true">
<crafting>
<grid size="3x3">
<item name="minecraft:stonebrick:0" /><item name="minecraft:furnace" /><item name="minecraft:stonebrick:0" />
<item name="minecraft:stonebrick:0" /><item name="CHASSIS" /><item name="minecraft:stonebrick:0" />
<item name="minecraft:dirt" /><item name="minecraft:piston" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_stirling_generator" />
</crafting>
</recipe>
<recipe name="Stirling Generator, Upgrade" disabled="true">
<crafting upgrade="true">
<grid size="3x3">
<item /><item name="enderio:block_simple_stirling_generator" /><item />
<item /><item name="CHASSIS" /><item />
<item name="GEAR_ENERGIZED" /><item /><item name="GEAR_ENERGIZED" />
</grid>
<output name="enderio:block_stirling_generator" />
</crafting>
</recipe>
<recipe name="Combustion Generator" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
<item name="enderio:block_tank:0" /><item name="CHASSIS" /><item name="enderio:block_tank:0" />
<item name="minecraft:dirt" /><item name="minecraft:piston" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_combustion_generator" />
</crafting>
</recipe>
<recipe name="Enhanced Combustion Generator" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
<item name="enderio:block_tank:1" /><item name="CHASSIS" /><item name="enderio:block_tank:1" />
<item name="minecraft:dirt" /><item name="minecraft:piston" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_enhanced_combustion_generator" />
</crafting>
</recipe>
<recipe name="Enhanced Combustion Generator, Upgrade" required="true">
<crafting upgrade="true">
<grid size="3x2">
<item name="enderio:block_tank:1" /><item name="enderio:block_combustion_generator" /><item name="enderio:block_tank:1" />
<item name="minecraft:dirt" /><item /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_enhanced_combustion_generator" />
</crafting>
</recipe>
<recipe name="Zombie Generator" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
<item name="FUSED_QUARTZ" /><item name="minecraft:dirt" /><item name="FUSED_QUARTZ" />
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
</grid>
<output name="enderio:block_zombie_generator" />
</crafting>
</recipe>
<recipe name="Killer Joe" required="true">
<crafting>
<grid size="3x3">
<item name="DARK_STEEL" /><item name="DARK_STEEL" /><item name="DARK_STEEL" />
<item name="FUSED_QUARTZ" /><item name="minecraft:dirt" /><item name="FUSED_QUARTZ" />
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
</grid>
<output name="enderio:block_killer_joe" />
</crafting>
</recipe>
<recipe name="Powered Spawner" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="minecraft:dirt" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_powered_spawner" />
</crafting>
</recipe>
<recipe name="Simple Alloy Smelter" disabled="true">
<crafting>
<grid size="3x3">
<item name="ingotIron" /><item name="minecraft:furnace" /><item name="ingotIron" />
<item name="minecraft:furnace" /><item name="SIMPLE_CHASSIS"/><item name="minecraft:furnace" />
<item name="GEAR_STONE" /><item name="item:minecraft:bucket" /><item name="GEAR_STONE" />
</grid>
<output name="enderio:block_simple_alloy_smelter" />
</crafting>
</recipe>
<recipe name="Alloy Smelter" required="true">
<crafting>
<grid size="3x3">
<item name="ingotIron" /><item name="minecraft:furnace" /><item name="ingotIron" />
<item name="minecraft:furnace" /><item name="CHASSIS" /><item name="minecraft:furnace" />
<item name="minecraft:dirt" /><item name="item:minecraft:cauldron" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_alloy_smelter" />
</crafting>
</recipe>
<recipe name="Alloy Smelter, Upgrade" disabled="true">
<crafting upgrade="true">
<grid size="3x3">
<item /><item name="enderio:block_simple_alloy_smelter" /><item />
<item /><item name="CHASSIS" /><item />
<item name="GEAR_ENERGIZED" /><item name="item:minecraft:cauldron" /><item name="GEAR_ENERGIZED" />
</grid>
<output name="enderio:block_alloy_smelter" />
</crafting>
</recipe>
<recipe name="Painter" required="true">
<crafting>
<grid size="3x3">
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="GEAR_IRON" /><item name="CHASSIS" /><item name="GEAR_IRON" />
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:block_painter" />
</crafting>
</recipe>
<recipe name="Farming Station" required="true">
<crafting>
<grid size="3x3">
<item name="minecraft:dirt" /><item name="minecraft:diamond_hoe" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="CHASSIS" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_farm_station" />
</crafting>
</recipe>
<recipe name="Transceiver" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="minecraft:dirt" /><item name="ELECTRICAL_STEEL" />
<item name="FUSED_QUARTZ" /><item name="minecraft:dirt" /><item name="FUSED_QUARTZ" />
<item name="ELECTRICAL_STEEL" /><item name="minecraft:dirt" /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:block_transceiver" />
</crafting>
</recipe>
<recipe name="Soul Binder" required="true">
<crafting>
<grid size="3x3">
<item name="SOULARIUM" /><item name="minecraft:dirt" /><item name="SOULARIUM" />
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
<item name="SOULARIUM" /><item name="minecraft:dirt" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_soul_binder" />
</crafting>
</recipe>
<recipe name="Attractor Obelisk" required="true">
<crafting>
<grid size="3x3">
<item /><item name="ATTRACTOR_CRYSTAL" /><item />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_attractor_obelisk" />
</crafting>
</recipe>
<recipe name="Aversion Obelisk" required="true">
<crafting>
<grid size="3x3">
<item /><item name="HEAD_ENDERMAN_TORMENTED" /><item />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_aversion_obelisk" />
