Clean slate
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13
minecraft/config/CoroUtil/BlockDestruction.cfg
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13
minecraft/config/CoroUtil/BlockDestruction.cfg
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# Configuration file
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blockdestruction {
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B:blacklistMineable_RegularBlocks_useAsWhitelist=false
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# Regular blocks that cant be turned into repairing blocks and must be properly destroyed with their item dropped onto the ground, you can specify just block names or partial block states or meta values, examples: desirepaths:grass_worn_2 double_plant[variant=sunflower,half=upper] grass double_plant[variant=double_rose] stone log[0] log[1]
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S:blacklistRepairable_RegularBlocks=wooden_door iron_door acacia_door jungle_door birch_door spruce_door
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# For Tile Entities that should be fully breakable
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S:whitelistMineable_TileEntities=
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}
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41
minecraft/config/CoroUtil/General.cfg
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41
minecraft/config/CoroUtil/General.cfg
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# Configuration file
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general {
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# Used by weather2
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B:debugShaders=false
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# Use at own risk, will not support
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B:enableAdvancedDeveloperConfigFiles=false
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# Used by weather2
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B:foliageShaders=false
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# Used by weather2
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B:forceShadersOff=false
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# Use a different json mob spawn template for testing different invasion setups, note this is referring to the 'format' tag in the json file, not the json file name itself, eg: mob_spawns_testing_miners from mob_spawns_testing_miners.json
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S:mobSpawnsProfile=mob_spawns
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# Force a specific profile to spawn, will ignore conditions and force it too be used, usefull for testing to see how a custom invasion will play out in normal circumstances, set it to one of the named invasions within your templates list, eg: invasion_stage_1 from mob_spawns.json
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S:mobSpawnsWaveToForceUse=
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# WIP, more strict transparent cloud usage, better on fps
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B:optimizedCloudRendering=false
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# Used by weather2
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B:particleShaders=true
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# Provides better context for shaders/particles to work nice with translucent blocks like glass and water
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B:useEntityRenderHookForShaders=true
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# For debugging things
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B:useLoggingDebug=false
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# For logging warnings/errors
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B:useLoggingError=true
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# For seldom used but important things to print out in production
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B:useLoggingLog=true
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}
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