full split into handlers, separation of concerns, cleanup

This commit is contained in:
Daniel
2024-10-19 23:56:58 +03:00
parent 414fcb61ce
commit beb074e68f
14 changed files with 133 additions and 123 deletions

View File

@@ -1,48 +1,28 @@
package org.lumijiez.bugger;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.utils.Array;
import org.lumijiez.bugger.entities.Entity;
import org.lumijiez.bugger.entities.Player;
import org.lumijiez.bugger.entities.enemies.*;
import org.lumijiez.bugger.entities.weapons.Ray;
import org.lumijiez.bugger.entities.weapons.Projectile;
import org.lumijiez.bugger.handlers.*;
import org.lumijiez.bugger.vfx.ParticleManager;
import org.lumijiez.bugger.vfx.SpaceBackground;
import org.lumijiez.bugger.handlers.ParticleHandler;
import org.lumijiez.bugger.handlers.SpaceVFXHandler;
public class Bugger {
private static Bugger instance;
private final World world = new World(new Vector2(0, 0), true);;
private final SpaceBackground spaceBackground = new SpaceBackground();
private final Box2DDebugRenderer debugRenderer = new Box2DDebugRenderer();
public static SpriteBatch spriteBatch = new SpriteBatch();
public static SpriteBatch uiBatch = new SpriteBatch();
public static OrthographicCamera cam;
public static OrthographicCamera uiCam;
private final Player player;
public static int kills = 0;
private Bugger() {
this.player = Player.getInstance();
this.player.setPlayer(world, 100, 100);
this.world.setContactListener(new GameContactListener());
cam = new OrthographicCamera(160, 90);
cam.position.set(Player.getInstance().getPosition().x / 2f, Player.getInstance().getPosition().y / 2f, 0);
cam.update();
uiCam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
uiCam.position.set(uiCam.viewportWidth / 2, uiCam.viewportHeight / 2, 0);
uiCam.update();
Player.getInstance().setPlayer(world, 100, 100);
this.world.setContactListener(new CollisionHandler());
}
public static Bugger getInstance() {
@@ -54,40 +34,27 @@ public class Bugger {
public void cycle(float delta) {
renderClear();
renderBackground();
SpaceVFXHandler.getInstance().render();
step();
cycleProjectiles(delta);
ProjectileHandler.getInstance().cycle(delta);
EnemyHandler.getInstance().cycle();
cycleParticles(delta);
ParticleHandler.getInstance().cycle(delta);
EntityCleaner.getInstance().tryClean();
CleanupHandler.getInstance().tryClean();
updateCamera();
CameraHandler.getInstance().updateCamera();
Player.getInstance().render();
renderPlayer();
EnemyHandler.getInstance().render(delta);
// renderDebug();
UIRenderer.getInstance().renderUI();
InterfaceHandler.getInstance().renderUI();
InputHandler.getInstance().handleInput();
}
public void updateCamera() {
cam.position.set(player.getBody().getPosition().x, player.getBody().getPosition().y, 0);
cam.update();
spriteBatch.setProjectionMatrix(cam.combined);
}
public void renderBackground() {
spaceBackground.render();
}
public void renderPlayer() {
player.render();
}
public void renderClear() {
Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
@@ -97,43 +64,15 @@ public class Bugger {
debugRenderer.render(world, spriteBatch.getProjectionMatrix());
}
public void cycleProjectiles(float delta) {
for (Projectile arrow : projectiles) {
if (!arrow.isMarkedToDestroy()) {
arrow.update(delta);
arrow.render();
} else {
entitiesToDestroy.add(arrow);
}
}
}
public void cycleParticles(float delta) {
ParticleManager.getInstance().update(delta);
ParticleManager.getInstance().render(spriteBatch);
}
public void step() {
world.step(1 / 30f, 6, 2);
}
public void dispose() {
EntityCleaner.getInstance().disposeAll();
CleanupHandler.getInstance().disposeAll();
}
public World getWorld() {
return world;
}
public Player getPlayer() {
return player;
}
public Array<Projectile> getProjectiles() {
return projectiles;
}
public SpaceBackground getSpaceBackground() {
return spaceBackground;
}
}

