particles, plus doubling fix
This commit is contained in:
155
assets/particles/boom.p
Normal file
155
assets/particles/boom.p
Normal file
@@ -0,0 +1,155 @@
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Sparks
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- Delay -
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active: false
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- Duration -
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lowMin: 0.0
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lowMax: 300.0
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- Count -
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min: 200
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max: 200
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- Emission -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 90.0
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highMax: 90.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Life -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 500.0
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highMax: 500.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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independent: false
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- Life Offset -
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active: false
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independent: false
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- X Offset -
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active: false
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- Y Offset -
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active: false
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- Spawn Shape -
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shape: point
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- Spawn Width -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 0.0
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highMax: 0.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Spawn Height -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 0.0
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highMax: 0.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- X Scale -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 30.0
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highMax: 30.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Y Scale -
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active: false
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- Velocity -
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active: true
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lowMin: 0.0
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lowMax: 0.0
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highMin: 30.0
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highMax: 285.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Angle -
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active: true
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lowMin: 0.0
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lowMax: 0.0
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highMin: 0.0
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highMax: 360.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Rotation -
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active: true
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lowMin: 0.0
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lowMax: 360.0
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highMin: -360.0
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highMax: 360.0
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relative: true
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scalingCount: 2
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scaling0: 0.0
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scaling1: 1.0
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timelineCount: 2
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timeline0: 0.0
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timeline1: 1.0
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- Wind -
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active: false
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- Gravity -
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active: true
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lowMin: 0.0
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lowMax: 0.0
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highMin: 0.0
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highMax: 0.0
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relative: true
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scalingCount: 2
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scaling0: 0.0
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scaling1: 1.0
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timelineCount: 2
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timeline0: 0.0
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timeline1: 1.0
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- Tint -
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colorsCount: 3
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colors0: 0.93333334
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colors1: 1.0
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colors2: 0.3764706
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timelineCount: 1
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timeline0: 0.0
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- Transparency -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 1.0
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highMax: 1.0
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relative: false
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scalingCount: 4
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scaling0: 0.0
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scaling1: 1.0
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scaling2: 0.75
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scaling3: 0.0
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timelineCount: 4
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timeline0: 0.0
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timeline1: 0.2
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timeline2: 0.8
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timeline3: 1.0
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- Options -
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attached: false
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continuous: false
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aligned: false
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additive: true
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behind: false
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premultipliedAlpha: false
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spriteMode: single
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- Image Paths -
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particle-star.png
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BIN
assets/particles/particle-star.png
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BIN
assets/particles/particle-star.png
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Binary file not shown.
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After Width: | Height: | Size: 3.6 KiB |
@@ -0,0 +1,57 @@
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package org.lumijiez.bugger;
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import com.badlogic.gdx.physics.box2d.*;
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import org.lumijiez.bugger.entities.Entity;
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import org.lumijiez.bugger.entities.enemies.EnemyEntity;
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import org.lumijiez.bugger.entities.weapons.Arrow;
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public class GameContactListener implements ContactListener {
