632 lines
24 KiB
INI
632 lines
24 KiB
INI
# Configuration file
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general {
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##########################################################################################################
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# gameplay
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#--------------------------------------------------------------------------------------------------------#
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# All configuration related to gameplay
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##########################################################################################################
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gameplay {
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# Should a player be allowed to have a colony in every world at the same time? [Default: false]
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B:allowColoniesInDifferentWorlds=false
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# Should players be allowed to change names? -1 for false, 0 for specific groups, 1 for true. [Default: 1]
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I:allowGlobalNameChanges=1
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# Should players be allowed to abandon their colony to create a new one easily? [Default: false]
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B:allowInfiniteColonies=false
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# Should players be able to place an infinite amount of supplychests? [Default: false]
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B:allowInfiniteSupplyChests=false
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# Should colonies in other dimensions be allowed? [Default: false]
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B:allowOtherDimColonies=false
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# Should player made schematics be allowed [Default: false]
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B:allowPlayerSchematics=false
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# Should citizen name tags be rendered? [Default: true]
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B:alwaysRenderNameTag=true
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# Sets the amount of hours until a colony will be deleted after not seeing it's mayor, set to zero to disable. [Default: 0]
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I:autoDeleteColoniesInHours=0
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# Sets weither or not Colony structures are destroyed automatically. [Default: true]
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B:autoDestroyColonyBlocks=true
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# The average amount of nights between raids. [Default: 3]
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I:averageNumberOfNightsBetweenRaids=3
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# The difficulty setting for barbarians. [Default: 5]
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# Min: 0
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# Max: 10
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I:barbarianHordeDifficulty=5
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# Delay modifier to mine a block (Decreasing it, decreases the delay) [Default: 500]
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I:blockMiningDelayModifier=500
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# Delay after each block placement (Increasing it, increases the delay) [Default: 15]
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# Min: 1
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# Max: 500
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I:builderBuildBlockDelay=15
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# Should builder and miner build without resources? (this also turns off what they produce). [Default: false]
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B:builderInfiniteResources=false
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# Should builder place construction tape? [Default: true]
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B:builderPlaceConstructionTape=true
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# Should the player be allowed to use the '/mc citizens respawn' command? [Default: true]
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B:canPlayerRespawnCitizensCommand=true
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# Should the player be allowed to use the '/mc colony addOfficer' command? [Default: true]
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B:canPlayerUseAddOfficerCommand=true
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# Should the player be allowed to use the '/mc backup' command? [Default: false]
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B:canPlayerUseBackupCommand=false
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# Should the player be allowed to use the '/mc citizens info' command? [Default: true]
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B:canPlayerUseCitizenInfoCommand=true
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# Should the player be allowed to use the '/mc colony teleport' command? [Default: false]
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B:canPlayerUseColonyTPCommand=false
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# Should the player be allowed to use the '/mc colony delete' command? [Default: true]
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B:canPlayerUseDeleteColonyCommand=true
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# Should the player be allowed to use the '/mc home' command? [Default: true]
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B:canPlayerUseHomeTPCommand=true
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# Should the player be allowed to use the '/mc citizens kill' command? [Default: true]
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B:canPlayerUseKillCitizensCommand=true
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# Should the player be allowed to use the '/mc citizens list' command? [Default: true]
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B:canPlayerUseListCitizensCommand=true
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# Should the player be allowed to use the '/mc rtp' command? [Default: true]
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B:canPlayerUseRTPCommand=true
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# Should the player be allowed to use the '/mc colony refresh' command? [Default: false]
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B:canPlayerUseRefreshColonyCommand=false
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# Should the player be allowed to use the '/mc colony info' command? [Default: true]
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B:canPlayerUseShowColonyInfoCommand=true
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# Chat frequency of worker requests. [Default: 30]
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I:chatFrequency=30
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# Should Citizens call guards for help when attacked? default:true
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B:citizenCallForHelp=true
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# Average citizen respawn interval (in seconds). [Default: 60]
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# Min: 10
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# Max: 600
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I:citizenRespawnInterval=60
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# List of items the Students in the library can use.