View File

@@ -7,6 +7,7 @@ import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.math.Vector2;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.weapons.Ray;
import org.lumijiez.bugger.handlers.CameraHandler;
public class Player extends Entity {
private static Player instance;
@@ -78,7 +79,7 @@ public class Player extends Entity {
float mouseX = Gdx.input.getX();
float mouseY = Gdx.input.getY();
Vector3 mousePosition = Bugger.cam.unproject(new Vector3(mouseX, mouseY, 0));
Vector3 mousePosition = CameraHandler.getInstance().getCamera().unproject(new Vector3(mouseX, mouseY, 0));
Vector2 direction = new Vector2(mousePosition.x, mousePosition.y).sub(body.getPosition()).nor();
@@ -93,7 +94,7 @@ public class Player extends Entity {
float mouseX = Gdx.input.getX();
float mouseY = Gdx.input.getY();
Vector3 mousePosition = Bugger.cam.unproject(new Vector3(mouseX, mouseY, 0));
Vector3 mousePosition = CameraHandler.getInstance().getCamera().unproject(new Vector3(mouseX, mouseY, 0));
direction.set(mousePosition.x, mousePosition.y).sub(getPosition()).nor();

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.Entity;
import org.lumijiez.bugger.entities.Player;
public class EnemyEntity extends Entity {
public EnemyEntity(World world, String texturePath, float size) {
@@ -15,7 +16,7 @@ public class EnemyEntity extends Entity {
}
public void update() {
Vector2 playerPos = Bugger.getInstance().getPlayer().getPosition();
Vector2 playerPos = Player.getInstance().getPosition();
follow(playerPos);
}

View File

@@ -1,11 +1,6 @@
package org.lumijiez.bugger.entities.weapons;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.Entity;
public abstract class Projectile extends Entity {

View File

@@ -0,0 +1,45 @@
package org.lumijiez.bugger.handlers;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.Player;
public class CameraHandler {
private static CameraHandler instance;
private final OrthographicCamera cam;
private final OrthographicCamera uiCam;
private CameraHandler() {
cam = new OrthographicCamera(160, 90);
cam.position.set(Player.getInstance().getPosition().x / 2f, Player.getInstance().getPosition().y / 2f, 0);
cam.update();
uiCam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
uiCam.position.set(uiCam.viewportWidth / 2, uiCam.viewportHeight / 2, 0);
uiCam.update();
}
public static CameraHandler getInstance() {
if (instance == null) {
instance = new CameraHandler();
}
return instance;
}
public OrthographicCamera getCamera() {
return cam;
}
public OrthographicCamera getUICamera() {
return uiCam;
}
public void updateCamera() {
Player player = Player.getInstance();
cam.position.set(player.getBody().getPosition().x, player.getBody().getPosition().y, 0);
cam.update();
Bugger.spriteBatch.setProjectionMatrix(cam.combined);
}
}

View File

@@ -6,27 +6,26 @@ import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.Entity;
import org.lumijiez.bugger.entities.enemies.EnemyEntity;
import org.lumijiez.bugger.entities.weapons.Projectile;
import org.lumijiez.bugger.vfx.ParticleManager;
import java.util.List;
public class EntityCleaner {
public class CleanupHandler {
private final Array<Entity> entitiesToDestroy = new Array<>();
private static EntityCleaner instance;
private static CleanupHandler instance;
private EntityCleaner() {}
private CleanupHandler() {}
public static EntityCleaner getInstance() {
public static CleanupHandler getInstance() {
if (instance == null) {
instance = new EntityCleaner();
instance = new CleanupHandler();
}
return instance;
}
public void tryClean() {
Array<Entity> entities = entitiesToDestroy;
Array<Projectile> projectiles = Bugger.getInstance().getProjectiles();
Array<Projectile> projectiles = ProjectileHandler.getInstance().getProjectiles();
List<EnemyEntity> enemies = EnemyHandler.getInstance().getEnemies();
World world = Bugger.getInstance().getWorld();
@@ -38,7 +37,7 @@ public class EntityCleaner {
}
if (entity instanceof EnemyEntity) {
ParticleManager.getInstance().playEffect(entity.getBody().getPosition().x, entity.getBody().getPosition().y);
ParticleHandler.getInstance().playEffect(entity.getBody().getPosition().x, entity.getBody().getPosition().y);
enemies.remove(entity);
}
@@ -54,7 +53,7 @@ public class EntityCleaner {
Bugger.spriteBatch.dispose();
Bugger.uiBatch.dispose();
Bugger.getInstance().getWorld().dispose();
Bugger.getInstance().getSpaceBackground().dispose();
ParticleManager.getInstance().dispose();
SpaceVFXHandler.getInstance().dispose();
ParticleHandler.getInstance().dispose();
}
}

