Clean slate
This commit is contained in:
462
minecraft/config/bettercaves-1_12_2.cfg
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462
minecraft/config/bettercaves-1_12_2.cfg
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# Configuration file
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general {
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# Automatically enables Better Caves in every possible dimension, except for the End.
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# If this is enabled, the Whitelisted Dimension IDs option is ignored.
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# Default: false
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B:"Enable Global Whitelist"=false
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# List of ID's of dimensions that will have Better Caves. Ignored if Global Whitelisting is enabled.
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I:"Whitelisted Dimension IDs" <
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0
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>
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##########################################################################################################
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# underground generation
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#--------------------------------------------------------------------------------------------------------#
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# Configure settings related to caves, caverns, ravines and more.
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##########################################################################################################
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"underground generation" {
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##########################################################################################################
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# caves
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#--------------------------------------------------------------------------------------------------------#
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# Settings used in the generation of caves.
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##########################################################################################################
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caves {
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# Determines how large cave regions are.
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# Controls how long a cave system of a certain cave type extends before intersecting with a cave system of another type.
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# Larger = more cave interconnectivity for a given area, but less variation.
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# Default: Small (recommended).
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# Valid values:
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# Small
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# Medium
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# Large
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# ExtraLarge
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# Custom
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S:"Cave Region Size"=Small
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# Custom value for cave region size. Smaller value = larger regions. This value is very sensitive to change.
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# ONLY WORKS IF Cave Region Size IS Custom.
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# Provided values:
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# Small: 0.008
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# Medium: 0.005
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# Large: 0.0032
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# ExtraLarge: 0.001
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# Default: 0.008
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# Min: 0.0
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# Max: 0.05
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D:"Cave Region Size Custom Value"=0.00800000037997961
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# Percent chance of caves spawning in a given region.
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# Default: caves spawn in 100% of regions.
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# Min: 0.0
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# Max: 100.0
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D:"Cave Spawn Chance"=100.0
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##########################################################################################################
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# type 1 caves
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#--------------------------------------------------------------------------------------------------------#
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# Settings used in the generation of type 1 caves, which are more worm-like.
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##########################################################################################################
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"type 1 caves" {
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# Stretches caves horizontally. Lower value = wider caves.
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# Default: 1.6 (recommended)
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Horizontal"=1.600000023841858
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# Stretches caves vertically. Lower value = taller caves with steeper drops.
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# Default: 5.0 (recommended)
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Vertical"=5.0
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# The maximum y-coordinate at which type 1 caves can generate.
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# Default: 80
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# Min: 0
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# Max: 255
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I:"Type 1 Cave Maximum Altitude"=80
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# The minimum y-coordinate at which type 1 caves can generate.
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# Default: 1
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# Min: 0
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# Max: 255
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I:"Type 1 Cave Minimum Altitude"=1
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# Determines how frequently Type 1 Caves spawn. 0 = will not spawn at all.
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# Default: 10
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# Min: 0
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# Max: 10
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I:"Type 1 Cave Priority"=10
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# The depth from a given point on the surface at which type 1 caves start to close off.
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# Will use the Max Cave Altitude instead of surface height if it is lower.
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# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
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# Default: 15 (recommended)
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# Min: 0
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# Max: 255
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I:"Type 1 Cave Surface Cutoff Depth"=15
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}
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##########################################################################################################
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# type 2 caves
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#--------------------------------------------------------------------------------------------------------#
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# Settings used in the generation of type 2 caves, which tend to be more open and spacious.
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##########################################################################################################
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"type 2 caves" {
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# Stretches caves horizontally. Lower value = wider caves.
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# Default: 0.9 (recommended)
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Horizontal"=0.8999999761581421
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# Stretches caves vertically. Lower value = taller caves with steeper drops.
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# Default: 2.2 (recommended)
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Vertical"=2.200000047683716
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# The maximum y-coordinate at which type 2 caves can generate.
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# Default: 80
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# Min: 0
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# Max: 255
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I:"Type 2 Cave Maximum Altitude"=80
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# The minimum y-coordinate at which type 2 caves can generate.
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# Default: 1
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# Min: 0
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# Max: 255
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I:"Type 2 Cave Minimum Altitude"=1
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# Determines how frequently Type 2 Caves spawn. 0 = will not spawn at all.
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# Default: 5
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# Min: 0
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# Max: 10
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I:"Type 2 Cave Priority"=5
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# The depth from a given point on the surface at which type 2 caves start to close off.
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# Will use the Max Cave Altitude instead of surface height if it is lower.
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# Will use the Max Cave Altitude no matter what if Override Surface Detection is enabled.