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# Format: itemname;SkillIncreasePCT[100-1000];BreakPCT[0-100]
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# Example: minecraft:paper;400;100
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# Which adds minecraft Paper with a 400%(4x) increased chance to skillup and a 100% chance to be used up during the try to skillup
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S:configListStudyItems <
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minecraft:paper;400;100
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>
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# What the crusher can produce at the cost of 2:1
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S:crusherProduction <
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minecraft:cobblestone!minecraft:gravel
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minecraft:gravel!minecraft:sand
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minecraft:sand!minecraft:clay
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>
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# Days until the pirate ships despawn again. [Default: 3]
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I:daysUntilPirateshipsDespawn=3
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# Quantity of dirt per Compost filling. [Default: 1]
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I:dirtFromCompost=1
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# Disable citizen voices. [Default: false]
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B:disableCitizenVoices=false
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# Whether or not to barbarians can break, scale, bridge obstacles. [Default: true]
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B:doBarbariansBreakThroughWalls=true
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# Whether or not to spawn barbarians. [Default: true]
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B:doBarbariansSpawn=true
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# Should the colony protection be enabled? [Default: true]
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B:enableColonyProtection=true
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# Should the colony have a fixed radius or should it be dynamic. [Default: false]
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B:enableDynamicColonySizes=false
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# Should in development features be enabled (might be buggy). [Default: false]
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B:enableInDevelopmentFeatures=false
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# Experience multiplier of the enchanter (how much more experience does he get from a citizen than he drains) [Default: 2.0]
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D:enchanterExperienceMultiplier=2.0
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# The possible enchantments the enchanter worker can generate
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S:enchantments <
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1,minecraft:aqua_affinity,1,50
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1,minecraft:bane_of_arthropods,1,50
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1,minecraft:blast_protection,1,50
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1,minecraft:depth_strider,1,50
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1,minecraft:feather_falling,1,50
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1,minecraft:fire_aspect,1,50
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1,minecraft:fire_protection,1,50
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1,minecraft:flame,1,50
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1,minecraft:frost_walker,1,50
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1,minecraft:knockback,1,50
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1,minecraft:looting,1,50
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1,minecraft:power,1,50
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1,minecraft:projectile_protection,1,50
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1,minecraft:protection,1,50
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1,minecraft:punch,1,50
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1,minecraft:respiration,1,50
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1,minecraft:sharpness,1,50
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1,minecraft:smite,1,50
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1,minecraft:sweeping_edge,1,50
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1,minecraft:unbreaking,1,50
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2,minecraft:aqua_affinity,2,25
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2,minecraft:bane_of_arthropods,2,25
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2,minecraft:blast_protection,2,25
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2,minecraft:depth_strider,2,25
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2,minecraft:feather_falling,2,25
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2,minecraft:fire_aspect,2,25
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2,minecraft:fire_protection,2,25
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2,minecraft:flame,2,25
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2,minecraft:frost_walker,2,25
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2,minecraft:knockback,2,25
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2,minecraft:looting,2,25
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2,minecraft:power,2,25
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2,minecraft:projectile_protection,2,25
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2,minecraft:protection,2,25
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2,minecraft:punch,2,25
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2,minecraft:respiration,2,25
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2,minecraft:sharpness,2,25
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2,minecraft:smite,2,25
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2,minecraft:sweeping_edge,2,25
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2,minecraft:unbreaking,2,25
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3,minecraft:aqua_affinity,3,15
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3,minecraft:bane_of_arthropods,3,15
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3,minecraft:blast_protection,3,15
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3,minecraft:depth_strider,3,15
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3,minecraft:feather_falling,3,15
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3,minecraft:fire_aspect,3,15
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3,minecraft:fire_protection,3,15
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3,minecraft:flame,3,15
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3,minecraft:frost_walker,3,15
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3,minecraft:knockback,3,15
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3,minecraft:looting,3,15
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3,minecraft:power,3,15
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3,minecraft:projectile_protection,3,15
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3,minecraft:protection,3,15
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3,minecraft:punch,3,15
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3,minecraft:respiration,3,15
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3,minecraft:sharpness,3,15
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3,minecraft:smite,3,15
