73 lines
2.3 KiB
INI
73 lines
2.3 KiB
INI
# Configuration file
|
|
|
|
general {
|
|
# Should a lighting effect be applied to the creeper to super charge it due to EMP effect?
|
|
B:allow_creeper_charging=true
|
|
|
|
# Should EMP effect drain energy entities that do not support EMP effect directly?
|
|
B:allow_draining_energy_entity=true
|
|
|
|
# Should EMP effect drain energy items that do not support EMP effect directly?
|
|
B:allow_draining_energy_items=true
|
|
|
|
# Should EMP effect drain energy tiles that do not support EMP effect directly?
|
|
B:allow_draining_energy_tiles=true
|
|
|
|
# Should EMP effect run on entities?
|
|
B:allow_entities=true
|
|
|
|
# Should EMP effect run on entity inventories? (Eg. Player, Cart)
|
|
B:allow_entity_inventory=true
|
|
|
|
# Should EMP effect run on items dropped on the ground?
|
|
B:allow_ground_items=true
|
|
|
|
# Should EMP effect run on item inventories? (Eg. Bag, Backpack)
|
|
B:allow_item_inventory=true
|
|
|
|
# Should EMP effect run on block/tile inventories? (Eg. Chest, Hopper, Machine)
|
|
B:allow_tile_inventory=true
|
|
|
|
# Should EMP effect run on blocks and tiles?
|
|
B:allow_tiles=true
|
|
|
|
##########################################################################################################
|
|
# missiles
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# EMP Settings for missiles
|
|
##########################################################################################################
|
|
|
|
missiles {
|
|
# Should EMP work on missiles
|
|
B:enabled=true
|
|
|
|
# Chance that when the missile is killed the fuel will detonate, random <= chance
|
|
# Min: 0.0
|
|
# Max: 1.0
|
|
D:engine_fuel_blow_chance=1.0
|
|
|
|
# Power of the explosion from the fuel
|
|
# Min: 0.1
|
|
# Max: 1.7976931348623157E308
|
|
D:engine_fuel_blow_strength=1.0
|
|
|
|
# Chance the engine will be disabled, random <= chance
|
|
# Min: 0.0
|
|
# Max: 1.0
|
|
D:engine_kill_chance=0.800000011920929
|
|
|
|
# Chance the missile will be destroyed, random <= chance
|
|
# Min: 0.0
|
|
# Max: 1.0
|
|
D:missile_kill_chance=0.5
|
|
|
|
# Chance the missile explosive will be triggered, random <= chance
|
|
# Min: 0.0
|
|
# Max: 1.0
|
|
D:missile_trigger_chance=0.10000000149011612
|
|
}
|
|
|
|
}
|
|
|
|
|