Clean slate
This commit is contained in:
311
minecraft/config/IC2.ini
Normal file
311
minecraft/config/IC2.ini
Normal file
@@ -0,0 +1,311 @@
|
||||
; ic2 general config
|
||||
; created Nov 8, 2025 3:01:51 PM
|
||||
;---
|
||||
|
||||
[worldgen]
|
||||
; Enable generation of rubber trees in the world.
|
||||
rubberTree = true
|
||||
; Comma separated list of dimensions to not generate rubber trees in
|
||||
|
||||
; Does nothing if rubber tree generation is disabled
|
||||
rubberTreeBlacklist =
|
||||
; Factor scaling the IC2 ore generation quantity.
|
||||
oreDensityFactor = 1.0
|
||||
; Factor scaling the IC2 tree generation quantity.
|
||||
treeDensityFactor = 1.0
|
||||
; Enable scaling the generation y levels and quantities to the sea level according to the formula
|
||||
|
||||
; newValue = configuredValue * sealevel / 64.
|
||||
|
||||
; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if
|
||||
|
||||
; enabled.
|
||||
normalizeHeight = true
|
||||
; Maximum amount of chunks to check for retrogen viability each tick.
|
||||
|
||||
; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.
|
||||
|
||||
; Set it to 0 to disable retrogen.
|
||||
|
||||
; When enabling this the recommended value is 16
|
||||
retrogenCheckLimit = 0
|
||||
; Maximum amount of chunks to process for retrogen each tick.
|
||||
|
||||
; Values exceeding retrogenCheckLimit are being truncated.
|
||||
retrogenUpdateLimit = 2
|
||||
|
||||
; Settings for generating copper ore
|
||||
[worldgen / copper]
|
||||
; Enable generating this ore
|
||||
enabled = true
|
||||
; Amount of clusters to generate
|
||||
count = 15
|
||||
; Cluster size
|
||||
size = 10
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 68
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = smooth
|
||||
|
||||
; Settings for generating lead ore
|
||||
[worldgen / lead]
|
||||
; Enable generating this ore
|
||||
enabled = true
|
||||
; Amount of clusters to generate
|
||||
count = 8
|
||||
; Cluster size
|
||||
size = 4
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 64
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = uniform
|
||||
|
||||
; Settings for generating tin ore
|
||||
[worldgen / tin]
|
||||
; Enable generating this ore
|
||||
enabled = true
|
||||
; Amount of clusters to generate
|
||||
count = 25
|
||||
; Cluster size
|
||||
size = 6
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 40
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = uniform
|
||||
|
||||
; Settings for generating uranium ore
|
||||
[worldgen / uranium]
|
||||
; Enable generating this ore
|
||||
enabled = true
|
||||
; Amount of clusters to generate
|
||||
count = 20
|
||||
; Cluster size
|
||||
size = 3
|
||||
; Start height (inclusive)
|
||||
minHeight = 0
|
||||
; End height (exclusive)
|
||||
maxHeight = 64
|
||||
; Distribution across the height.
|
||||
|
||||
; Valid options are:
|
||||
|
||||
; - uniform: same probability across all y levels
|
||||
|
||||
; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
|
||||
|
||||
; - ramp: maximum at minHeight, linear falloff towards maxHeight
|
||||
|
||||
; - revramp: maximum at maxHeight, linear falloff towards minHeight
|
||||
|
||||
; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
|
||||
|
||||
; smoothly like a normal distribution with a more trapezoidal shape
|
||||
distribution = uniform
|
||||
|
||||
[protection]
|
||||
; Enable logging of players when they remove a machine using a wrench.
|
||||
wrenchLogging = true
|
||||
; Maximum Explosion power of a nuke, where TNT is 4.
|
||||
nukeExplosionPowerLimit = 60
|
||||
; Maximum explosion power of a nuclear reactor, where TNT is 4.
|
||||
reactorExplosionPowerLimit = 45
|
||||
; Enable the nuke
|
||||
enableNuke = true
|
||||
|
||||
[profiles]
|
||||
; Pick a profile to use, default options provided by IC2 are Experimental and Classic
|
||||
selected = Experimental
|
||||
|
||||
[balance]
|
||||
; Maximum battery tier usable by the miner.
|
||||
|
||||
; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
|
||||
minerDischargeTier = 1
|
||||
; Increase the energy use by the player's inventory weight when going through a teleporter.
|
||||
teleporterUseInventoryWeight = true
|
||||
; Ratio of energy retained inside energy storage block Items when wrenched.
|
||||
|
||||
; 0 (nothing) ... 1 (100%), default 0.8 (80 %)
|
||||
energyRetainedInStorageBlockDrops = 0.8
|
||||
; Power tier of the Mass Fabricator
|
||||
massFabricatorTier = 3
|
||||
; Power tier of the Matter Fabricator
|
||||
matterFabricatorTier = 3
|
||||
; Factor to scale the UU-Matter production energy requirement.
|
||||
uuEnergyFactor = 1.0
|
||||
; Disable the vanilla ender chest, removing existing ones from the world as well.
|
||||
disableEnderChest = false
|
||||
; Comma separated list of blocks and items which should not be turned into scrap by the recycler.