</crafting>
</recipe>
<recipe name="Relocator Obelisk" required="true">
<crafting>
<grid size="3x3">
<item /><item name="minecraft:dirt" /><item />
<item name="minecraft:dirt" /><item name="enderio:block_aversion_obelisk" /><item name="minecraft:dirt" />
<item /><item name="minecraft:dirt" /><item />
</grid>
<output name="enderio:block_relocator_obelisk" />
</crafting>
</recipe>
<recipe name="Inhibitor Obelisk" required="true">
<crafting>
<grid size="3x3">
<item /><item name="ENDER_CRYSTAL" /><item />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_inhibitor_obelisk" />
</crafting>
</recipe>
<recipe name="Experience Obelisk" required="true">
<crafting>
<grid size="3x3">
<item /><item name="enderio:item_xp_transfer" /><item />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_experience_obelisk" />
</crafting>
</recipe>
<recipe name="Weather Obelisk" required="true">
<crafting>
<grid size="3x3">
<item /><item name="WEATHER_CRYSTAL" /><item />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_weather_obelisk" />
</crafting>
</recipe>
<recipe name="Slice'N'Splice" required="true">
<crafting>
<grid size="3x3">
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="SOUL_CHASSIS" /><item name="minecraft:shears" />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_slice_and_splice" />
</crafting>
</recipe>
<recipe name="Travel Anchor" required="true">
<crafting>
<grid size="3x3">
<item name="minecraft:dirt" /><item name="CONDUIT_BINDER" /><item name="minecraft:dirt" />
<item name="CONDUIT_BINDER" /><item name="minecraft:dirt" /><item name="CONDUIT_BINDER" />
<item name="minecraft:dirt" /><item name="CONDUIT_BINDER" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_travel_anchor" />
</crafting>
</recipe>
<recipe name="TelePad" required="true" disabled="false">
<crafting>
<grid size="3x3">
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="enderio:block_travel_anchor" /><item name="minecraft:dirt" />
<item name="minecraft:dirt" /><item name="minecraft:dirt" /><item name="minecraft:dirt" />
</grid>
<output name="enderio:block_tele_pad" />
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<recipe name="Simple Chassis" required="true">
<crafting>
<grid>
<item name="barsIron"/><item name="barsIron"/><item name="barsIron"/>
<item name="barsIron"/><item /><item name="barsIron"/>
<item name="barsIron"/><item name="barsIron"/><item name="barsIron"/>
</grid>
<output name="SIMPLE_CHASSIS"/>
</crafting>
</recipe>
<recipe name="Chassis">
<crafting>
<grid>
<item name="nuggetIron"/><item name="nuggetIron"/><item name="nuggetIron"/>
<item name="nuggetIron"/><item /><item name="nuggetIron"/>
<item name="nuggetIron"/><item name="nuggetIron"/><item name="nuggetIron"/>
</grid>
<output name="CHASSIS"/>
</crafting>
</recipe>
<recipe name="Soul Chassis">
<crafting>
<grid>
<item name="nuggetSoularium"/><item name="nuggetSoularium"/><item name="nuggetSoularium"/>
<item name="nuggetSoularium"/><item /><item name="nuggetSoularium"/>
<item name="nuggetSoularium"/><item name="nuggetSoularium"/><item name="nuggetSoularium"/>
</grid>
<output name="SOUL_CHASSIS"/>
</crafting>
</recipe>
<recipe name="Enhanced Chassis" required="true">
<crafting>
<grid>
<item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/>
<item name="nuggetDarkSteel"/><item /><item name="nuggetDarkSteel"/>
<item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/><item name="nuggetDarkSteel"/>
</grid>
<output name="ENHANCED_CHASSIS"/>
</crafting>
</recipe>
<recipe name="Unsouled Chassis" required="true">
<crafting>
<grid>
<item name="ingotSoularium"/><item name="nuggetSoularium"/><item name="ingotSoularium"/>
<item name="nuggetSoularium"/><item /><item name="nuggetSoularium"/>
<item name="ingotSoularium"/><item name="nuggetSoularium"/><item name="ingotSoularium"/>
</grid>
<output name="UNSOULED_CHASSIS"/>
</crafting>
</recipe>
<recipe name="Machine Dye">
<crafting>
<grid size="1x1">
<item name="minecraft:dirt"/>
</grid>
<output name="dyeMachine" amount="64"/>
</crafting>
</recipe>
<recipe name="Gear, Iron" required="true">
<crafting>
<grid>
<item name="nuggetIron"/><item name="ingotIron"/><item name="nuggetIron"/>
<item name="ingotIron"/><item /><item name="ingotIron"/>
<item name="nuggetIron"/><item name="ingotIron"/><item name="nuggetIron"/>
</grid>
<output name="GEAR_IRON"/>
</crafting>
</recipe>
<recipe name="Capacitor 1" required="true">
<crafting>
<grid>
<item /><item name="nuggetGold"/><item name="minecraft:dirt"/>
<item name="nuggetGold"/><item name="minecraft:dirt"/><item name="nuggetGold"/>
<item name="minecraft:dirt"/><item name="nuggetGold"/><item />
</grid>
<output name="CAPACITOR1"/>
</crafting>
</recipe>
<recipe name="Capacitor 2" required="true">
<crafting>
<grid>
<item /><item name="minecraft:dirt"/><item />
<item name="CAPACITOR1"/><item name="minecraft:dirt"/><item name="CAPACITOR1"/>
<item /><item name="minecraft:dirt"/><item />
</grid>
<output name="CAPACITOR2"/>
</crafting>
</recipe>
<recipe name="Capacitor 3" required="true">
<crafting>
<grid>
<item /><item name="minecraft:dirt"/><item />
<item name="CAPACITOR2"/><item name="minecraft:dirt"/><item name="CAPACITOR2"/>
<item /><item name="minecraft:dirt"/><item />
</grid>
<output name="CAPACITOR3"/>
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!--
Enables all possible vanilla mobs. The normally disabled mobs (Elder Guardian,
Evoker, Snow Golem, Villager, Iron Golem, and Wither) have extremely high
power requirements. You are able to edit these values below.
The Ender Dragon can't be captured in a Soul Vial due to technincal reasons.
Copy this file into the enderio/config/recipes/user folder to activate it.
