175 lines
9.1 KiB
INI
175 lines
9.1 KiB
INI
# Configuration file
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options {
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# Whether players who are not the owner of a block can still destroy it.
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# This applies regardless of what "Vanilla Tool Block Breaking" is set to.
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B:"Allow Breaking Non-owned Blocks"=false
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# Set this to false to disallow players to activate night vision without having the potion effect when looking through cameras.
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B:"Allow Camera Night Vision"=true
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B:"Allow claiming unowned blocks?"=false
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# Whether SecurityCraft's blocks always drop themselves no matter which tool is used. If this is set to false, the correct tool must be used for the block to drop (e.g. pickaxe for reinforced stone, or anything for reinforced dirt).
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# This only applies when "Vanilla Tool Block Breaking" is set to true.
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B:"Always Drop"=true
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B:"Are mines breakable?"=true
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B:"Craftable Limited Use keycard?"=true
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B:"Craftable level 1 keycard?"=true
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B:"Craftable level 2 keycard?"=true
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B:"Craftable level 3 keycard?"=true
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B:"Craftable level 4 keycard?"=true
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B:"Craftable level 5 keycard?"=true
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B:"Craftable mines?"=true
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B:"Darker reinforced block textures?"=true
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# If this debug feature is enabled, SecurityCraft will attempt to find and report mods that prevent the feature of viewing security cameras from working when they immediately reset the player's camera entity.
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B:"Debug Camera Reset Tracing"=false
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# Setting this to false disables the ability of the Universal Block Reinforcer to (un-)reinforce blocks that are placed in the world.
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B:"Disable In-world Un-/reinforcing"=true
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B:"Display a 'tip' message at spawn?"=false
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B:"Display owner face on retinal scanner?"=true
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B:"Do mines' explosions break blocks?"=true
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B:"Enable team ownership?"=false
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# The maximum amount of frames per second the Frame camera feed renders at. Higher values will lead to worse performance.
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# Min: 10
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# Max: 260
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I:"Frame Feed FPS Limit"=30
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# Set the limit of chunks per dimension that may be forceloaded around frame feeds. A value of 0 will prevent any frame feed from forceloading chunks. A value of -1 will allow an unlimited number of chunks to be forceloaded by frame feeds.
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# Min: -1
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# Max: 2147483647
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I:"Frame Feed Forceloading Limit"=-1
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# Set the radius in which chunks viewed in a frame camera feed should be requested from the server and rendered. If this config has a higher value than the vanilla "Render Distance" option or the "view-distance" server property, the smaller value is used instead.
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# Min: 2
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# Max: 32
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I:"Frame Feed Render Distance"=16
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# Set the resolution of the Frame camera feed. This is always a square resolution. Smaller values will be less detailed, higher values may lead to diminishing returns.
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# Min: 1
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# Max: 16384
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I:"Frame Feed Resolution"=512
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# Set the radius in which chunks viewed in a frame camera should be loaded and sent to players. If this config has a higher value than the "view-distance" server property or the vanilla "Render Distance" option of the player requesting the chunks, the smaller value is used instead.
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# Min: 2
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# Max: 32
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I:"Frame Feed View Distance"=16
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# Set this to false to disable the feature that camera feeds can be viewed in frames. While this feature is generally stable, it may also impact server performance due to loading chunks within all active frame cameras' views.
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B:"Frame Feed Viewing Enabled"=true
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# Defines the damage that a block requiring a passcode deals to the player, if the player enters an incorrect code. This only works if a harming module is installed.
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# Default is two hearts of damage.
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# Min: 1
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# Max: 2147483647
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I:"Incorrect Passcode Damage"=4
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I:"Inventory Scanner range:"=2
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B:"Is admin tool allowed?"=true
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# Defines the damage inflicted to an entity if it passes through a laser with installed harming module. This is given in health points, meaning 2 health points = 1 heart
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:"Laser damage"=10.0
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I:"Laser range:"=5
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# Min: 1
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# Max: 2147483647
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I:"Maximum Alarm range:"=100
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B:"Mine(s) spawn fire when detonated?"=true
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B:"Mines explode when broken in Creative?"=true
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B:"Mines use a smaller explosion?"=false
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# How much slower it should be to break a block that is not owned by the player breaking it.
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# The value is calculated as the normal block breaking speed divided by the non-owned block breaking slowdown. Example: A value of 2.0 means it takes twice as long to break the block.
