refactor, entity base class

This commit is contained in:
Daniel
2024-10-15 22:58:00 +03:00
parent ec2b5cf98c
commit 75d30165be
6 changed files with 106 additions and 135 deletions

View File

@@ -1,71 +0,0 @@
package org.lumijiez.bugger;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import java.util.Random;
import static org.lumijiez.bugger.GameScreen.spriteBatch;
public class Enemy {
private Body body;
private final float size = 20f;
private final float speed = 50f;
private final Vector2 position;
private static final Random random = new Random();
private Sprite sprite = new Sprite(new Texture(Gdx.files.internal("images/wasp.png")));
public Enemy(World world, Vector2 playerPosition) {
float spawnRadius = 100;
float angle = random.nextFloat() * 2 * (float) Math.PI;
float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size);
float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size);
this.position = new Vector2(spawnX, spawnY);
this.body = createBody(world, position.x, position.y);
}
private Body createBody(World world, float x, float y) {
BodyDef bodyDef = new BodyDef();
bodyDef.position.set(x, y);
bodyDef.type = BodyDef.BodyType.DynamicBody;
Body body = world.createBody(bodyDef);
PolygonShape shape = new PolygonShape();
shape.setAsBox(size / 2, size / 2);
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = shape;
body.createFixture(fixtureDef);
shape.dispose();
return body;
}
public void moveTowards(Vector2 target) {
Vector2 direction = target.cpy().sub(body.getPosition()).nor();
body.setLinearVelocity(direction.scl(speed / 100f));
float angle = direction.angleDeg() + 270f;
body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
}
public void render() {
sprite.setOrigin(size / 2, size / 2);
sprite.setSize(size, size);
sprite.setPosition(body.getPosition().x - size / 2, body.getPosition().y - size / 2);
sprite.setRotation(body.getAngle() * (180f / (float) Math.PI));
spriteBatch.begin();
sprite.draw(spriteBatch);
spriteBatch.end();
}
public Vector2 getPosition() {
return body.getPosition();
}
}

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@@ -1,4 +0,0 @@
package org.lumijiez.bugger;
public class Entity {
}

View File

@@ -1,28 +1,22 @@
package org.lumijiez.bugger;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ScreenUtils;
import org.lumijiez.bugger.Main;
import org.lumijiez.bugger.entities.Player;
import org.lumijiez.bugger.entities.enemies.Wasp;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class GameScreen implements Screen {
private final World world;
private final Player player;
public static final SpriteBatch spriteBatch = new SpriteBatch();;
private List<Enemy> enemies;
private List<Wasp> enemies;
private float enemySpawnTimer = 0f; // Timer to manage enemy spawning
private static final float ENEMY_SPAWN_INTERVAL = 2f;
private final Box2DDebugRenderer debugRenderer = new Box2DDebugRenderer();
@@ -49,18 +43,18 @@ public class GameScreen implements Screen {
enemySpawnTimer += delta;
if (enemySpawnTimer >= ENEMY_SPAWN_INTERVAL) {
enemies.add(new Enemy(world, Player.getInstance().getPosition()));
enemies.add(new Wasp(world, Player.getInstance().getPosition()));
enemySpawnTimer = 0; // Reset the timer
}
// Move enemies towards the player
for (Enemy enemy : enemies) {
for (Wasp enemy : enemies) {
enemy.moveTowards(player.getPosition());
}
// Render player and enemies
player.render(); // Call the player's render method
for (Enemy enemy : enemies) {
for (Wasp enemy : enemies) {
enemy.render(); // Render each enemy
}

View File

@@ -0,0 +1,52 @@
package org.lumijiez.bugger.entities;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import org.lumijiez.bugger.GameScreen;
public abstract class Entity {
protected Body body;
protected Sprite sprite;
protected final float size;
protected World world;
public Entity(World world, String texturePath, float size) {
this.world = world;
this.size = size;
this.sprite = new Sprite(new Texture(Gdx.files.internal(texturePath)));
}
protected Body createBody(float x, float y) {
BodyDef bodyDef = new BodyDef();
bodyDef.position.set(x, y);
bodyDef.type = BodyDef.BodyType.DynamicBody;
Body body = world.createBody(bodyDef);
PolygonShape shape = new PolygonShape();
shape.setAsBox(size / 2, size / 2);
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = shape;
body.createFixture(fixtureDef);
shape.dispose();
return body;
}
public void render() {
sprite.setOrigin(size / 2, size / 2);
sprite.setSize(size, size);
sprite.setPosition(body.getPosition().x - size / 2, body.getPosition().y - size / 2);
sprite.setRotation(body.getAngle() * (180f / (float) Math.PI));
GameScreen.spriteBatch.begin();
sprite.draw(GameScreen.spriteBatch);
GameScreen.spriteBatch.end();
}
public Vector2 getPosition() {
return body.getPosition();
}
}