-->
<recipe name="Spawner, defaults" required="true">
<spawning>
<entity name="*" costMultiplier="1.0" disabled="false"/> <!-- default -->
<entity name="*boss*" soulvial="false"/> <!-- all modded bosses -->
<entity name="minecraft:bat" costMultiplier="0.5" disabled="false"/> <!-- Bat -->
<entity name="minecraft:blaze" costMultiplier="5.0" disabled="false"/> <!-- Blaze -->
<entity name="minecraft:cave_spider" costMultiplier="1.0" disabled="false"/> <!-- Cave Spider -->
<entity name="minecraft:chicken" costMultiplier="0.5" disabled="false"/> <!-- Chicken -->
<entity name="minecraft:cow" costMultiplier="0.5" disabled="false"/> <!-- Cow -->
<entity name="minecraft:creeper" costMultiplier="1.5" disabled="false"/> <!-- Creeper -->
<entity name="minecraft:donkey" costMultiplier="1.0" disabled="false"/> <!-- Donkey -->
<entity name="minecraft:elder_guardian" costMultiplier="100" disabled="false"/> <!-- Elder Guardian -->
<entity name="minecraft:enderman" costMultiplier="10" disabled="false"/> <!-- Enderman -->
<entity name="minecraft:endermite" costMultiplier="0.3" disabled="false"/> <!-- Endermite -->
<entity name="minecraft:evocation_illager" costMultiplier="250" disabled="false"/> <!-- Evoker -->
<entity name="minecraft:ghast" costMultiplier="10" disabled="false"/> <!-- Ghast -->
<entity name="minecraft:giant" costMultiplier="100" disabled="false"/> <!-- Giant -->
<entity name="minecraft:guardian" costMultiplier="5.0" disabled="false"/> <!-- Guardian -->
<entity name="minecraft:horse" costMultiplier="1.0" disabled="false"/> <!-- Horse -->
<entity name="minecraft:husk" costMultiplier="2.0" disabled="false"/> <!-- Husk -->
<entity name="minecraft:llama" costMultiplier="1.0" disabled="false"/> <!-- Llama -->
<entity name="minecraft:magma_cube" costMultiplier="2.0" disabled="false"/> <!-- Magma Cube -->
<entity name="minecraft:mooshroom" costMultiplier="1.0" disabled="false"/> <!-- Mooshroom -->
<entity name="minecraft:mule" costMultiplier="1.0" disabled="false"/> <!-- Mule -->
<entity name="minecraft:ocelot" costMultiplier="1.0" disabled="false"/> <!-- Ocelot -->
<entity name="minecraft:pig" costMultiplier="0.5" disabled="false"/> <!-- Pig -->
<entity name="minecraft:polar_bear" costMultiplier="2.0" disabled="false"/> <!-- Polar Bear -->
<entity name="minecraft:rabbit" costMultiplier="0.1" disabled="false"/> <!-- Rabbit -->
<entity name="minecraft:sheep" costMultiplier="0.5" disabled="false"/> <!-- Sheep -->
<entity name="minecraft:shulker" costMultiplier="10" disabled="false"/> <!-- Shulker -->
<entity name="minecraft:silverfish" costMultiplier="1.0" disabled="false"/> <!-- Silverfish -->
<entity name="minecraft:skeleton" costMultiplier="2.0" disabled="false"/> <!-- Skeleton -->
<entity name="minecraft:skeleton_horse" costMultiplier="2.0" disabled="false"/> <!-- Skeleton Horse -->
<entity name="minecraft:slime" costMultiplier="5.0" disabled="false"/> <!-- Slime -->
<entity name="minecraft:snowman" costMultiplier="100" disabled="false"/> <!-- Snow Golem -->
<entity name="minecraft:spider" costMultiplier="1.0" disabled="false"/> <!-- Spider -->
<entity name="minecraft:squid" costMultiplier="0.5" disabled="false"/> <!-- Squid -->
<entity name="minecraft:stray" costMultiplier="3.0" disabled="false"/> <!-- Stray -->
<entity name="minecraft:vex" costMultiplier="1.0" disabled="false"/> <!-- Vex -->
<entity name="minecraft:villager" costMultiplier="100" disabled="false"/> <!-- Villager -->
<entity name="minecraft:villager_golem" costMultiplier="100" disabled="false"/> <!-- Iron Golem -->
<entity name="minecraft:vindication_illager" costMultiplier="15" disabled="false"/> <!-- Vindicator -->
<entity name="minecraft:witch" costMultiplier="5.0" disabled="false"/> <!-- Witch -->
<entity name="minecraft:wither" costMultiplier="500" disabled="false"/> <!-- Wither -->
<entity name="minecraft:wither_skeleton" costMultiplier="20" disabled="false"/> <!-- Wither Skeleton -->
<entity name="minecraft:wolf" costMultiplier="1.0" disabled="false"/> <!-- Wolf -->
<entity name="minecraft:zombie" costMultiplier="1.0" disabled="false"/> <!-- Zombie -->
<entity name="minecraft:zombie_horse" costMultiplier="2.0" disabled="false"/> <!-- Zombie Horse -->
<entity name="minecraft:zombie_pigman" costMultiplier="5.0" disabled="false"/> <!-- Zombie Pigman -->
<entity name="minecraft:zombie_villager" costMultiplier="2.5" disabled="false"/> <!-- Zombie Villager -->
</spawning>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Conduit, Liquid, Basic" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_GLASS" /><item name="FUSED_GLASS" /><item name="FUSED_GLASS" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:0" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Advanced" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:1" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Advanced (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_QUARTZ" /><item name="enderio:item_liquid_conduit:0" /><item name="FUSED_QUARTZ" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:1" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Ender" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="FUSED_QUARTZ" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:2" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Ender (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="enderio:item_liquid_conduit:1" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:2" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 1" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:0" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 2" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:1" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 2 (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="ENERGETIC_ALLOY" /><item name="enderio:item_power_conduit:0" /><item name="ENERGETIC_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:1" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 3" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:2" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 3 (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="enderio:item_power_conduit:1" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:2" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Redstone, Insulated" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_redstone_conduit:0" amount="12">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Item" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_item_conduit:0" amount="12">
</output>
