int terrainLength = 1000; int terrainWidth = 1000; int minTreeHeight = 20; int maxTreeHeight = 70; float noiseStep = 0.02; float noiseScale = 5; long randomSeedValue = 55; long noiseSeedValue = 254; int noiseOctaves = 4; float noiseFalloff = 0.5; int cubeWidth = 20; int cubeLength = 20; float cubeSize = 100; float camSpeed = 20; float sensitivity = 0.01; float pitch = 0; float yaw = 0; int farPlaneDistance = 4000; float maxForce = 0.1; float buoyancy = -0.02; float damping = 0.995; float windChangeInterval = 3000;