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@Override
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public void beginContact(Contact contact) {
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Fixture fixtureA = contact.getFixtureA();
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Fixture fixtureB = contact.getFixtureB();
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if (isArrow(fixtureA) && isArrow(fixtureB)) {
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return;
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}
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if (isArrow(fixtureA) && isEntity(fixtureB)) {
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Arrow arrow = (Arrow) fixtureA.getBody().getUserData();
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EnemyEntity enemy = (EnemyEntity) fixtureB.getBody().getUserData();
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if (arrow != null) {
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arrow.destroy();
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enemy.destroy();
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}
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}
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if (isArrow(fixtureB) && isEntity(fixtureA)) {
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Arrow arrow = (Arrow) fixtureB.getBody().getUserData();
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EnemyEntity enemy = (EnemyEntity) fixtureA.getBody().getUserData();
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if (arrow != null) {
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arrow.destroy();
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enemy.destroy();
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}
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}
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}
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@Override
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public void endContact(Contact contact) {
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}
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@Override
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public void preSolve(Contact contact, Manifold manifold) {
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}
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@Override
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public void postSolve(Contact contact, ContactImpulse impulse) {
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}
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private boolean isArrow(Fixture fixture) {
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return fixture.getBody().getUserData() instanceof Arrow;
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}
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private boolean isEntity(Fixture fixture) {
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return fixture.getBody().getUserData() instanceof EnemyEntity;
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}
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}
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@@ -1,13 +1,18 @@
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package org.lumijiez.bugger;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import com.badlogic.gdx.utils.Array;
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import org.lumijiez.bugger.entities.Entity;
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import org.lumijiez.bugger.entities.Player;
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import org.lumijiez.bugger.entities.enemies.EnemyEntity;
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import org.lumijiez.bugger.entities.enemies.Wasp;
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import org.lumijiez.bugger.entities.weapons.Arrow;
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import java.util.ArrayList;
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import java.util.List;
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@@ -15,10 +20,12 @@ import java.util.List;
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public class GameScreen implements Screen {
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private final World world;
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private final Player player;
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public static final SpriteBatch spriteBatch = new SpriteBatch();;
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private List<Wasp> enemies;
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private float enemySpawnTimer = 0f; // Timer to manage enemy spawning
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private static final float ENEMY_SPAWN_INTERVAL = 2f;
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public static final SpriteBatch spriteBatch = new SpriteBatch();
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private final List<EnemyEntity> enemies;
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private Array<Arrow> arrows;
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private Array<Entity> entitiesToDestroy;
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private float enemySpawnTimer = 0f;
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private static final float ENEMY_SPAWN_INTERVAL = 0.5f;
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private final Box2DDebugRenderer debugRenderer = new Box2DDebugRenderer();
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public GameScreen() {
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@@ -26,6 +33,9 @@ public class GameScreen implements Screen {
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player = Player.getInstance();
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player.setPlayer(world, 100, 100);
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enemies = new ArrayList<>();
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arrows = new Array<>();
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entitiesToDestroy = new Array<>();
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world.setContactListener(new GameContactListener());
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}
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@Override
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@@ -38,24 +48,55 @@ public class GameScreen implements Screen {
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Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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world.step(1 / 2f, 6, 2);
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world.step(1f, 6, 2);
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if (Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
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Arrow arrow = player.shootArrow();
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arrows.add(arrow);
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}
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for (Arrow arrow : arrows) {
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if (!arrow.isMarkedToDestroy()) {
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arrow.update(delta);
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arrow.render();
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} else {
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entitiesToDestroy.add(arrow);
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}
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}
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for (EnemyEntity enemy : enemies) {
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if (enemy.isMarkedToDestroy()) {
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entitiesToDestroy.add(enemy);
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}
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}
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for (Entity entity : entitiesToDestroy) {