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3,minecraft:sweeping_edge,3,15
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3,minecraft:unbreaking,3,15
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4,minecraft:aqua_affinity,4,5
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4,minecraft:bane_of_arthropods,4,5
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4,minecraft:blast_protection,4,5
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4,minecraft:depth_strider,4,5
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4,minecraft:feather_falling,4,5
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4,minecraft:fire_aspect,4,5
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4,minecraft:fire_protection,4,5
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4,minecraft:flame,4,5
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4,minecraft:frost_walker,4,5
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4,minecraft:infinity,1,5
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4,minecraft:knockback,4,5
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4,minecraft:looting,4,5
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4,minecraft:power,4,5
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4,minecraft:projectile_protection,4,5
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4,minecraft:protection,4,5
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4,minecraft:punch,4,5
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4,minecraft:respiration,4,5
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4,minecraft:sharpness,4,5
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4,minecraft:smite,4,5
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4,minecraft:sweeping_edge,4,5
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4,minecraft:unbreaking,4,5
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5,minecraft:aqua_affinity,5,1
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5,minecraft:bane_of_arthropods,5,1
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5,minecraft:blast_protection,5,1
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5,minecraft:depth_strider,5,1
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5,minecraft:feather_falling,5,1
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5,minecraft:fire_aspect,5,1
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5,minecraft:fire_protection,5,1
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5,minecraft:flame,5,1
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5,minecraft:frost_walker,5,1
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5,minecraft:infinity,1,1
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5,minecraft:knockback,5,1
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5,minecraft:looting,5,1
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5,minecraft:mending,1,1
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5,minecraft:power,5,1
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5,minecraft:projectile_protection,5,1
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5,minecraft:protection,5,1
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5,minecraft:punch,5,1
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5,minecraft:respiration,5,1
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5,minecraft:sharpness,5,1
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5,minecraft:smite,5,1
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5,minecraft:sweeping_edge,5,1
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5,minecraft:unbreaking,5,1
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>
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# Ores for the miner to mine that aren't autodetected
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S:extraOres <
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minestuck:ore_cruxite
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minestuck:ore_uranium
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>
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# Chance to get a sponge drop for the fisherman starting at level 4. [Default: 0.1]
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D:fisherSpongeChance=0.1
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# Automatically fix orphaned chunks which were caused by chunk loading and saving issues. [Default: false]
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B:fixOrphanedChunks=false
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# Food consumption modifier (Min: 1.0). [Default: 1.0]
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D:foodModifier=1.0
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# Blocks players should be able to interact with in any colony (Ex vending machines)
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S:freeToInteractBlocks <
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block:dirt
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0 0 0
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>
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# Child growth modifier, default on avg they take about 60min to grow (at 1.0x modifier). Setting to 5 = 5x as fast. [Default: 1]
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D:growthModifier=1.0
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# Health multiplier for all Guards. [Default: 1.0]
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D:guardHealthMult=1.0
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# ResourceLocations for extra entities for the GuardHut's list.
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# once done you'll need to recalculate the list.EntityMob's already calculated in list.
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S:guardResourceLocations <
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minecraft:slime
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tconstruct:blueslime
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>
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# Should special holiday content be displayed? [Default: true]
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B:holidayFeatures=true
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# Amount of initial citizens. [Default: 4]
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I:initialCitizenAmount=4
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# Damage multiplier for Knight Guards. [Default: 1.0]
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D:knightDamageMult=1.0
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# Should there be at max 1 warehouse per colony?. [Default: true]
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B:limitToOneWareHousePerColony=true
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# The items and item-tags that the composter can use to produce compost.
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S:listOfCompostableItems <
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minecraft:rotten_flesh
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minecraft:tallgrass
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minecraft:yellow_flower
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minecraft:red_flower
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minecraft:brown_mushroom
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minecraft:red_mushroom
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minecraft:double_plant
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minecraft:feather
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food
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seed
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treeSapling
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>
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# The items and item-tags that the florist can plant.
