# Configuration file general { # Distance, ignoring y, to allow flying in an arc towards target. Over distance will fly strait up for better performance. # Min: 0 # Max: 2147483647 I:arc_distance_limit=500 # Fuel (ticks) before a missile fired from a cruise launcher starts to fall out of the air # Min: 0 # Max: 2147483647 I:cruise_fuel=200 # Fuel (ticks) before a missile fired from a handheld launcher starts to fall out of the air # Min: 0 # Max: 2147483647 I:handheld_fuel=200 # Amount of damage a missile can take from any source before death # Min: 1 # Max: 2147483647 I:health_tier_1=50 # Amount of damage a missile can take from any source before death # Min: 1 # Max: 2147483647 I:health_tier_2=80 # Amount of damage a missile can take from any source before death # Min: 1 # Max: 2147483647 I:health_tier_3=100 # Amount of damage a missile can take from any source before death # Min: 1 # Max: 2147483647 I:health_tier_4=200 # Max amount of damage a missile can apply to a target on impact. Set to -1 to have no limit. Set to 0 to disable # Min: -1 # Max: 2147483647 I:impact_damage_limit=-1 # scale * velocity = damage. RPG fired missiles often impact with a velocity of 2 # Min: 0.0 # Max: 1.7976931348623157E308 D:impact_damage_scale=20.0 # Height (y level) to spawn missiles when they enter the map # Min: 1 # Max: 2147483647 I:simulation_enter_height=450 # Speed (meters per tick) to spawn the missile # Min: 0.0 # Max: 1.7976931348623157E308 D:simulation_enter_speed=1.0 # Height (y level) to start simulating a missile when it travels above the map # Min: 1 # Max: 2147483647 I:simulation_exit_height=500 # Speed (meters per tick) limiter of the missile when fired directly without a target # Min: 1.0E-4 # Max: 10.0 D:speed_direct_fire=2.0 sam_missile { # Damage (hearts) to apply to the target on intercept # Min: 0.0 # Max: 1.7976931348623157E308 D:attack_damage=100.0 # Fuel (ticks) before a missile starts to fall out of the air # Min: 0 # Max: 2147483647 I:fuel=200 # Speed (meters per tick) limiter of the missile # Min: 1.0E-4 # Max: 10.0 D:speed=4.0 # Range (meters) to limit scanning for new targets. Higher values will cause lag if using AABB scanning. Set use_radar_only=true to disable AABB scanning. # Min: 1 # Max: 2147483647 I:target_range=30 # Forces seeker to only use radar data for better performance. See wiki for supported radar entities. Default is AABB scanning using world entity data. B:use_radar_only=false } bomblet { # Hearts of damage before bomblet is destroyed # Min: 1 # Max: 2147483647 I:health=5 # Damage applied on direct impact, scaled by velocity # Min: 1.0 # Max: 1.7976931348623157E308 D:impact_damage=3.0 } ########################################################################################################## # cluster #--------------------------------------------------------------------------------------------------------# # https://github.com/BuiltBrokenModding/ICBM-Classic/wiki/config-cluster ########################################################################################################## cluster { # Amount of damage a missile can take from any source before death # Min: 1.0E-4 # Max: 10.0 D:health=100.0 ########################################################################################################## # item_ban_allow #--------------------------------------------------------------------------------------------------------# # Items allowed for insertion into cluster missile as a projectile payload ########################################################################################################## item_ban_allow { # Set to true to ban all blocks contained. False to use as allow list B:ban=true # Item/ItemStack names 'domain:resource=ignore' set 'ignore' to true to skip the entry during loading; ex: 'minecraft:stone' will be used while 'minecraft:fire=true' will be ignored S:list < minecraft:fire=true > } ########################################################################################################## # item_sizes #--------------------------------------------------------------------------------------------------------# # Items volume size for insertion into cluster missiles ########################################################################################################## item_sizes { # Default volume to use for items if no configuration exists # Min: 1 # Max: 2147483647 I:default_size=1 # Item/ItemStack sizes 'domain:resource=whole_number', ex: 'minecraft:stone=4' S:list < minecraft:fire=999 > # Volume of the cluster missile, most items default to size of 1. Keep it small to avoid lag # Min: 1 # Max: 2147483647 I:max_size=200 } } ########################################################################################################## # cargo_holder #--------------------------------------------------------------------------------------------------------# # https://github.com/BuiltBrokenModding/ICBM-Classic/wiki/Config-Cargo-Holders ########################################################################################################## cargo_holder { ########################################################################################################## # item_ban_allow #--------------------------------------------------------------------------------------------------------# # Items allowed for insertion into cluster missile as a projectile payload ########################################################################################################## item_ban_allow { # Set to true to ban all blocks contained. False to use as allow list B:ban=true # Item/ItemStack names 'domain:resource=ignore' set 'ignore' to true to skip the entry during loading; ex: 'minecraft:stone' will be used while 'minecraft:fire=true' will be ignored S:list < minecraft:fire=true > } } }