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world.destroyBody(entity.getBody());
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if (entity instanceof Arrow) arrows.removeValue((Arrow) entity, true);
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if (entity instanceof EnemyEntity) {
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Gdx.app.log("EFFECT", "PLAYED");
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ParticleManager.getInstance().playEffect(entity.getBody().getPosition().x, entity.getBody().getPosition().y);
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enemies.remove(entity);
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}
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}
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entitiesToDestroy.clear();
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ParticleManager.getInstance().update(delta);
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player.render();
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ParticleManager.getInstance().render(spriteBatch);
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enemySpawnTimer += delta;
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if (enemySpawnTimer >= ENEMY_SPAWN_INTERVAL) {
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enemies.add(new Wasp(world, Player.getInstance().getPosition()));
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enemySpawnTimer = 0; // Reset the timer
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enemySpawnTimer = 0;
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}
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// Move enemies towards the player
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for (Wasp enemy : enemies) {
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for (EnemyEntity enemy : enemies) {
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enemy.moveTowards(player.getPosition());
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}
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// Render player and enemies
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player.render(); // Call the player's render method
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for (Wasp enemy : enemies) {
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enemy.render(); // Render each enemy
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enemy.render();
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}
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debugRenderer.render(world, spriteBatch.getProjectionMatrix());
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61
core/src/main/java/org/lumijiez/bugger/ParticleManager.java
Normal file
61
core/src/main/java/org/lumijiez/bugger/ParticleManager.java
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@@ -0,0 +1,61 @@
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package org.lumijiez.bugger;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.ParticleEffect;
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import com.badlogic.gdx.graphics.g2d.ParticleEffectPool;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.Array;
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public class ParticleManager {
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private static ParticleManager instance;
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private final ParticleEffectPool particleEffectPool;
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private final Array<ParticleEffectPool.PooledEffect> activeEffects;
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private ParticleManager() {
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ParticleEffect effect = new ParticleEffect();
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effect.load(Gdx.files.internal("particles/boom.p"), Gdx.files.internal("particles"));
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effect.scaleEffect(0.2f);
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particleEffectPool = new ParticleEffectPool(effect, 1, 20);
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activeEffects = new Array<>();
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}
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public static ParticleManager getInstance() {
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if (instance == null) {
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instance = new ParticleManager();
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}
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return instance;
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}
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public void playEffect(float x, float y) {
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ParticleEffectPool.PooledEffect newEffect = particleEffectPool.obtain();
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newEffect.setPosition(x, y);
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newEffect.start();
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activeEffects.add(newEffect);
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}
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public void update(float delta) {
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for (int i = activeEffects.size - 1; i >= 0; i--) {
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ParticleEffectPool.PooledEffect effect = activeEffects.get(i);
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effect.update(delta);
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if (effect.isComplete()) {
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effect.free();
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activeEffects.removeIndex(i);
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}
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}
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}
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public void render(SpriteBatch spriteBatch) {
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spriteBatch.begin();
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for (ParticleEffectPool.PooledEffect effect : activeEffects) {
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effect.draw(spriteBatch);
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}
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spriteBatch.end();
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}
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public void dispose() {
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for (ParticleEffectPool.PooledEffect effect : activeEffects) {
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effect.free();
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}
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activeEffects.clear();
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}
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}
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@@ -12,6 +12,7 @@ public abstract class Entity {
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protected Sprite sprite;
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protected final float size;
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protected World world;
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protected boolean markedToDestroy = false;
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public Entity(World world, String texturePath, float size) {
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this.world = world;
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@@ -49,4 +50,18 @@ public abstract class Entity {
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public Vector2 getPosition() {
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return body.getPosition();
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}
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public void destroy() {
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if (!markedToDestroy) {
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markedToDestroy = true;
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}