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for hard recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Conduit, Liquid, Basic" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_GLASS" /><item name="FUSED_GLASS" /><item name="FUSED_GLASS" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:0" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Advanced" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" /><item name="FUSED_QUARTZ" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:1" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Advanced (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="FUSED_QUARTZ" /><item name="enderio:item_liquid_conduit:0" /><item name="FUSED_QUARTZ" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:1" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Ender" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="FUSED_QUARTZ" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:2" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Liquid, Ender (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="enderio:item_liquid_conduit:1" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_liquid_conduit:2" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 1" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" /><item name="CONDUCTIVE_IRON" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:0" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 2" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" /><item name="ENERGETIC_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:1" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 2 (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="ENERGETIC_ALLOY" /><item name="enderio:item_power_conduit:0" /><item name="ENERGETIC_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:1" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 3" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:2" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Endergy, Tier 3 (upgrade)" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="VIBRANT_ALLOY" /><item name="enderio:item_power_conduit:1" /><item name="VIBRANT_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_power_conduit:2" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Redstone, Insulated" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" /><item name="REDSTONE_ALLOY" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_redstone_conduit:0" amount="2">
</output>
</crafting>
</recipe>
<recipe name="Conduit, Item" required="true">
<crafting>
<grid>
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
<item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" /><item name="PULSATING_IRON_NUGGET" />
<item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" /><item name="CONDUIT_BINDER" />
</grid>
<output name="enderio:item_item_conduit:0" amount="2">
</output>
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Binder Composite" required="true">
<crafting>
<grid size="3x3">
<item name="oredict:gravel" /><item name="oredict:gravel" /><item name="oredict:gravel" />
<item name="oredict:sand" /><item name="oredict:itemClay" /><item name="oredict:sand" />
<item name="oredict:gravel" /><item name="oredict:gravel" /><item name="oredict:gravel" />
</grid>
<output name="BINDER_COMPOSITE" amount="16" />
</crafting>
</recipe>
<recipe name="Conduit Binder" required="true">
<smelting exp="0">
<input name="BINDER_COMPOSITE"/>
<output name="CONDUIT_BINDER" amount="4" />
</smelting>
</recipe>
<recipe name="Dark Steel Ball Crafting" required="true">
<crafting>
<grid size="2x2">
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/>
</grid>
<output name="DARK_STEEL_BALL" amount="25"/>
</crafting>
</recipe>
<recipe name="Dark Steel Casting" required="true">
<dependency item="tconstruct:cast_custom:2"/>
<casting>
<input name="DARK_STEEL" amount="0.16"/>
<cast name="tconstruct:cast_custom:2"/>
<output name="DARK_STEEL_BALL"/>
</casting>
</recipe>
<recipe name="Dark Ball Smelting" required="true">
<dependency item="tconstruct:cast_custom:2"/>
<smelting tinkers="true" vanilla="false">
<input name="DARK_STEEL_BALL" amount="25"/>
<output name="DARK_STEEL" amount="4"/>
</smelting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for hard recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Binder Composite" required="true">
<crafting>
<grid size="3x3">
<item name="oredict:gravel" /><item name="minecraft:clay" /><item name="oredict:gravel" />
<item name="oredict:sand" /><item name="oredict:gravel" /><item name="oredict:sand" />
<item name="oredict:gravel" /><item name="minecraft:clay" /><item name="oredict:gravel" />
</grid>
<output name="BINDER_COMPOSITE" amount="4" />
</crafting>
</recipe>
<recipe name="Dark Steel Ball Crafting" required="true">
<crafting>
<grid>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item/><item name="DARK_STEEL"/>
<item name="DARK_STEEL"/><item name="DARK_STEEL"/><item name="DARK_STEEL"/>
</grid>
<output name="DARK_STEEL_BALL" amount="25"/>
</crafting>
</recipe>
<recipe name="Dark Steel Casting" required="true">
<dependency item="tconstruct:cast_custom:2"/>
<casting>
<input name="DARK_STEEL" amount="0.32"/>
<cast name="tconstruct:cast_custom:2"/>
<output name="DARK_STEEL_BALL"/>
</casting>
</recipe>
<recipe name="Dark Ball Smelting" required="true">
<dependency item="tconstruct:cast_custom:2"/>
<smelting tinkers="true" vanilla="false">
<input name="DARK_STEEL_BALL" amount="25"/>
<output name="DARK_STEEL" amount="8"/>
</smelting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<recipe name="Sagmill: Infinity Powder" required="true">
<!-- Note: This recipe is not usually unusable; Ender IO does not add a way to get bedrock.
But if another mod does so, this will allow players to "shave off" infinity
powder from bedrock. As with the in-world crafting, the bedrock will not be
consumed. -->
<sagmilling energy="999999" bonus="none">
<input name="minecraft:bedrock"/>
<output name="minecraft:bedrock" />
<output name="dustBedrock" />
</sagmilling>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!--
This is an example for legacy (Minecraft 1.10 and below) recipes. Copy this
file into the enderio/config/recipes/user folder to activate it.
While workarounds have been added, access to new content is not guaranteed.
-->
<alias name="POWDER_INFINITY" item="dustRedstone" />
<!-- base.xml -->
<recipe name="Photovoltaic Powder"><disabled/></recipe>
<recipe name="Alloy: Photovoltaic Plate"><disabled/></recipe>
<!-- items.xml -->
<recipe name="Conduit Probe" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="enderio:item_power_conduit:0" /><item name="ELECTRICAL_STEEL" />
<item name="oredict:paneGlass" /><item name="item:minecraft:comparator" /><item name="oredict:paneGlass" />
<item name="SILICON" /><item name="enderio:item_power_conduit:0" /><item name="SILICON" />
</grid>
<output name="CONDUIT_PROBE" />
</crafting>
</recipe>
<!-- machines.xml -->
<recipe name="Simple Stirling Generator"><disabled/></recipe>
<recipe name="Stirling Generator, Upgrade"><disabled/></recipe>
<recipe name="Simple Alloy Smelter"><disabled/></recipe>
<recipe name="Alloy Smelter, Upgrade"><disabled/></recipe>
<recipe name="SimpleCrafter"><disabled/></recipe>
