# Configuration file general { # Range of tier 1 launcher B:use_energy=true ########################################################################################################## # spike_blocks #--------------------------------------------------------------------------------------------------------# # Config for spike blocks ########################################################################################################## spike_blocks { # Min: 1.0 # Max: 2.147483647E9 D:fire_spike_damage=1.0 # Min: 1.0 # Max: 2.147483647E9 D:normal_spike_damage=1.0 # Min: 1.0 # Max: 2.147483647E9 D:poison_spike_damage=1.0 } ########################################################################################################## # protective_armor #--------------------------------------------------------------------------------------------------------# # Settings for setting protection support on armor items ########################################################################################################## protective_armor { # Item/ItemStack to percentage protection between 0.0 to 1.0 'domain:resource=floating_point', ex: 'minecraft:iron_helmet=0.02' S:item_ratings < example:mask=0.95 > # Minimal percentage of protection required to start guarding from chemical attacks # Min: 0.0 # Max: 1.0 D:min_chemical_gas_protection=0.5 # Minimal percentage of protection required to start guarding from debilitation attacks # Min: 0.0 # Max: 1.0 D:min_debilitation_gas_protection=0.10000000149011612 # Minimal percentage of protection required to start guarding from radiation attacks # Min: 0.0 # Max: 1.0 D:min_radiation_protection=1.0 # Minimal percentage of protection required to start guarding from viral attacks # Min: 0.0 # Max: 1.0 D:min_viral_gas_protection=0.800000011920929 # Is head slot required to count as protection B:require_helmet=true } }