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}
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public boolean isMarkedToDestroy() {
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return markedToDestroy;
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}
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public Body getBody() {
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return body;
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}
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}
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@@ -2,21 +2,16 @@ package org.lumijiez.bugger.entities;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.physics.box2d.Body;
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import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.badlogic.gdx.physics.box2d.PolygonShape;
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import com.badlogic.gdx.physics.box2d.World;
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import com.badlogic.gdx.math.Vector2;
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import org.lumijiez.bugger.entities.weapons.Arrow;
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public class Player extends Entity {
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private static Player instance;
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private final float speed = 5f;
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private Player() {
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super(null, "images/wasp.png", 50f); // World will be set later
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super(null, "images/wasp.png", 50f);
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}
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public static Player getInstance() {
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@@ -62,4 +57,16 @@ public class Player extends Entity {
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body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
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sprite.setRotation(body.getAngle() * (180f / (float) Math.PI));
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}
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public Arrow shootArrow() {
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Vector2 direction = new Vector2();
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float mouseX = Gdx.input.getX();
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float mouseY = Gdx.input.getY();
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Vector2 mousePosition = new Vector2(mouseX, Gdx.graphics.getHeight() - mouseY);
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direction.set(mousePosition).sub(getPosition()).nor();
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Arrow arrow = new Arrow(world, getPosition(), direction);
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arrow.body.setUserData(arrow);
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return arrow;
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}
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}
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@@ -0,0 +1,25 @@
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package org.lumijiez.bugger.entities.enemies;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.World;
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import org.lumijiez.bugger.entities.Entity;
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public class EnemyEntity extends Entity {
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private final float speed = 50f;
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public EnemyEntity(World world, String texturePath, float size) {
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super(world, texturePath, size);
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}
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public void moveTowards(Vector2 target) {
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Vector2 direction = target.cpy().sub(body.getPosition()).nor();
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body.setLinearVelocity(direction.scl(speed / 100f));
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float angle = direction.angleDeg() + 270f;
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body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
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}
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||||
public void render() {
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super.render();
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||||
}
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||||
}
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@@ -2,12 +2,12 @@ package org.lumijiez.bugger.entities.enemies;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import org.lumijiez.bugger.ParticleManager;
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import org.lumijiez.bugger.entities.Entity;
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||||
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||||
import java.util.Random;
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||||
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||||
public class Wasp extends Entity {
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||||
private final float speed = 50f;
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||||
public class Wasp extends EnemyEntity {
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||||
private static final Random random = new Random();
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||||
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||||
public Wasp(World world, Vector2 playerPosition) {
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||||
@@ -17,17 +17,6 @@ public class Wasp extends Entity {
|
||||
float spawnX = playerPosition.x + (float) Math.cos(angle) * (spawnRadius + size);
|
||||
float spawnY = playerPosition.y + (float) Math.sin(angle) * (spawnRadius + size);
|
||||
this.body = createBody(spawnX, spawnY);
|
||||
}
|
||||
|
||||
public void moveTowards(Vector2 target) {
|
||||
Vector2 direction = target.cpy().sub(body.getPosition()).nor();
|
||||
body.setLinearVelocity(direction.scl(speed / 100f));
|
||||
|
||||
float angle = direction.angleDeg() + 270f;
|
||||
body.setTransform(body.getPosition(), angle * (float) Math.PI / 180f);
|
||||
}
|
||||
|
||||
public void render() {
|
||||
super.render();
|
||||
this.body.setUserData(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
package org.lumijiez.bugger.entities.weapons;
|
||||
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import org.lumijiez.bugger.entities.Entity;
|
||||
|
||||
public class Arrow extends Entity {
|
||||
private final float speed = 5000f;
|
||||
private final float lifetime = 3f;
|
||||
private float timeAlive = 0f;
|
||||
|
||||
public Arrow(World world, Vector2 position, Vector2 direction) {
|
||||
super(world, "images/wasp.png", 10f);
|
||||
Vector2 offsetPosition = position.cpy().add(direction.nor().scl(size + 15f));
|
||||
|
||||
this.body = createBody(offsetPosition.x, offsetPosition.y);
|
||||
this.body.setLinearVelocity(direction.nor().scl(speed));
|
||||
}
|
||||
|
||||
protected Body createBody(float x, float y) {
|
||||
BodyDef bodyDef = new BodyDef();
|
||||
bodyDef.position.set(x, y);
|
||||
bodyDef.type = BodyDef.BodyType.DynamicBody;
|
||||
bodyDef.gravityScale = 0;
|
||||
|
||||
Body body = world.createBody(bodyDef);
|
||||
PolygonShape shape = new PolygonShape();
|
||||
shape.setAsBox(size / 2, size / 2);
|
||||
|
||||
FixtureDef fixtureDef = new FixtureDef();
|
||||
fixtureDef.shape = shape;
|
||||
fixtureDef.isSensor = true;
|
||||
body.createFixture(fixtureDef);
|
||||
|
||||
shape.dispose();
|
||||
return body;
|
||||
}
|
||||
|
||||
public void update(float delta) {
|
||||
timeAlive += delta;
|
||||
if (timeAlive >= lifetime || isMarkedToDestroy()) {
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public void render() {
|
||||
super.render();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user