<recipe name="Crafter, Upgrade"><disabled/></recipe>
<recipe name="Solar Panel 2, Upgrade"><disabled/></recipe>
<recipe name="Solar Panel 3, Upgrade"><disabled/></recipe>
<recipe name="Solar Panel 4, Upgrade"><disabled/></recipe>
<recipe name="Stirling Generator" required="true">
<crafting>
<grid size="3x3">
<item name="minecraft:stonebrick:0" /><item name="minecraft:stonebrick:0" /><item name="minecraft:stonebrick:0" />
<item name="minecraft:stonebrick:0" /><item name="minecraft:furnace" /><item name="minecraft:stonebrick:0" />
<item name="GEAR_STONE" /><item name="minecraft:piston" /><item name="GEAR_STONE" />
</grid>
<output name="enderio:block_stirling_generator" />
</crafting>
</recipe>
<recipe name="Combustion Generator" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
<item name="enderio:block_tank:0" /><item name="CHASSIS" /><item name="enderio:block_tank:0" />
<item name="GEAR_STONE" /><item name="minecraft:piston" /><item name="GEAR_STONE" />
</grid>
<output name="enderio:block_combustion_generator" />
</crafting>
</recipe>
<recipe name="Wireless Charger" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="ENDER_RESONATOR" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="CAPACITOR3" /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:block_wired_charger" />
</crafting>
</recipe>
<recipe name="Powered Spawner" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="itemSkull" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
<item name="VIBRANT_CRYSTAL" /><item name="ZOMBIE_CONTROLLER" /><item name="VIBRANT_CRYSTAL" />
</grid>
<output name="enderio:block_powered_spawner" />
</crafting>
</recipe>
<recipe name="Alloy Smelter" required="true">
<crafting>
<grid size="3x3">
<item name="ingotIron" /><item name="minecraft:furnace" /><item name="ingotIron" />
<item name="minecraft:furnace" /><item name="CHASSIS" /><item name="minecraft:furnace" />
<item name="ingotIron" /><item name="item:minecraft:cauldron" /><item name="ingotIron" />
</grid>
<output name="enderio:block_alloy_smelter" />
</crafting>
</recipe>
<recipe name="Painter" required="true">
<crafting>
<grid size="3x3">
<item name="gemQuartz" /><item name="gemDiamond" /><item name="gemQuartz" />
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" /><item name="ELECTRICAL_STEEL" />
</grid>
<output name="enderio:block_painter" />
</crafting>
</recipe>
<recipe name="Farming Station" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="minecraft:diamond_hoe" /><item name="ELECTRICAL_STEEL" />
<item name="ELECTRICAL_STEEL" /><item name="CHASSIS" /><item name="ELECTRICAL_STEEL" />
<item name="PULSATING_CRYSTAL" /><item name="ZOMBIE_CONTROLLER" /><item name="PULSATING_CRYSTAL" />
</grid>
<output name="enderio:block_farm_station" />
</crafting>
</recipe>
<recipe name="Solar Panel 1" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="FUSED_GLASS" /><item name="ELECTRICAL_STEEL" />
<item name="ENERGETIC_ALLOY" /><item name="FUSED_GLASS" /><item name="ENERGETIC_ALLOY" />
<item name="dustRedstone" /><item name="minecraft:daylight_detector" /><item name="dustRedstone" />
</grid>
<output name="SOLAR_1" />
</crafting>
</recipe>
<recipe name="Solar Panel 2" required="true">
<crafting>
<grid size="3x3">
<item name="ENERGETIC_ALLOY" /><item name="blockGlassHardened" /><item name="ENERGETIC_ALLOY" />
<item name="VIBRANT_ALLOY" /><item name="blockGlassHardened" /><item name="VIBRANT_ALLOY" />
<item name="CAPACITOR1" /><item name="minecraft:daylight_detector" /><item name="CAPACITOR1" />
</grid>
<output name="SOLAR_2" />
</crafting>
</recipe>
<recipe name="Solar Panel 3" required="true">
<crafting>
<grid size="3x3">
<item name="PULSATING_IRON" /><item name="ENLIGHTED_QUARTZ" /><item name="PULSATING_IRON" />
<item name="VIBRANT_ALLOY" /><item name="ENLIGHTED_QUARTZ" /><item name="VIBRANT_ALLOY" />
<item name="CAPACITOR2" /><item name="minecraft:daylight_detector" /><item name="CAPACITOR2" />
</grid>
<output name="SOLAR_3" />
</crafting>
</recipe>
<recipe name="Solar Panel 4" required="true">
<crafting>
<grid size="3x3">
<item name="SOULARIUM" /><item name="DARK_QUARTZ" /><item name="SOULARIUM" />
<item name="CAPACITOR3" /><item name="ENDER_CRYSTAL" /><item name="CAPACITOR3" />
<item name="SOLAR_3" /><item name="SOLAR_3" /><item name="SOLAR_3" />
</grid>
<output name="SOLAR_4" />
</crafting>
</recipe>
<recipe name="Soul Binder" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item name="SOULARIUM" /><item name="HEAD_ENDERMAN" /><item name="SOULARIUM" />
<item name="HEAD_ZOMBIE" /><item name="CHASSIS" /><item name="HEAD_CREEPER" />
<item name="SOULARIUM" /><item name="HEAD_SKELETON" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_soul_binder" />
</crafting>
</recipe>
<recipe name="Attractor Obelisk" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item /><item name="ATTRACTOR_CRYSTAL" /><item />
<item name="ENERGETIC_ALLOY" /><item name="SOULARIUM" /><item name="ENERGETIC_ALLOY" />
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_attractor_obelisk" />
</crafting>
</recipe>
<recipe name="Aversion Obelisk" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item /><item name="HEAD_ENDERMAN_TORMENTED" /><item />
<item name="ENERGETIC_ALLOY" /><item name="SOULARIUM" /><item name="ENERGETIC_ALLOY" />
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_aversion_obelisk" />
</crafting>
</recipe>
<recipe name="Relocator Obelisk" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item /><item name="blockPrismarine" /><item />
<item name="blockPrismarine" /><item name="enderio:block_aversion_obelisk" /><item name="blockPrismarine" />
<item /><item name="blockPrismarine" /><item />
</grid>
<output name="enderio:block_relocator_obelisk" />
</crafting>
</recipe>
<recipe name="Inhibitor Obelisk" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item /><item name="ENDER_CRYSTAL" /><item />
<item /><item name="SOULARIUM" /><item />
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_inhibitor_obelisk" />
</crafting>
</recipe>
<recipe name="Experience Obelisk" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item /><item name="enderio:item_xp_transfer" /><item />
<item /><item name="SOULARIUM" /><item />
<item name="SOULARIUM" /><item name="CHASSIS" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_experience_obelisk" />
</crafting>
</recipe>
<recipe name="Weather Obelisk" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item /><item name="WEATHER_CRYSTAL" /><item />
<item name="ENERGETIC_ALLOY" /><item name="SOULARIUM" /><item name="ENERGETIC_ALLOY" />
<item name="SOULARIUM" /><item name="CAP_BANK_1" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_weather_obelisk" />
</crafting>
</recipe>
<recipe name="Slice'N'Splice" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item name="SOULARIUM" /><item name="itemSkull" /><item name="SOULARIUM" />