|
||||
|
||||
; Format: <name>[@metadata], metadata * matches any.
|
||||
|
||||
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
|
||||
recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold
|
||||
; Whitelist for blocks/items allowed to be recycled.
|
||||
|
||||
; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else.
|
||||
|
||||
; The format is the same as the blacklist.
|
||||
recyclerWhitelist =
|
||||
; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
|
||||
ignoreWrenchRequirement = false
|
||||
; Allow the water slot of water mills to be automated.
|
||||
watermillAutomation = false
|
||||
; How many EU the Chunkloader uses per chunk it loads.
|
||||
euPerChunk = 1.0
|
||||
|
||||
; Base energy generation factors - increase for higher energy yield.
|
||||
[balance / energy / generator]
|
||||
generator = 1.0
|
||||
geothermal = 1.0
|
||||
water = 1.0
|
||||
solar = 1.0
|
||||
wind = 1.0
|
||||
nuclear = 1.0
|
||||
semiFluidOil = 1.0
|
||||
semiFluidFuel = 1.0
|
||||
semiFluidBiomass = 1.0
|
||||
semiFluidBioethanol = 1.0
|
||||
semiFluidBiogas = 1.0
|
||||
Stirling = 1.0
|
||||
Kinetic = 1.0
|
||||
radioisotope = 1.0
|
||||
|
||||
; Base heat generation factors - increase for higher heat yield.
|
||||
[balance / energy / heatgenerator]
|
||||
semiFluidOil = 1.0
|
||||
semiFluidFuel = 1.0
|
||||
semiFluidBiomass = 1.0
|
||||
semiFluidBioethanol = 1.0
|
||||
semiFluidBiogas = 1.0
|
||||
solid = 1.0
|
||||
radioisotope = 1.0
|
||||
electric = 1.0
|
||||
|
||||
; Base kinetic generation factors - increase for higher kinetic energy yield.
|
||||
[balance / energy / kineticgenerator]
|
||||
water = 1.0
|
||||
wind = 1.0
|
||||
manual = 1.0
|
||||
steam = 1.0
|
||||
electric = 1.0
|
||||
|
||||
; Basically the amount of hU the conversion of one mB of Liquid takes/gives
|
||||
[balance / energy / fluidconversion]
|
||||
; Lava -> PahoehoeLava
|
||||
heatExchangerLava = 1.0
|
||||
; Hot Coolant <-> Cold Coolant
|
||||
heatExchangerHotCoolant = 1.0
|
||||
; Hot Water <- Water
|
||||
heatExchangerWater = 1.0
|
||||
|
||||
; Base Coolant conversion rate for FluidReactors.
|
||||
[balance / energy / FluidReactor]
|
||||
outputModifier = 1.0
|
||||
|
||||
; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
|
||||
[balance / SteamKineticGenerator]
|
||||
rotorlivetime = 86400
|
||||
|
||||
; Balace Values for calcification default 100.000mB Water -> to failure
|
||||
[balance / steamgenerator / calcification]
|
||||
maxcalcification = 100000
|
||||
|
||||
[balance / steamRepressurizer]
|
||||
; Amount (in mb) of standard steam per 10mb of IC2 steam
|
||||
steamPerSteam = 16
|
||||
; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam
|
||||
steamPerSuperSteam = 32
|
||||
|
||||
; Balance Values for Fermenter
|
||||
[balance / fermenter]
|
||||
need_amount_biomass_per_run = 20
|
||||
output_amount_biogas_per_run = 400
|
||||
hU_per_run = 4000
|
||||
biomass_per_fertilizier = 500
|
||||
|
||||
; Additional initial uu values, a value of 1 equals cobblestone.
|
||||
|
||||
; Recipes may cause the final value be lower than the one specified here.
|
||||
|
||||
; Format: <name>[@metadata] = <value>
|
||||
[balance / uu-values / predefined]
|
||||
IC2:misc_resource#iridium_ore = 12000
|
||||
IC2:misc_resource#iridium_shard = 1333
|
||||
|
||||
[recipes]
|
||||
; To modify recipes or add custom recipes, copy the corresponding .ini file to
|
||||
|
||||
; "minecraft/config/ic2" and modify it.
|
||||
|
||||
;
|
||||
|
||||
; Disable IC2 crafting recipes with the specified output, comma separated list.
|
||||
|
||||
; Non-IC2 recipes can be removed via the purge list below.
|
||||
|
||||
; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
|
||||
disable =
|
||||
; Purge all non-IC2 crafting recipes with the specified output, comma separated list.
|
||||
|
||||
; IC2 recipes can be removed via the disable list above.
|
||||
|
||||
; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
|
||||
purge =
|
||||
; Blacklist for items which the jetpack attachment plate cannot be used on.
|
||||
|
||||
; The format: <name>, e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics
|
||||
jetpackAttachmentBlacklist =
|
||||
; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
|
||||
allowCoinCrafting = true
|
||||
; Allow only IC2 circuits to be used in IC2's recipes.
|
||||
requireIc2Circuits = false
|
||||
; Adjust smelting recipes to always output IC2 items if available.
|
||||
Reference in New Issue
Block a user