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S:listOfPlantables <
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minecraft:tallgrass
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minecraft:yellow_flower
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minecraft:red_flower
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minecraft:double_plant
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minecraft:cactus
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minecraft:reeds
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>
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# Chance to get a lucky block in percent. [Default: 1]
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I:luckyBlockChance=1
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# The blocks where the miner has a chance to get a random ore.
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S:luckyBlocks <
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minecraft:stone
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minecraft:cobblestone
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>
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# The random ores the miner can get separated by ! for rarity
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S:luckyOres <
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minecraft:coal_ore!64
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minecraft:iron_ore!32
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minecraft:gold_ore!16
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minecraft:redstone_ore!8
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minecraft:lapis_ore!4
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minecraft:diamond_ore!2
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minecraft:emerald_ore!1
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>
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# The max size of a barbarian horde. [Default: 60]
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# Min: 6
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# Max: 40
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I:maxBarbarianSize=60
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# Amount of blocks the builder checks (to decrease lag by builder). [Default: 1000]
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I:maxBlocksCheckedByBuilder=1000
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# Max citizens in one colony. [Default: 50]
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I:maxCitizenPerColony=50
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# Max distance from world spawn. [Default: 8000]
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I:maxDistanceFromWorldSpawn=8000
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# Max Y level for Barbarians to spawn. [Default: 200]
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I:maxYForBarbarians=200
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# Min distance from world spawn. [Default: 512]
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I:minDistanceFromWorldSpawn=512
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# The minimum level a townhall has to have to allow teleportation to other colonies. [Default: 3]
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I:minThLevelToTeleport=3
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# The minimum distances between town halls for dynamic colony sizes (used as default initial claim too). [Default: 3]
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I:minTownHallPadding=3
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# The minimum number of nights between raids. [Default: 1]
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I:minimumNumberOfNightsBetweenRaids=1
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# Should Mobs attack citizens? [Default: false
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B:mobAttackCitizens=true
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# Amount of attempts to find a save rtp. [Default: 4]
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I:numberOfAttemptsForSafeTP=4
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# Should colony officers also receive advancements?
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B:officersReceiveAdvancements=false
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# Which level counts as op level on the server. [Default: 3]
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I:opLevelForServer=3
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# Should Operators be silent when entering or leaving a colony. [Default: false]
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B:operatorVisitsColoniesSilently=false
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# Should player get one guidebook on first join to a new world? [Default: true]
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B:playerGetsGuidebookOnFirstJoin=true
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# Should players be allowed to build their colonies over existing villages? [Default: false]
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B:protectVillages=false
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# Turn on Minecolonies pvp mode, attention (colonies can be destroyed and can be griefed under certain conditions). [Default: false]
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B:pvp_mode=false