<item name="minecraft:iron_axe" /><item name="CHASSIS" /><item name="minecraft:shears" />
<item name="SOULARIUM" /><item name="SOULARIUM" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_slice_and_splice" />
</crafting>
</recipe>
<recipe name="Slice'N'Splice, mirrored" required="true"> <!-- Soul Chassis -->
<crafting>
<grid size="3x3">
<item name="SOULARIUM" /><item name="itemSkull" /><item name="SOULARIUM" />
<item name="minecraft:shears" /><item name="CHASSIS" /><item name="minecraft:iron_axe" />
<item name="SOULARIUM" /><item name="SOULARIUM" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_slice_and_splice" />
</crafting>
</recipe>
<recipe name="TelePad" required="true" disabled="false">
<crafting>
<grid size="3x3">
<item name="FUSED_QUARTZ" /><item name="ENDER_CRYSTAL" /><item name="FUSED_QUARTZ" />
<item name="DARK_STEEL" /><item name="enderio:block_travel_anchor" /><item name="DARK_STEEL" />
<item name="DARK_STEEL" /><item name="CAPACITOR3" /><item name="DARK_STEEL" />
</grid>
<output name="enderio:block_tele_pad" />
</crafting>
</recipe>
<recipe name="ImpulseHopper" required="true" disabled="false">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL"/><item name="ingotIron" /><item name="ELECTRICAL_STEEL"/>
<item name="minecraft:hopper"/><item name="CHASSIS" /><item name="minecraft:redstone_torch"/>
<item name="minecraft:redstone_torch" /><item name="ZOMBIE_CONTROLLER" /><item name="minecraft:hopper" />
</grid>
<output name="enderio:block_impulse_hopper" />
</crafting>
</recipe>
<recipe name="Crafter" required="true" disabled="false">
<crafting>
<grid size="3x3">
<item name="ingotIron"/><item name="oredict:workbench" /><item name="ingotIron"/>
<item name="ingotIron"/><item name="CHASSIS" /><item name="ingotIron"/>
<item name="ingotIron" /><item name="ZOMBIE_CONTROLLER" /><item name="ingotIron" />
</grid>
<output name="enderio:block_crafter" />
</crafting>
</recipe>
<!-- materials.xml -->
<recipe name="Machine Dye"><disabled/></recipe>
<recipe name="Enhanced Machine Dye"><disabled/></recipe>
<recipe name="Soul Machine Dye"><disabled/></recipe>
<recipe name="Chassis" required="true">
<crafting>
<grid>
<item name="barsIron"/><item name="ingotIron"/><item name="barsIron"/>
<item name="ingotIron"/><item name="CAPACITOR1"/><item name="ingotIron"/>
<item name="barsIron"/><item name="ingotIron"/><item name="barsIron"/>
</grid>
<output name="CHASSIS"/>
</crafting>
</recipe>
<recipe name="Soul Chassis" required="true">
<crafting>
<grid>
<item name="barsIron"/><item name="SOULARIUM"/><item name="barsIron"/>
<item name="SOULARIUM"/><item name="CAPACITOR1"/><item name="SOULARIUM"/>
<item name="barsIron"/><item name="SOULARIUM"/><item name="barsIron"/>
</grid>
<output name="SOUL_CHASSIS"/>
</crafting>
</recipe>
<recipe name="Enhanced Chassis" required="true">
<crafting>
<grid>
<item name="barsIron"/><item name="POWDER_PULSATING"/><item name="barsIron"/>
<item name="POWDER_PULSATING"/><item name="CAPACITOR3"/><item name="POWDER_PULSATING"/>
<item name="barsIron"/><item name="POWDER_PULSATING"/><item name="barsIron"/>
</grid>
<output name="ENHANCED_CHASSIS"/>
</crafting>
</recipe>
<alias name="CAPACITOR_METAL" item="ingotCopper">
<dependency item="ingotCopper" reverse="false"/>
</alias>
<alias name="CAPACITOR_METAL" item="nuggetGold">
<dependency item="ingotCopper" reverse="true"/>
</alias>
<recipe name="Capacitor 1" required="true">
<crafting>
<grid>
<item /><item name="nuggetGold"/><item name="dustRedstone"/>
<item name="nuggetGold"/><item name="CAPACITOR_METAL"/><item name="nuggetGold"/>
<item name="dustRedstone"/><item name="nuggetGold"/><item />
</grid>
<output name="CAPACITOR1"/>
</crafting>
</recipe>
<recipe name="Reinforced Obsidian" required="true">
<crafting>
<grid>
<item name="DARK_STEEL"/><item name="enderio:block_dark_iron_bars"/><item name="DARK_STEEL"/>
<item name="enderio:block_dark_iron_bars"/><item name="oredict:obsidian"/><item name="enderio:block_dark_iron_bars"/>
<item name="DARK_STEEL"/><item name="enderio:block_dark_iron_bars"/><item name="DARK_STEEL"/>
</grid>
<output name="enderio:block_reinforced_obsidian"/>
</crafting>
</recipe>
<recipe name="Infinity Dust Block 1"><disabled/></recipe>
<recipe name="Infinity Dust Block 1, Uncrafting"><disabled/></recipe>
<recipe name="Infinity Dust Block 1, Sagmilling"><disabled/></recipe>
<recipe name="Infinity Dust Block 2"><disabled/></recipe>
<recipe name="Infinity Dust Block 2, Uncrafting"><disabled/></recipe>
<recipe name="Infinity Dust Block 2, Sagmilling"><disabled/></recipe>
<recipe name="Infinity Dust Block 3"><disabled/></recipe>
<recipe name="Infinity Dust Block 3, Uncrafting"><disabled/></recipe>
<recipe name="Infinity Dust Block 3, Sagmilling"><disabled/></recipe>
<!-- sagmill.xml -->
<recipe name="Simple SAG Mill"><disabled/></recipe>
<recipe name="SAG Mill, Upgrade"><disabled/></recipe>
<recipe name="SAG Mill" required="true">
<crafting>
<grid size="3x3">
<item name="itemFlint" /><item name="itemFlint" /><item name="itemFlint" />
<item name="ingotIron" /><item name="CHASSIS" /><item name="ingotIron" />
<item name="ingotIron" /><item name="minecraft:piston" /><item name="ingotIron" />
</grid>
<output name="enderio:block_sag_mill" />
</crafting>
</recipe>
<recipe name="Item Hiding, Infinity" required="true">
<hiding>
<item name="dustBedrock" hide="true" />
<item name="enderio:block_infinity_fog" hide="true" />
<item name="compressed1xDustBedrock" hide="true" />
<item name="compressed2xDustBedrock" hide="true" />
<item name="compressed3xDustBedrock" hide="true" />
<item name="itemPlatePhotovoltaic" hide="true" />
<item name="itemPowderPhotovoltaic" hide="true" />
<item name="enderio:block_simple_furnace" hide="true" />
<item name="enderio:block_simple_alloy_smelter" hide="true" />
<item name="enderio:block_simple_stirling_generator" hide="true" />
<item name="enderio:block_simple_sag_mill" hide="true" />
<item name="enderio:block_simple_wired_charger" hide="true" />
<item name="enderio:block_simple_crafter" hide="true" />
<item name="itemSimpleMachineChassi" hide="true" />
<item name="dyeMachine" hide="true" />
<item name="dyeSoulMachine" hide="true" />
<item name="itemSoulMachineChassi" hide="true" />
<item name="itemEnhancedMachineChassi" hide="true" />
<item name="itemUnsouledMachineChassi" hide="true" />
<item name="itemEndSteelMachineChassi" hide="true" />
<item name="dyeEnhancedMachine" hide="true" />
<item name="itemEnhancedChassiParts" hide="true" />
<item name="itemSimpleChassiParts" hide="true" />
</hiding>
</recipe>
</enderio:recipes>

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@@ -0,0 +1,72 @@
<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Reservoir" required="true">
<crafting>
<grid size="3x3">
<item name="blockGlass" /><item name="FUSED_QUARTZ" /><item name="blockGlass" />
<item name="blockGlass" /><item name="item:minecraft:cauldron" /><item name="blockGlass" />
