62 lines
1.8 KiB
INI
62 lines
1.8 KiB
INI
# Configuration file
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bloodmoon {
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general {
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# Whether players are not able to sleep on a bloodmoon
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B:NoSleep=true
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# Whether bloodmoons should respect the doMobSpawning gamerule
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B:RespectGamerule=true
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# Whether all players in the overworld should receive a message when the bloodmoon starts
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B:SendMessage=true
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# Whether monsters spawned by a bloodmoon should die at dawn
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B:Vanish=false
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}
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appearance {
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B:BlackFog=true
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B:RedLight=true
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B:RedMoon=true
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B:RedSky=true
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}
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schedule {
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# The chance of a bloodmoon occuring at the beginning of a night (0=Never;1=Every night;0.05=5% of all nights)
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D:Chance=0.05
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# Whether there should be a bloodmoon whenever there is a full moon
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B:Fullmoon=false
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# Every nth night there will be a bloodmoon (0 disables this, 1 would be every night, 2 every second night)
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I:NthNight=0
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}
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spawning {
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# Monsters which names are on this list won't get spawned by the bloodmoon (Has no effect when a whitelist is active). (Example: "Skeleton,Spider")
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S:SpawnBlacklist <
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>
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# With which number should the default entity limit be multiplicated on a blood moon
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I:SpawnLimitMultiplier=4
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# How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24)
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I:SpawnRange=2
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# How much faster enemys spawn on a bloodmoon (0=Vanilla)
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I:SpawnSpeed=4
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# If this isn't empty only monsters which names are in this list will get spawned by the bloodmoon. (Example: "Skeleton,Spider")
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S:SpawnWhitelist <
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>
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# How close can enemys spawn next to the World Spawn (Vanilla=24)
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I:WorldSpawnDistance=24
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}
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}
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