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# Damage multiplier for Ranger Guards. [Default: 1.0]
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D:rangerDamageMult=1.0
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# Should Guard Rangers benefit from Power/Smite/Bane of Arthropods enchants? [Default: true]
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B:rangerEnchants=true
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# If the builder should be slower underground or as fast as anywhere else. [Default: true]
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B:restrictBuilderUnderground=true
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# Should the min/max distance from spawn also affect colony placement? [Default: false]
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B:restrictColonyPlacement=false
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# Seconds between permission messages. [Default: 30]
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I:secondsBetweenPermissionMessages=30
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# Should Players be sent entering/leaving colony notifications? [Default: true]
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B:sendEnteringLeavingMessages=true
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# The blocks which can be sifted for items
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S:siftableBlocks <
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minecraft:dirt
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minecraft:sand
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minecraft:gravel
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minecraft:soul_sand
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>
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# The possible drops from sifting - keyBlock, keyMesh, item, probability
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S:sifterDrops <
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0,0,minecraft:wheat_seeds,25
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0,0,minecraft:sapling:0,1
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0,0,minecraft:sapling:1,1
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0,0,minecraft:sapling:2,1
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0,0,minecraft:sapling:3,1
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0,1,minecraft:wheat_seeds,50
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0,1,minecraft:sapling:0,5
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0,1,minecraft:sapling:1,5
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0,1,minecraft:sapling:2,5
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0,1,minecraft:sapling:3,5
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0,1,minecraft:carrot:0,1
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0,1,minecraft:potato:0,1
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0,2,minecraft:wheat_seeds,50
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0,2,minecraft:sapling:0,10
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0,2,minecraft:sapling:1,10
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0,2,minecraft:sapling:2,10
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0,2,minecraft:sapling:3,10
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0,2,minecraft:pumpkin_seeds:0,1
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0,2,minecraft:melon_seeds:0,1
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0,2,minecraft:beetroot_seeds:0,1
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0,2,minecraft:carrot:0,1
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0,2,minecraft:potato:0,1
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0,2,minecraft:sapling:4,1
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0,2,minecraft:sapling:5,1
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0,3,minecraft:wheat_seeds,25
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0,3,minecraft:sapling:0,10
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0,3,minecraft:sapling:1,10
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0,3,minecraft:sapling:2,10
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0,3,minecraft:sapling:3,10
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0,3,minecraft:pumpkin_seeds:0,5
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0,3,minecraft:melon_seeds:0,5
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0,3,minecraft:beetroot_seeds:0,5
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0,3,minecraft:carrot:0,5
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0,3,minecraft:potato:0,5
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0,3,minecraft:sapling:4,5
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0,3,minecraft:sapling:5,5
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1,0,minecraft:cactus,2.5
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1,0,minecraft:reeds,2.5
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1,1,minecraft:cactus,5
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1,1,minecraft:reeds,5
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1,1,minecraft:gold_nugget,5
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1,2,minecraft:cactus,10
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1,2,minecraft:reeds,10
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1,2,minecraft:dye:3,10
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1,2,minecraft:gold_nugget,10
|
|
1,3,minecraft:cactus,15
|
|
