Update fourth.py
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@@ -1,15 +1,30 @@
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import random
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from numpy import pi, cos, sin, sqrt
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def distance(pointa, pointb):
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return sqrt((pointa[0] - pointb[0]) ** 2 + (pointa[1] - pointb[1]) ** 2)
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def create_point():
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angle = random.uniform(0, 2*pi)
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x = cos(angle)
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y = sin(angle)
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return x, y
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def check_acute(a, b, c):
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if a**2 + b**2 > c ** 2:
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return True
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else:
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return False
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counter = 0
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for _ in range(100000):
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(x1, y1) = (cos(random.uniform(0, 2*pi)), sin(random.uniform(0, 2*pi)))
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(x2, y2) = (cos(random.uniform(0, 2 * pi)), sin(random.uniform(0, 2 * pi)))
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(x3, y3) = (cos(random.uniform(0, 2 * pi)), sin(random.uniform(0, 2 * pi)))
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len1 = sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2)
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len2 = sqrt((x3 - x1) ** 2 + (y3 - y1) ** 2)
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len3 = sqrt((x3 - x2) ** 2 + (y3 - y2) ** 2)
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if len1 ** 2 + len2 ** 2 > len3 ** 2 and len2 ** 2 + len3 ** 2 > len1 ** 2 and len1 ** 2 + len3 ** 2 > len2 ** 2:
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x1, x2, x3 = create_point(), create_point(), create_point()
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l = [distance(x1, x2), distance(x1, x3), distance(x2, x3)]
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l.sort()
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if check_acute(l[0], l[1], l[2]):
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counter+=1
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print(counter/100000)
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