<item name="blockGlass" /><item name="FUSED_QUARTZ" /><item name="blockGlass" />
</grid>
<output name="enderio:block_reservoir" amount="4" />
</crafting>
</recipe>
<recipe name="Farming Station" required="true">
<crafting>
<grid size="3x3">
<item name="ELECTRICAL_STEEL" /><item name="minecraft:diamond_hoe" /><item name="ELECTRICAL_STEEL" />
<item name="ingotIron" /><item name="CHASSIS" /><item name="ingotIron" />
<item name="GEAR_STONE" /><item name="GEAR_IRON" /><item name="GEAR_STONE" />
</grid>
<output name="enderio:block_farm_station" />
</crafting>
</recipe>
<recipe name="Transceiver" required="true">
<crafting>
<grid size="3x3">
<item name="oredict:obsidian" /><item name="pearlEnderEye" /><item name="oredict:obsidian" />
<item name="ENERGETIC_ALLOY" /><item name="gemDiamond" /><item name="ENERGETIC_ALLOY" />
<item name="oredict:obsidian" /><item name="CAPACITOR3" /><item name="oredict:obsidian" />
</grid>
<output name="enderio:block_transceiver" />
</crafting>
</recipe>
<recipe name="Soul Binder" required="true">
<crafting>
<grid size="3x3">
<item name="SOULARIUM" /><item name="PULSATING_CRYSTAL" /><item name="SOULARIUM" />
<item name="HEAD_ZOMBIE" /><item name="CHASSIS" /><item name="HEAD_CREEPER" />
<item name="SOULARIUM" /><item name="HEAD_SKELETON" /><item name="SOULARIUM" />
</grid>
<output name="enderio:block_soul_binder" />
</crafting>
</recipe>
<recipe name="Relocator Obelisk" required="true">
<crafting>
<grid size="1x2">
<item name="blockPrismarine" />
<item name="enderio:block_aversion_obelisk" />
</grid>
<output name="enderio:block_relocator_obelisk" />
</crafting>
</recipe>
<recipe name="Light, electric" required="true">
<crafting>
<grid size="3x3">
<item name="blockGlass" /><item name="blockGlass" /><item name="blockGlass" />
<item name="SILICON" /><item name="dustGlowstone" /><item name="SILICON" />
<item name="SILICON" /><item name="CAPACITOR1" /><item name="SILICON" />
</grid>
<output name="LIGHT_ELECTRIC" />
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for optional tweaks. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Alloy: Dark Steel, Variant: Steel, Obsidian Dust" required="false">
<alloying energy="9000" exp="0.4">
<input name="ingotSteel"/>
<input name="dustObsidian" amount="4"/>
<output name="ingotDarkSteel"/>
</alloying>
</recipe>
<recipe name="Alloy: Dark Steel, Variant: Obsidian Dust" required="false">
<alloying energy="9000" exp="0.4">
<input name="ingotIron"/>
<input name="dustCoal"/>
<input name="dustObsidian" amount="4"/>
<output name="ingotDarkSteel"/>
</alloying>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for peaceful recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="Frank'N'Zombie" required="true">
<crafting>
<grid size="3x3">
<item name="ingotGold" /><item name="gemDiamond" /><item name="ingotGold" />
<item name="gemDiamond" /><item name="ZOMBIE_CONTROLLER" /><item name="gemDiamond" />
<item name="ingotGold" /><item name="gemDiamond" /><item name="ingotGold" />
</grid>
<output name="FRANKEN_ZOMBIE" />
</crafting>
</recipe>
<recipe name="Sentient Ender" required="true">
<crafting>
<grid size="3x3">
<item name="gemDiamond" /><item name="gemDiamond" /><item name="gemDiamond" />
<item name="gemDiamond" /><item name="ENDER_RESONATOR" /><item name="gemDiamond" />
<item name="ingotGold" /><item name="blockGold" /><item name="ingotGold" />
</grid>
<output name="SENTIENT_ENDER" />
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This is an example for easy recipes. Copy this file into the enderio/config/recipes/user folder to activate it. -->
<recipe name="RF Gauge" required="true">
<crafting>
<grid size="3x3">
<item name="ingotIron" /><item /><item name="ingotIron" />
<item name="ingotIron" /><item name="CONDUIT_PROBE" /><item name="ingotIron" />
<item name="ingotIron" /><item /><item name="ingotIron" />
</grid>
<output name="enderio:block_gauge" amount="2" />
</crafting>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- Recipes to remove sagmill duplication chance -->
<recipe name="Sagmill: BlazeRod" required="true">
<sagmilling energy="2400" bonus="none">
<input name="minecraft:blaze_rod"/>
<output name="minecraft:blaze_powder" amount="4" />
<output name="dustSulfur" chance="0.5" required="false" />
</sagmilling>
</recipe>
<recipe name="Quartz Dust">
<sagmilling energy="2400" bonus="none">
<input name="gemQuartz"/>
<output name="POWDER_QUARTZ"/>
<output name="POWDER_QUARTZ" chance=".1"/>
</sagmilling>
</recipe>
<recipe name="Sagmill: Charcoal" required="false">
<sagmilling energy="2400" bonus="none">
<input name="minecraft:coal:1"/>
<output name="dustCharcoal" />
</sagmilling>
</recipe>
<recipe name="Sagmill: Charcoal Block" required="false">
<sagmilling energy="2400" bonus="none">
<input name="blockCharcoal"/>
<output name="dustCharcoal" amount="9"/>
</sagmilling>
</recipe>
<recipe name="Sagmill: Coal" required="true">
<sagmilling energy="2400" bonus="none">
<input name="minecraft:coal:0"/>
<output name="dustCoal" />
<output name="dustCoal" chance="0.1" />
<output name="dustSulfur" chance="0.1" required="false" />
</sagmilling>
</recipe>
<recipe name="Sagmill: Coal Block" required="true">
<sagmilling energy="2400" bonus="none">
<input name="blockCoal"/>
<output name="dustCoal" amount="9" />
</sagmilling>
</recipe>
<recipe name="Sagmill: GlowStone" required="true">
<sagmilling energy="2400" bonus="none">
<input name="oredict:glowstone"/>
<output name="dustGlowstone" amount="3" />
<output name="dustGlowstone" chance="0.8" />
</sagmilling>
</recipe>
<recipe name="Sagmill: ClayBlock" required="true">
<sagmilling energy="2400" bonus="none">
<input name="minecraft:clay"/>
<output name="minecraft:clay_ball" amount="2" />
<output name="minecraft:clay_ball" chance="0.1" />
<output name="itemSilicon" amount="2" chance="0.8" />
</sagmilling>
</recipe>
<recipe name="Sagmill: Wool" required="true">
<sagmilling energy="1200" bonus="none">
<input name="minecraft:wool:*"/>
<output name="minecraft:string" amount="3" />
<output name="minecraft:string" chance="0.1" />
</sagmilling>
</recipe>
<recipe name="Sagmill: Blizz Powder" required="false">
<sagmilling energy="2400" bonus="none">
<input name="rodBlizz" />
<output name="dustBlizz" amount="4"/>
<output name="minecraft:snowball" chance="0.5"/>
</sagmilling>
</recipe>
<recipe name="Sagmill: Basalz Powder" required="false">
<sagmilling energy="2400" bonus="none">
<input name="rodBasalz" />
<output name="dustBasalz" amount="4"/>
<output name="POWDER_OBSIDIAN" chance="0.5"/>
</sagmilling>
</recipe>
<recipe name="Sagmill: Blitz Powder" required="false">
<sagmilling energy="2400" bonus="none">
<input name="rodBlitz" />
<output name="dustBlitz" amount="4"/>
<output name="dustSaltpeter" chance="0.5"/>
</sagmilling>
</recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!-- This recipe file disables "Iron Alloy" (a.k.a "construction_alloy").