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# Default: 15 (recommended)
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# Min: 0
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# Max: 255
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I:"Type 2 Cave Surface Cutoff Depth"=15
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}
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##########################################################################################################
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# surface caves
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#--------------------------------------------------------------------------------------------------------#
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# Settings used in the generation of vanilla-like caves near the surface.
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##########################################################################################################
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"surface caves" {
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# Set to true to enable vanilla-like caves which provide nice, natural-looking openings at the surface.
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# Default: true
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B:"Enable Surface Caves"=true
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# The density of surface caves. Higher = more caves, closer together.
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# Default: 17
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# Min: 0
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# Max: 100
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I:"Surface Cave Density"=17
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# The maximum y-coordinate at which surface caves can generate.
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# Default: 128
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# Min: 0
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# Max: 255
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I:"Surface Cave Maximum Altitude"=128
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# The minimum y-coordinate at which surface caves can generate.
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# Default: 40
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# Min: 0
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# Max: 255
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I:"Surface Cave Minimum Altitude"=40
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}
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##########################################################################################################
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# vanilla caves
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#--------------------------------------------------------------------------------------------------------#
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# Settings controlling vanilla Minecraft cave generation.
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##########################################################################################################
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"vanilla caves" {
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# The density of vanilla caves. Higher = more caves, closer together.
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# Default: 14 (value used in vanilla)
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# Min: 0
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# Max: 100
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I:"Vanilla Cave Density"=14
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# The maximum y-coordinate at which vanilla caves can generate.
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# Default: 128
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# Min: 0
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# Max: 255
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I:"Vanilla Cave Maximum Altitude"=128
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# The minimum y-coordinate at which vanilla caves can generate.
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# Default: 8
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# Min: 0
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# Max: 255
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I:"Vanilla Cave Minimum Altitude"=8
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# Determines how frequently vanilla caves spawn. 0 = will not spawn at all.
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# Default: 0
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# Min: 0
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# Max: 10
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I:"Vanilla Cave Priority"=0
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}
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}
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##########################################################################################################
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# caverns
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#--------------------------------------------------------------------------------------------------------#
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# Settings used in the generation of caverns. Caverns are spacious caves at low altitudes.
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##########################################################################################################
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caverns {
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# Determines how large cavern regions are. This controls the average size of caverns.
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# Default: Small
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# Valid values:
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# Small
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# Medium
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# Large
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# ExtraLarge
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# Custom
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S:"Cavern Region Size"=Small
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# Custom value for cavern region size. Only works if Cavern Region Size is set to Custom. Smaller value = larger regions. This value is very sensitive to change.
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# Provided values:
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# Small: 0.01
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# Medium: 0.007
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# Large: 0.005
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# ExtraLarge: 0.001
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# Default: 0.01
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# Min: 0.0
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# Max: 0.05
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D:"Cavern Region Size Custom Value"=0.009999999776482582
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# Percent chance of caverns spawning in a given region.
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# Default: caverns spawn in 25% of regions.
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# Min: 0.0
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# Max: 100.0
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D:"Cavern Spawn Chance"=25.0
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##########################################################################################################
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# liquid caverns
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#--------------------------------------------------------------------------------------------------------#
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# Settings used in the generation of Liquid Caverns found at low altitudes.
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# These are caverns where the floor is predominantly water or lava.
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##########################################################################################################
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"liquid caverns" {
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# Stretches caverns horizontally. Lower value = more open caverns with larger features.
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# Default: 0.7
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Horizontal"=0.699999988079071
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# Stretches caverns vertically. Lower value = more open caverns with larger features.
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# Default: 1.3
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Vertical"=1.2999999523162842
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# The maximum y-coordinate at which Liquid Caverns can generate.
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# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
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# Default: 35
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# Min: 0
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# Max: 255
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I:"Liquid Cavern Maximum Altitude"=35
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# The minimum y-coordinate at which Liquid Caverns can generate.
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# Default: 1
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# Min: 0
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# Max: 255
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I:"Liquid Cavern Minimum Altitude"=1
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# Determines how frequently Liquid Caverns spawn. 0 = will not spawn at all.
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# Default: 10
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# Min: 0
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# Max: 10
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I:"Liquid Cavern Priority"=10
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}
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##########################################################################################################
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# floored caverns
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#--------------------------------------------------------------------------------------------------------#
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# Parameters used in the generation of Floored Caverns.
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# These have much more ground to walk on than Liquid Caverns.
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##########################################################################################################
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"floored caverns" {
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# Stretches caverns horizontally. Lower value = more open caverns with larger features.
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# Default: 0.7
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Horizontal"=0.699999988079071
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# Stretches caverns vertically. Lower value = more open caverns with larger features.
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# Default: 1.3
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# Min: 0.0
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# Max: 100.0
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D:"Compression - Vertical"=1.2999999523162842
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# The maximum y-coordinate at which Floored Caverns can generate.