View File

@@ -5,7 +5,7 @@ import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.enemies.EnemyEntity;
import org.lumijiez.bugger.entities.weapons.Ray;
public class GameContactListener implements ContactListener {
public class CollisionHandler implements ContactListener {
@Override
public void beginContact(Contact contact) {
Fixture fixtureA = contact.getFixtureA();

View File

@@ -1,6 +1,5 @@
package org.lumijiez.bugger.handlers;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.enemies.EnemyEntity;
import java.util.ArrayList;
@@ -20,14 +19,14 @@ public class EnemyHandler {
}
public void render(float delta) {
EnemySpawner.getInstance().cycle(delta);
SpawnerHandler.getInstance().cycle(delta);
for (EnemyEntity enemy : enemies) enemy.cycle();
}
public void cycle() {
for (EnemyEntity enemy : enemies) {
if (enemy.isMarkedToDestroy()) {
Bugger.getInstance().getEntitiesToDestroy().add(enemy);
CleanupHandler.getInstance().getEntitiesToDestroy().add(enemy);
}
}
}

View File

@@ -3,6 +3,7 @@ package org.lumijiez.bugger.handlers;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.Player;
import org.lumijiez.bugger.entities.weapons.Ray;
public class InputHandler {
@@ -19,8 +20,8 @@ public class InputHandler {
public void handleInput() {
if (Gdx.input.isButtonPressed(Input.Buttons.LEFT)) {
Ray ray = Bugger.getInstance().getPlayer().shootArrow();
Bugger.getInstance().getProjectiles().add(ray);
Ray ray = Player.getInstance().shootArrow();
ProjectileHandler.getInstance().getProjectiles().add(ray);
}
}
}

View File

@@ -7,27 +7,27 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.Player;
public class UIRenderer {
public class InterfaceHandler {
private final BitmapFont bitmapFont;
private static UIRenderer instance;
private static InterfaceHandler instance;
private UIRenderer() {
private InterfaceHandler() {
bitmapFont = new BitmapFont(Gdx.files.internal("EA.fnt"), Gdx.files.internal("EA.png"), false);
}
public static UIRenderer getInstance() {
public static InterfaceHandler getInstance() {
if (instance == null) {
instance = new UIRenderer();
instance = new InterfaceHandler();
}
return instance;
}
public void renderUI() {
SpriteBatch uiBatch = Bugger.uiBatch;
OrthographicCamera uiCam = Bugger.uiCam;
OrthographicCamera uiCam = CameraHandler.getInstance().getUICamera();
int kills = Bugger.kills;
int enemies = EnemyHandler.getInstance().getEnemies().size();
int projectiles = Bugger.getInstance().getProjectiles().size;
int projectiles = ProjectileHandler.getInstance().getProjectiles().size;
int bodies = Bugger.getInstance().getWorld().getBodyCount();
uiBatch.begin();

View File

@@ -1,4 +1,4 @@
package org.lumijiez.bugger.vfx;
package org.lumijiez.bugger.handlers;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
@@ -7,12 +7,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Array;
import org.lumijiez.bugger.Bugger;
public class ParticleManager {
private static ParticleManager instance;
public class ParticleHandler {
private static ParticleHandler instance;
private final ParticleEffectPool particleEffectPool;
private final Array<ParticleEffectPool.PooledEffect> activeEffects;
private ParticleManager() {
private ParticleHandler() {
ParticleEffect effect = new ParticleEffect();
effect.load(Gdx.files.internal("particles/boom.p"), Gdx.files.internal("particles"));
effect.scaleEffect(0.3f);
@@ -20,9 +20,9 @@ public class ParticleManager {
activeEffects = new Array<>();
}
public static ParticleManager getInstance() {
public static ParticleHandler getInstance() {
if (instance == null) {
instance = new ParticleManager();
instance = new ParticleHandler();
}
return instance;
}
@@ -59,4 +59,9 @@ public class ParticleManager {
}
activeEffects.clear();
}
public void cycle(float delta) {
update(delta);
render(Bugger.spriteBatch);
}
}