Copy this file into the enderio/config/recipes/user folder to activate it. -->
<alias name="IRON" item="ingotIron" />
<recipe name="Alloy: Construction Alloy"><disabled/></recipe>
<grindingball name="Construction Alloy Ball" disabled="true" durability="1">
<item name="CONSTRUCTION_ALLOY_BALL"/>
</grindingball>
<recipe name="Construction Alloy Ball Crafting"><disabled/></recipe>
<recipe name="Construction Alloy Casting"><disabled/></recipe>
<recipe name="Construction Alloy Ball Smelting"><disabled/></recipe>
<recipe name="Construction Alloy Ball Reverse Casting"><disabled/></recipe>
</enderio:recipes>

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<?xml version="1.0" encoding="UTF-8"?>
<enderio:recipes xmlns:enderio="http://enderio.com/recipes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enderio.com/recipes recipes.xsd ">
<!--
These is an example file. Copy it to the user folder to enable it.
This file enables all items in the base package that can be used when there's
an alternative method to get Ender IO's alloys. Note that you also need to
provide a way to get the fluids or disable fluid use for the items that need
fluids.
Note: This is not a one-stop solution. You still need to check what works and
what needs to be tweaked recipe-wise!
See hiding_base.xml for more information.
More information on the syntax can be found in the recipes.xsd file. An
XML editor will display that as tooltips when editing this file.
-->
<recipe name="Item Un-Hiding, Base">
<hiding>
<item name="enderio:item_basic_capacitor:*" show="true" />
<item name="blockElectricalSteel" show="true" />
<item name="blockEnergeticAlloy" show="true" />
<item name="blockVibrantAlloy" show="true" />
<item name="blockRedstoneAlloy" show="true" />
<item name="blockConductiveIron" show="true" />
<item name="blockPulsatingIron" show="true" />
<item name="blockDarkSteel" show="true" />
<item name="blockSoularium" show="true" />
<item name="blockEndSteel" show="true" />
<item name="blockConstructionAlloy" show="true" />
<item name="ingotElectricalSteel" show="true" />
<item name="ingotEnergeticAlloy" show="true" />
<item name="ingotVibrantAlloy" show="true" />
<item name="ingotRedstoneAlloy" show="true" />
<item name="ingotConductiveIron" show="true" />
<item name="ingotPulsatingIron" show="true" />
<item name="ingotDarkSteel" show="true" />
<item name="ingotSoularium" show="true" />
<item name="ingotEndSteel" show="true" />
<item name="ingotConstructionAlloy" show="true" />
<item name="nuggetElectricalSteel" show="true" />
<item name="nuggetEnergeticAlloy" show="true" />
<item name="nuggetVibrantAlloy" show="true" />
<item name="nuggetRedstoneAlloy" show="true" />
<item name="nuggetConductiveIron" show="true" />
<item name="nuggetPulsatingIron" show="true" />
<item name="nuggetDarkSteel" show="true" />
<item name="nuggetSoularium" show="true" />
<item name="nuggetEndSteel" show="true" />
<item name="nuggetConstructionAlloy" show="true" />
<item name="enderio:item_material:6" show="true" /><!-- itemGliderWing -->
<item name="enderio:item_material:7" show="true" /><!-- itemGliderWings -->
<item name="enderio:item_material:8" show="true" /><!-- itemNutritiousStick -->
<item name="enderio:item_material:12" show="true" /><!-- gearEnergized -->
<item name="enderio:item_material:13" show="true" /><!-- gearVibrant -->
<item name="enderio:item_material:71" show="true" /><!-- itemInfinityRod -->
<item name="enderio:item_material:73" show="true" /><!-- gearDark -->
<item name="enderio:block_dark_steel_anvil:*" show="true" />
<item name="enderio:block_dark_steel_ladder:0" show="true" />
<item name="enderio:block_dark_iron_bars:0" show="true" />
<item name="enderio:block_dark_steel_trapdoor:0" show="true" />
<item name="enderio:block_dark_steel_door:0" show="true" />
<item name="enderio:block_reinforced_obsidian:0" show="true" />
<item name="enderio:block_end_iron_bars:0" show="true" />
<item name="enderio:item_xp_transfer:0" show="true" />
<item name="enderio:item_cold_fire_igniter:0" show="true" />
<item name="enderio:item_travel_staff:0" show="true" />
<item name="enderio:item_rod_of_return:0" show="true" />
<!-- <item name="enderio:item_magnet:0" show="true" /> This one needs a
crystal to be crafted. You can enable it but you need to supply a
crafting recipe, too. -->
<item name="enderio:block_detector_block:0" show="true" />
<item name="enderio:block_detector_block_silent:0" show="true" />
<item name="enderio:item_dark_steel_helmet:0" show="true" />
<item name="enderio:item_dark_steel_chestplate:0" show="true" />
<item name="enderio:item_dark_steel_leggings:0" show="true" />
<item name="enderio:item_dark_steel_boots:0" show="true" />
<item name="enderio:item_dark_steel_sword:0" show="true" />
<item name="enderio:item_dark_steel_pickaxe:0" show="true" />
<item name="enderio:item_dark_steel_axe:0" show="true" />
<item name="enderio:item_dark_steel_bow:0" show="true" />
<item name="enderio:item_dark_steel_shears:0" show="true" />
<item name="enderio:item_inventory_charger_simple:0" show="true" />
<item name="enderio:item_inventory_charger_basic:0" show="true" />
<item name="enderio:item_inventory_charger:0" show="true" />
<item name="enderio:item_inventory_charger_vibrant:0" show="true" />
<item name="enderio:item_end_steel_sword:0" show="true" />
<item name="enderio:item_end_steel_pickaxe:0" show="true" />
<item name="enderio:item_end_steel_axe:0" show="true" />
<item name="enderio:item_end_steel_bow:0" show="true" />
<item name="enderio:item_end_steel_helmet:0" show="true" />
<item name="enderio:item_end_steel_chestplate:0" show="true" />
<item name="enderio:item_end_steel_leggings:0" show="true" />
<item name="enderio:item_end_steel_boots:0" show="true" />
<item name="enderio:item_staff_of_levity:0" show="true" />
<fluid name="ender_distillation" show="true"/>
<fluid name="vapor_of_levity" show="true"/>
<fluid name="xpjuice" show="true"/>
</hiding>
</recipe>
</enderio:recipes>

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