# Configuration file general { # Should a lighting effect be applied to the creeper to super charge it due to EMP effect? B:allow_creeper_charging=true # Should EMP effect drain energy entities that do not support EMP effect directly? B:allow_draining_energy_entity=true # Should EMP effect drain energy items that do not support EMP effect directly? B:allow_draining_energy_items=true # Should EMP effect drain energy tiles that do not support EMP effect directly? B:allow_draining_energy_tiles=true # Should EMP effect run on entities? B:allow_entities=true # Should EMP effect run on entity inventories? (Eg. Player, Cart) B:allow_entity_inventory=true # Should EMP effect run on items dropped on the ground? B:allow_ground_items=true # Should EMP effect run on item inventories? (Eg. Bag, Backpack) B:allow_item_inventory=true # Should EMP effect run on block/tile inventories? (Eg. Chest, Hopper, Machine) B:allow_tile_inventory=true # Should EMP effect run on blocks and tiles? B:allow_tiles=true ########################################################################################################## # missiles #--------------------------------------------------------------------------------------------------------# # EMP Settings for missiles ########################################################################################################## missiles { # Should EMP work on missiles B:enabled=true # Chance that when the missile is killed the fuel will detonate, random <= chance # Min: 0.0 # Max: 1.0 D:engine_fuel_blow_chance=1.0 # Power of the explosion from the fuel # Min: 0.1 # Max: 1.7976931348623157E308 D:engine_fuel_blow_strength=1.0 # Chance the engine will be disabled, random <= chance # Min: 0.0 # Max: 1.0 D:engine_kill_chance=0.800000011920929 # Chance the missile will be destroyed, random <= chance # Min: 0.0 # Max: 1.0 D:missile_kill_chance=0.5 # Chance the missile explosive will be triggered, random <= chance # Min: 0.0 # Max: 1.0 D:missile_trigger_chance=0.10000000149011612 } }