View File

@@ -15,4 +15,19 @@ public class ProjectileHandler {
}
return instance;
}
public void cycle(float delta) {
for (Projectile arrow : projectiles) {
if (!arrow.isMarkedToDestroy()) {
arrow.update(delta);
arrow.render();
} else {
CleanupHandler.getInstance().getEntitiesToDestroy().add(arrow);
}
}
}
public Array<Projectile> getProjectiles() {
return projectiles;
}
}

View File

@@ -1,11 +1,20 @@
package org.lumijiez.bugger.vfx;
package org.lumijiez.bugger.handlers;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.MathUtils;
import org.lumijiez.bugger.Bugger;
public class SpaceBackground {
public class SpaceVFXHandler {
private static SpaceVFXHandler instance;
public static SpaceVFXHandler getInstance() {
if (instance == null) {
instance = new SpaceVFXHandler();
}
return instance;
}
private final Texture starTexture;
private final Texture galaxyTexture;
private final Texture nebulaTexture;
@@ -20,7 +29,7 @@ public class SpaceBackground {
private final int numNebulae = 20;
private final float scaleFactor = 0.1f;
public SpaceBackground() {
private SpaceVFXHandler() {
starTexture = new Texture(Gdx.files.internal("images/star.png"));
galaxyTexture = new Texture(Gdx.files.internal("images/galaxy.png"));
nebulaTexture = new Texture(Gdx.files.internal("images/nebula.png"));
@@ -51,8 +60,8 @@ public class SpaceBackground {
public void render() {
Bugger.spriteBatch.begin();
float cameraX = Bugger.cam.position.x;
float cameraY = Bugger.cam.position.y;
float cameraX = CameraHandler.getInstance().getCamera().position.x;
float cameraY = CameraHandler.getInstance().getCamera().position.y;
drawStars(cameraX, cameraY);
drawGalaxies(cameraX, cameraY);

View File

@@ -3,19 +3,20 @@ package org.lumijiez.bugger.handlers;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.World;
import org.lumijiez.bugger.Bugger;
import org.lumijiez.bugger.entities.Player;
import org.lumijiez.bugger.entities.enemies.Enemies;
import org.lumijiez.bugger.factories.EnemyFactory;
public class EnemySpawner {
private static EnemySpawner instance;
public class SpawnerHandler {
private static SpawnerHandler instance;
private float enemySpawnTimer = 0f;
private static final float ENEMY_SPAWN_INTERVAL = 0.5f;
private EnemySpawner() {}
private SpawnerHandler() {}
public static EnemySpawner getInstance() {
public static SpawnerHandler getInstance() {
if (instance == null) {
instance = new EnemySpawner();
instance = new SpawnerHandler();
}
return instance;
}
@@ -24,7 +25,7 @@ public class EnemySpawner {
enemySpawnTimer += delta;
if (enemySpawnTimer >= ENEMY_SPAWN_INTERVAL) {
World world = Bugger.getInstance().getWorld();
Vector2 playerPos = Bugger.getInstance().getPlayer().getPosition();
Vector2 playerPos = Player.getInstance().getPosition();
trySpawnRandom(world, playerPos);
enemySpawnTimer = 0;
}
@@ -32,7 +33,7 @@ public class EnemySpawner {
public void spawn(Enemies enemy) {
World world = Bugger.getInstance().getWorld();
Vector2 playerPos = Bugger.getInstance().getPlayer().getPosition();
Vector2 playerPos = Player.getInstance().getPosition();
EnemyHandler.getInstance().getEnemies().add(EnemyFactory.createEnemy(enemy, world, playerPos));
}