From 20f08e7668d0016f7ed8913f928ba3e77c2e7203 Mon Sep 17 00:00:00 2001 From: Daniel <59575049+lumijiez@users.noreply.github.com> Date: Mon, 27 Nov 2023 01:05:21 +0200 Subject: [PATCH] Delete Bird.pde --- Bird.pde | 94 -------------------------------------------------------- 1 file changed, 94 deletions(-) delete mode 100644 Bird.pde diff --git a/Bird.pde b/Bird.pde deleted file mode 100644 index d0e2a39..0000000 --- a/Bird.pde +++ /dev/null @@ -1,94 +0,0 @@ -class Bird { - float x; - float y; - float z; - float radius; - float angle; - float angleSpeed = 0.01 + random(0.0005 - 0.00001); - int directionX = (random(0, 1) < 0.5) ? 1 : -1; - int directionY = (random(0, 1) < 0.5) ? 1 : -1; - float wingAngle1 = PI; - float wingAngle2 = PI; - int wingDirection1 = 1; - int wingDirection2 = 1; - float wingFlapSpeed = 0.05; - float wingFlapRange = QUARTER_PI; - float perlinOffset; - - Bird(float x, float y, float z) { - this.x = x; - this.y = y; - this.z = z; - this.radius = 500; - this.angle = 0; - this.perlinOffset = random(1000); - } - - void drawBird() { - pushMatrix(); - - float angleX = HALF_PI; - float angleY = 0; - - rotateX(angleX); - rotateY(angleY); - - float birdZ = map(noise(perlinOffset, millis() * 0.0002), 0, 1, 800, 1000); - - translate(x, y, birdZ); - float birdX = cos(angle) * radius * directionX; - float birdY = sin(angle) * radius * directionY; - - translate(birdX, birdY, 0); - - fill(100, 100, 100); - box(10, 10, 10); - - translate(-6, 3, 5); - box(6, 6, 6); - - translate(6, -3, -5); - translate(0, -5, 5); - - float wingFlap1 = sin(wingAngle1) * wingFlapRange; - rotateX(wingFlap1); - - if (wingAngle1 >= PI + wingFlapRange || wingAngle1 <= PI - wingFlapRange) { - wingDirection1 *= -1; - } - - wingAngle1 += wingDirection1 * wingFlapSpeed; - - fill(128, 128, 128); - drawWing(10, 30, 5); - - rotateX(-wingFlap1); - translate(5, 5); - rotateZ(HALF_PI); - - float wingFlap2 = sin(wingAngle2) * wingFlapRange; - rotateX(wingFlap2); - - if (wingAngle2 >= PI + wingFlapRange || wingAngle2 <= PI - wingFlapRange) { - wingDirection2 *= -1; - } - - wingAngle2 += wingDirection2 * wingFlapSpeed; - - fill(128, 128, 128); - drawWing(10, 30, 5); - - angle += angleSpeed; - - popMatrix(); - } - - void drawWing(float width, float length, float thickness) { - beginShape(); - vertex(-width / 2, 0); - vertex(width / 2, 0); - vertex(width / 4, -length); - vertex(-width / 4, -length); - endShape(CLOSE); - } -}