View File

@@ -1,11 +1,9 @@
package org.lumijiez.bugger;
package org.lumijiez.bugger.entities;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.FixtureDef;
@@ -13,17 +11,13 @@ import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.math.Vector2;
import static org.lumijiez.bugger.GameScreen.spriteBatch;
public class Player {
public class Player extends Entity {
private static Player instance;
private Body body;
private final float size = 50f;
private final float speed = 5f;
public World world;
private Sprite sprite = new Sprite(new Texture(Gdx.files.internal("images/wasp.png")));
private Player() { }
private Player() {
super(null, "images/wasp.png", 50f); // World will be set later
}
public static Player getInstance() {
if (instance == null) {
@@ -41,58 +35,31 @@ public class Player {
body.setLinearVelocity(deltaX * speed, deltaY * speed);
}
private Body createBody(float x, float y) {
BodyDef bodyDef = new BodyDef();
bodyDef.position.set(x, y);
bodyDef.type = BodyDef.BodyType.DynamicBody;
Body body = world.createBody(bodyDef);
PolygonShape shape = new PolygonShape();
shape.setAsBox(size / 2, size / 2);
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = shape;
body.createFixture(fixtureDef);
shape.dispose();
return body;
}
public void render() {
handleInput();
sprite.setSize(size, size);
sprite.setPosition(body.getPosition().x - size / 2, body.getPosition().y - size / 2); // Center the sprite
sprite.setRotation(body.getAngle() * (180f / (float) Math.PI)); // Convert radians to degrees
spriteBatch.begin(); // Start batch
sprite.draw(spriteBatch); // Draw the enemy sprite
spriteBatch.end();
updateSpriteRotation();
super.render();
}
public void handleInput() {
Vector2 direction = new Vector2(0, 0);
if (Gdx.input.isKeyPressed(Input.Keys.A)) direction.x = -1;
if (Gdx.input.isKeyPressed(Input.Keys.D)) direction.x = 1;
if (Gdx.input.isKeyPressed(Input.Keys.W)) direction.y = 1;
if (Gdx.input.isKeyPressed(Input.Keys.S)) direction.y = -1;
if (direction.len() > 1) direction.nor();
move(direction.x, direction.y);
}
public Body getBody() {
return body;
}
public float getSize() {
return size;
}
public Vector2 getPosition() {
return body.getPosition();
private void updateSpriteRotation() {
float mouseX = Gdx.input.getX();
float mouseY = Gdx.input.getY();
Vector2 mousePosition = new Vector2(mouseX, Gdx.graphics.getHeight() - mouseY);
Vector2 direction = mousePosition.cpy().sub(body.getPosition()).nor();
float angle = direction.angleDeg() + 270f;
body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
sprite.setRotation(body.getAngle() * (180f / (float) Math.PI));
}
}

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@@ -0,0 +1,33 @@
package org.lumijiez.bugger.entities.enemies;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import org.lumijiez.bugger.entities.Entity;
import java.util.Random;
public class Wasp extends Entity {
private final float speed = 50f;
private static final Random random = new Random();
public Wasp(World world, Vector2 playerPosition) {
super(world, "images/wasp.png", 20f);
float spawnRadius = 100;
float angle = random.nextFloat() * 2 * (float) Math.PI;
float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size);
float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size);
this.body = createBody(spawnX, spawnY);
}
public void moveTowards(Vector2 target) {
Vector2 direction = target.cpy().sub(body.getPosition()).nor();
body.setLinearVelocity(direction.scl(speed / 100f));
float angle = direction.angleDeg() + 270f;
body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
}
public void render() {
super.render();
}
}