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187
config/icbmclassic/missile.cfg
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187
config/icbmclassic/missile.cfg
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# Configuration file
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general {
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# Distance, ignoring y, to allow flying in an arc towards target. Over distance will fly strait up for better performance.
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# Min: 0
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# Max: 2147483647
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I:arc_distance_limit=500
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# Fuel (ticks) before a missile fired from a cruise launcher starts to fall out of the air
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# Min: 0
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# Max: 2147483647
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I:cruise_fuel=200
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# Fuel (ticks) before a missile fired from a handheld launcher starts to fall out of the air
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# Min: 0
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# Max: 2147483647
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I:handheld_fuel=200
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# Amount of damage a missile can take from any source before death
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# Min: 1
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# Max: 2147483647
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I:health_tier_1=50
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# Amount of damage a missile can take from any source before death
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# Min: 1
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# Max: 2147483647
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I:health_tier_2=80
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# Amount of damage a missile can take from any source before death
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# Min: 1
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# Max: 2147483647
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I:health_tier_3=100
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# Amount of damage a missile can take from any source before death
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# Min: 1
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# Max: 2147483647
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I:health_tier_4=200
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# Max amount of damage a missile can apply to a target on impact. Set to -1 to have no limit. Set to 0 to disable
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# Min: -1
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# Max: 2147483647
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I:impact_damage_limit=-1
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# scale * velocity = damage. RPG fired missiles often impact with a velocity of 2
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:impact_damage_scale=20.0
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# Height (y level) to spawn missiles when they enter the map
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# Min: 1
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# Max: 2147483647
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I:simulation_enter_height=450
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# Speed (meters per tick) to spawn the missile
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:simulation_enter_speed=1.0
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# Height (y level) to start simulating a missile when it travels above the map
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# Min: 1
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# Max: 2147483647
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I:simulation_exit_height=500
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# Speed (meters per tick) limiter of the missile when fired directly without a target
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# Min: 1.0E-4
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# Max: 10.0
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D:speed_direct_fire=2.0
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sam_missile {
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# Damage (hearts) to apply to the target on intercept
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:attack_damage=100.0
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# Fuel (ticks) before a missile starts to fall out of the air
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# Min: 0
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# Max: 2147483647
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I:fuel=200
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# Speed (meters per tick) limiter of the missile
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# Min: 1.0E-4
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# Max: 10.0
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D:speed=4.0
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# Range (meters) to limit scanning for new targets. Higher values will cause lag if using AABB scanning. Set use_radar_only=true to disable AABB scanning.
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# Min: 1
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# Max: 2147483647
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I:target_range=30
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# Forces seeker to only use radar data for better performance. See wiki for supported radar entities. Default is AABB scanning using world entity data.
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B:use_radar_only=false
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}
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bomblet {
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# Hearts of damage before bomblet is destroyed
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# Min: 1
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# Max: 2147483647
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I:health=5
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# Damage applied on direct impact, scaled by velocity
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# Min: 1.0
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# Max: 1.7976931348623157E308
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D:impact_damage=3.0
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}
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##########################################################################################################
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# cluster
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#--------------------------------------------------------------------------------------------------------#
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# https://github.com/BuiltBrokenModding/ICBM-Classic/wiki/config-cluster
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##########################################################################################################
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cluster {
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# Amount of damage a missile can take from any source before death
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# Min: 1.0E-4
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# Max: 10.0
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D:health=100.0
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##########################################################################################################
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# item_ban_allow
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#--------------------------------------------------------------------------------------------------------#
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# Items allowed for insertion into cluster missile as a projectile payload
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##########################################################################################################
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item_ban_allow {
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# Set to true to ban all blocks contained. False to use as allow list
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B:ban=true
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# Item/ItemStack names 'domain:resource=ignore' set 'ignore' to true to skip the entry during loading; ex: 'minecraft:stone' will be used while 'minecraft:fire=true' will be ignored
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S:list <
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minecraft:fire=true
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>
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}
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##########################################################################################################
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# item_sizes
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#--------------------------------------------------------------------------------------------------------#
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# Items volume size for insertion into cluster missiles
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##########################################################################################################
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item_sizes {
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# Default volume to use for items if no configuration exists
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# Min: 1
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# Max: 2147483647
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I:default_size=1
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# Item/ItemStack sizes 'domain:resource=whole_number', ex: 'minecraft:stone=4'
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S:list <
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minecraft:fire=999
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>
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# Volume of the cluster missile, most items default to size of 1. Keep it small to avoid lag
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# Min: 1
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# Max: 2147483647
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I:max_size=200
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}
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}
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##########################################################################################################
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# cargo_holder
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#--------------------------------------------------------------------------------------------------------#
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# https://github.com/BuiltBrokenModding/ICBM-Classic/wiki/Config-Cargo-Holders
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##########################################################################################################
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cargo_holder {
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##########################################################################################################
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# item_ban_allow
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#--------------------------------------------------------------------------------------------------------#
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# Items allowed for insertion into cluster missile as a projectile payload
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##########################################################################################################
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item_ban_allow {
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# Set to true to ban all blocks contained. False to use as allow list
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B:ban=true
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# Item/ItemStack names 'domain:resource=ignore' set 'ignore' to true to skip the entry during loading; ex: 'minecraft:stone' will be used while 'minecraft:fire=true' will be ignored
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S:list <
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minecraft:fire=true
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>
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}
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}
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}
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