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# This only applies when "Allow Breaking Non-owned Blocks" and "Vanilla Tool Block Breaking" are set to true.
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:"Non-owned Breaking Slowdown"=1.0
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# Defines the amount of time in milliseconds that needs to pass between two separate attempts from a player to enter a passcode.
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# Min: 0
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# Max: 2000
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I:"Passcode Check Cooldown"=250
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# The warning that is sent into the server log whenever a player tries to enter a passcode while on passcode cooldown. "%1$s" will be replaced with the player's name, "%2$s" with the passcode-protected object's name and "%3$s" with the object's position and dimension.
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S:"Passcode Spam Log Warning"=Player "%1$s" tried to enter a passcode into "%2$s" at position [%3$s] too quickly!
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# Set this to false to disable the log warning that is sent whenever a player tries to enter a passcode while on passcode cooldown.
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B:"Passcode Spam Log Warning Enabled"=true
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:"Powered taser damage"=2.0
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# Add effects to this list that you want the powered taser to inflict onto the mobs it hits. One entry corresponds to one effect, and is formatted like this:
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# effect_namespace:effect_path|duration|amplifier
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# Example: The entry "minecraft:slowness|20|1" defines slowness 1 for 1 second (20 ticks = 1 second).
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S:"Powered taser effects" <
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minecraft:weakness|400|5
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minecraft:nausea|400|5
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minecraft:slowness|400|5
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>
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B:"Prevent reinforced floor glitching?"=false
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# Set the amount of damage the player receives when they are suffocating in a reinforced block. The default is two and a half hearts. If the value is set to -1, vanilla suffocation damage will be used.
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# Min: -1
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# Max: 2147483647
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I:"Reinforced Suffocation Damage"=5
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# Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best.
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# Format: 0xRRGGBB
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# Min: 0
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# Max: 16777215
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I:"Reinforced block tint color"=10066329
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# Add entities to this list that the Sentry currently does not attack, but that you want the Sentry to attack. The denylist takes priority over the allowlist.
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S:"Sentry Attackable Entities Allowlist" <
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>
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# Add entities to this list that the Sentry currently attacks, but that you want the Sentry to NOT attack. The denylist takes priority over the allowlist.
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S:"Sentry Attackable Entities Denylist" <
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>
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# Set the amount of damage the default Sentry bullet inflicts onto the mobs it hits. This will not affect other projectiles the Sentry can use, like arrows.
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# Default is one heart.
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# Min: 0
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# Max: 2147483647
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I:"Sentry Bullet Damage"=2
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B:"Should check for updates on Github?"=true
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:"Taser damage"=1.0
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# Add effects to this list that you want the taser to inflict onto the mobs it hits. One entry corresponds to one effect, and is formatted like this:
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# effect_namespace:effect_path|duration|amplifier
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# Example: The entry "minecraft:slowness|20|1" defines slowness 1 for 1 second (20 ticks = 1 second).
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S:"Taser effects" <
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minecraft:weakness|200|2
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minecraft:nausea|200|2
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minecraft:slowness|200|2
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>
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# This list defines in which order SecurityCraft checks teams of players to determine if they're on the same team, if "enable_team_ownership" is set to true. First in the list means it's checked first.
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# SecurityCraft will continue checking for teams down the list until it finds a case where the players are on the same team, or the list is over. E.g. Given the default config, if FTB Teams is installed but the players do not share a team, the mod checks if the same players are on the same vanilla team.
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# Removing an entry makes the mod ignore that kind of team. Valid values are "FTB_TEAMS" and "VANILLA".
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S:"Team Ownership Precedence" <
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FTB_TEAMS
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VANILLA
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>
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B:"Trick scanners with player heads?"=false
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# Whether SecurityCraft's blocks should be broken using vanilla tools (axe, shovel, hoe, ...), instead of the Universal Block Remover. If set to true, this will disable the Universal Block Remover.
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B:"Vanilla Tool Block Breaking"=true
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# The chance for the codebreaker to successfully hack a block. 0.33 is 33%. Set to a negative value to disable the codebreaker.
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# Using the codebreaker when this is set to 0.0 will still damage the item, while negative values do not damage it.
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# Min: -1.0
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# Max: 1.0
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D:codebreaker_chance=0.33
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}
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