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# Caverns will attempt to close off anyway if this value is greater than the surface's altitude.
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# Default: 35
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# Min: 0
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# Max: 255
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I:"Floored Cavern Maximum Altitude"=35
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# The minimum y-coordinate at which Floored Caverns can generate.
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# Default: 1
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# Min: 0
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# Max: 255
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I:"Floored Cavern Minimum Altitude"=1
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# Determines how frequently Floored Caverns spawn. 0 = will not spawn at all.
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# Default: 10
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# Min: 0
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# Max: 10
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I:"Floored Cavern Priority"=10
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}
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}
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##########################################################################################################
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# water regions
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#--------------------------------------------------------------------------------------------------------#
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# Settings used in the generation of water regions.
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##########################################################################################################
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"water regions" {
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# Determines how large water regions are.
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# Default: Medium (recommended).
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# Valid values:
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# Small
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# Medium
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# Large
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# ExtraLarge
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# Custom
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S:"Water Region Size"=Medium
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# Custom value for water region size. Smaller value = larger regions. This value is very sensitive to change.
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# ONLY WORKS IF Water Region Size IS Custom.
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# Provided values:
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# Small: 0.008
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# Medium: 0.004
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# Large: 0.0028
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# ExtraLarge: 0.001
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# Default: 0.004
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# Min: 0.0
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# Max: 0.05
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D:"Water Region Size Custom Value"=0.004000000189989805
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# Percent chance of a region having water instead of lava at low altitudes.
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# Default: 40%
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# Min: 0.0
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# Max: 100.0
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D:"Water Region Spawn Chance"=40.0
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}
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##########################################################################################################
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# ravines
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#--------------------------------------------------------------------------------------------------------#
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# Settings used for ravine generation.
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##########################################################################################################
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ravines {
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# Set to true to enable flooded ravines in ocean biomes.
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# Default: true
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B:"Enable Flooded Ravines"=true
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# Set to true to enable ravine generation.
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# Default: true
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B:"Enable Ravines"=true
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}
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##########################################################################################################
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# miscellaneous
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#--------------------------------------------------------------------------------------------------------#
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# Miscellaneous settings used in cave and cavern generation.
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##########################################################################################################
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miscellaneous {
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# Set to true to enable flooded underground in ocean biomes.
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# Default: true
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B:"Enable Flooded Underground"=true
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# The block used for lava generation at and below the Liquid Altitude.
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# Defaults to regular lava if an invalid block is given.
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# Default: minecraft:lava
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S:"Lava Block"=minecraft:lava
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# Lava (or water in water regions) spawns at and below this y-coordinate.
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# Default: 10
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# Min: 0
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# Max: 255
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I:"Liquid Altitude"=10
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# Ignores surface detection for closing off caves and caverns, forcing them to spawn
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# up until their max height. Useful for Nether-like dimensions with no real "surface".
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# Default: false
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B:"Override Surface Detection"=false
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# Replace naturally generated floating gravel on the ocean floor with andesite.
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# Can prevent lag due to cascading gravel falling into caverns under the ocean.
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# Default: true
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B:"Prevent Cascading Gravel"=true
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# The block used for water generation in water caves/caverns at and below the Liquid Altitude.
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# Defaults to regular water if an invalid block is given.
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# Default: minecraft:water
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S:"Water Block"=minecraft:water
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}
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}
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##########################################################################################################
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# bedrock generation
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#--------------------------------------------------------------------------------------------------------#
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# Configure how bedrock generates in the overworld and nether.
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##########################################################################################################
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"bedrock generation" {
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# The width of the bedrock layer. Only works if Flatten Bedrock is true.
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# Min: 0
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# Max: 256
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I:"Bedrock Layer Width"=1
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# Replaces the usual bedrock generation pattern with flat layers.
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# Activates in all whitelisted dimension, where applicable. The End is unaffected.
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B:"Flatten Bedrock"=true
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}
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##########################################################################################################
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# debug settings
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#--------------------------------------------------------------------------------------------------------#
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# Don't mess with these settings for normal gameplay.
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##########################################################################################################
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"debug settings" {
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# The visualizer creates worlds where there are no blocks except those indicating where caves
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# and caverns would be carved out in a regular world. This is useful for visualizing the kinds of
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# caves and caverns your current config options will create.
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# Type 1 Cave: Wooden Planks
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# Type 2 Cave: Cobblestone
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# Lava Cavern: Redstone Block
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# Floored Cavern: Gold Block
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# Surface Cave: Emerald Block
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# Vanilla Cave: Bricks
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# Default: false
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B:"Enable DEBUG Visualizer"=false
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}
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}
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Reference in New Issue
Block a user