1,3,minecraft:reeds,15
|
|
1,3,minecraft:dye:3,15
|
|
1,3,minecraft:gold_nugget,15
|
|
2,0,minecraft:iron_nugget,5
|
|
2,0,minecraft:flint,5
|
|
2,0,minecraft:coal,5
|
|
2,1,minecraft:redstone,10
|
|
2,1,minecraft:iron_nugget,10
|
|
2,1,minecraft:flint,10
|
|
2,1,minecraft:coal,10
|
|
2,2,minecraft:redstone,15
|
|
2,2,minecraft:iron_nugget,15
|
|
2,2,minecraft:coal,15
|
|
2,2,minecraft:dye:4,5
|
|
2,2,minecraft:iron_ingot,1
|
|
2,2,minecraft:gold_ingot,1
|
|
2,2,minecraft:emerald,1
|
|
2,2,minecraft:diamond,1
|
|
2,3,minecraft:redstone,20
|
|
2,3,minecraft:coal,20
|
|
2,3,minecraft:dye:4,10
|
|
2,3,minecraft:iron_ingot,2.5
|
|
2,3,minecraft:gold_ingot,2.5
|
|
2,3,minecraft:emerald,2.5
|
|
2,3,minecraft:diamond,2.5
|
|
3,0,minecraft:nether_wart,5
|
|
3,0,minecraft:quartz,5
|
|
3,1,minecraft:nether_wart,10
|
|
3,1,minecraft:quartz,10
|
|
3,1,minecraft:glowstone_dust,5
|
|
3,2,minecraft:nether_wart,10
|
|
3,2,minecraft:quartz,10
|
|
3,2,minecraft:glowstone_dust,10
|
|
3,2,minecraft:blaze_powder,1
|
|
3,2,minecraft:magma_cream,1
|
|
3,3,minecraft:nether_wart,15
|
|
3,3,minecraft:quartz,15
|
|
3,3,minecraft:glowstone_dust,15
|
|
3,3,minecraft:blaze_powder,5
|
|
3,3,minecraft:magma_cream,5
|
|
3,3,minecraft:skull:3,5
|
|
>
|
|
|
|
# The different meshes which can be bought in the building with durability
|
|
S:sifterMeshes <
|
|
minecraft:string,0
|
|
minecraft:flint,0.1
|
|
minecraft:iron_ingot,0.1
|
|
minecraft:diamond,0.1
|
|
>
|
|
|
|
# The spawn size of a barbarian horde. [Default: 5]
|
|
# Min: 1
|
|
# Max: 10
|
|
I:spawnBarbarianSize=5
|
|
|
|
# Players who have special permission (Patreons for example)
|
|
S:specialPermGroup <
|
|
_Raycoms_
|
|
>
|
|
|
|
# Suggest build tool usage when trying to place a building without build tool. [Default: true]
|
|
B:suggestBuildToolPlacement=true
|
|
|
|
# Should supply chests be craftable on this server? [Default: true]
|
|
B:supplyChests=true
|
|
|
|
# Time until a next teleport can be executed (in seconds). [Default: 120]
|
|
I:teleportBuffer=120
|
|
|
|
# Padding between colonies - deprecated, don't use. [Default: 20]
|
|
I:townHallPadding=20
|
|
|
|
# Padding between colonies in chunks. [Default: 1]
|
|
I:townHallPaddingChunk=1
|
|
|
|
# Independent from the colony protection, should explosions be turned off? [Default: true]
|
|
B:turnOffExplosionsInColonies=true
|
|
|
|
# AI Update rate, increase to improve performance. [Default: 1]
|
|
# Min: 1
|
|
# Max: 10000
|
|
I:updateRate=1
|
|
|
|
# Should workers work during the rain? [Default: false]
|
|
B:workersAlwaysWorkInRain=false
|
|
|
|
# Max distance a colony can claim a chunk from the center, 0 if disable maximum. [Default: 0]
|
|
I:workingRangeTownHall=0
|
|
|
|
# Colony size (radius in chunks around central colony chunk). Only for the static mode. [Default: 8]
|
|
I:workingRangeTownHallChunks=8
|
|
}
|
|
|
|
##########################################################################################################
|
|
# compatibility
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# All configuration related to mod compatibility
|
|
##########################################################################################################
|
|
|
|
compatibility {
|
|
# Harvest trunk-size for dynamic trees:1-8. [Default: 5]
|
|
I:dynamicTreeHarvestSize=5
|
|
}
|
|
|
|
##########################################################################################################
|
|
# pathfinding
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# All configurations related to pathfinding
|
|
##########################################################################################################
|
|
|
|
pathfinding {
|
|
# Draw pathfinding paths (might be laggy). [Default: false]
|
|
B:pathfindingDebugDraw=false
|
|
|
|
# Verbosity of pathfinding. [Default: 0]
|
|
I:pathfindingDebugVerbosity=0
|
|
|
|
# Max amount of Nodes(positions) to map during pathfinding. Lowering increases performance, but might lead to pathing glitches. [Default: 5000]
|
|
I:pathfindingMaxNodes=5000
|
|
|
|
# Amount of additional threads to be used for pathfinding. [Default: 2]
|
|
I:pathfindingMaxThreadCount=2
|
|
}
|
|
|
|
##########################################################################################################
|
|
# requestsystem
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# All configurations related to the request system
|
|
##########################################################################################################
|
|
|
|
requestsystem {
|
|
# Should the player be allowed to use the '/mc colony rs reset' command? [Default: false]
|
|
B:canPlayerUseResetCommand=false
|
|
|
|
# Should the request system creatively resolve (if possible) when the player is required to resolve a request. [Default: false]
|
|
B:creativeResolve=false
|
|
|
|
# The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200]
|
|
I:delayBetweenRetries=1200
|
|
|
|
# Should the request system print out debug information? Useful in case of malfunctioning of set system. [Default: false]
|
|
B:enableDebugLogging=false
|
|
|
|
# The maximal amount of buildings the Delivery Man should try to gather before attempting a drop off at the warehouse. [Default: 6]
|
|
I:maximalBuildingsToGather=6
|
|
|
|
# The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3]
|
|
I:maximalRetries=3
|
|
|
|
# The minimal amount of buildings the Delivery Man should try to gather before attempting a drop off at the warehouse. [Default: 3]
|
|
I:minimalBuildingsToGather=3
|
|
}
|
|
|
|
}
|
|
|
|
|