Clean slate
This commit is contained in:
130
minecraft/config/woot/custom_drops.json
Normal file
130
minecraft/config/woot/custom_drops.json
Normal file
@@ -0,0 +1,130 @@
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{
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"version": 1,
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"mobs": [
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{
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"mobName": "minecraft:ender_dragon",
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"drops": [
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{
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"drop": {
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"item": "minecraft:dragon_egg"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100 ]
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},
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{
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"drop": {
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"item": "minecraft:dragon_breath"
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},
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"sizes": [ 2, 4, 6, 8 ],
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"chances": [ 100, 100, 100, 100 ]
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},
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{
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"drop": {
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"item": "draconicevolution:dragon_heart"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 20, 40, 60, 80 ]
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},
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{
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"drop": {
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"item": "draconicevolution:draconium_dust"
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},
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"sizes": [ 30, 40, 50, 60 ],
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"chances": [ 20, 40, 60, 80 ]
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},
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{
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"drop": {
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"item": "quark:enderdragon_scale"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100 ]
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}
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]
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},
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{
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"mobName": "draconicevolution:chaosguardian",
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"drops": [
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{
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"drop": {
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"item": "draconicevolution:chaos_shard",
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"data": 0
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 10, 20, 30, 40 ]
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},
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{
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"drop": {
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"item": "draconicevolution:dragon_heart"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 10, 20, 33, 66 ]
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},
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{
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"drop": {
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"item": "draconicevolution:draconium_dust"
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},
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"sizes": [ 50, 50, 50, 100 ],
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"chances": [ 10, 15, 20, 25 ]
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}
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]
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},
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{
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"mobName": "erebus:erebus.antlion_boss",
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"drops": [
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{
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"drop": {
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"item": "erebus:materials",
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"data": 64
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100]
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},
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{
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"drop": {
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"item": "erebus:war_hammer"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100]
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},
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{
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"drop": {
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"item": "erebus:antlion_egg"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100]
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}
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]
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},
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{
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"mobName": "erebus:erebus.tarantula_mini_boss",
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"drops": [
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{
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"drop": {
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"item": "erebus:tarantula_egg"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100]
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},
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{
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"drop": {
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"item": "erebus:spider_t_shirt"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100]
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}
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]
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},
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{
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"mobName": "thaumcraft:wisp",
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"drops": [
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{
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"drop": {
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"item": "thaumcraft:crystal_essence"
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},
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"sizes": [ 1, 1, 1, 1 ],
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"chances": [ 100, 100, 100, 100 ]
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}
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]
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}
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]
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}
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228
minecraft/config/woot/factory_config.json
Normal file
228
minecraft/config/woot/factory_config.json
Normal file
@@ -0,0 +1,228 @@
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{
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"version": 1,
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"mobconfigs": [
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{
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"mobName": "minecraft:villager",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 3
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}
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]
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},
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{
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"mobName": "minecraft:wither_skeleton",
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"configs": [
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{
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"tag": "spawn_units",
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"value": 40
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},
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{
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"tag": "factory_tier",
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"value": 3
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}
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]
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},
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{
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"mobName": "minecraft:magma_cube",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 2
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}
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]
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},
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{
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"mobName": "minecraft:enderman",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 3
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}
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]
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},
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{
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"mobName": "minecraft:ender_dragon",
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"configs": [
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{
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"tag": "death_xp",
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"value": 500
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},
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{
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"tag": "spawn_units",
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"value": 500
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},
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{
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"tag": "factory_tier",
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"value": 4
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},
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{
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"tag": "spawn_ticks",
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"value": 12000
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},
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{
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"tag": "mass_1_param",
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"value": 2
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},
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{
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"tag": "mass_2_param",
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"value": 3
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},
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{
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"tag": "mass_3_param",
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"value": 4
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},
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{
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"tag": "mass_fx",
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"value": 2
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}
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]
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},
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{
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"mobName": "draconicevolution:chaosguardian",
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"configs": [
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{
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"tag": "death_xp",
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"value": 5000
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},
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{
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"tag": "spawn_units",
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"value": 5000
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},
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{
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"tag": "factory_tier",
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"value": 4
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},
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{
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"tag": "spawn_ticks",
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"value": 12000
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},
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{
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"tag": "mass_1_param",
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"value": 1
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},
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{
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"tag": "mass_2_param",
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"value": 1
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},
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{
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"tag": "mass_3_param",
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"value": 2
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},
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{
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"tag": "mass_fx",
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"value": 2
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}
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]
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},
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{
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"mobName": "minecraft:wither",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 4
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},
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{
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"tag": "spawn_units",
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"value": 500
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},
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{
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"tag": "spawn_ticks",
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"value": 1200
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},
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{
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"tag": "mass_1_param",
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"value": 2
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},
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{
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"tag": "mass_2_param",
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"value": 3
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},
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{
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"tag": "mass_3_param",
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"value": 4
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},
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{
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"tag": "mass_fx",
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"value": 2
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}
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]
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},
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{
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"mobName": "minecraft:villager_golem",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 3
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}
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]
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},
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{
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"mobName": "minecraft:guardian",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 3
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}
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]
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},
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{
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"mobName": "minecraft:blaze",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 2
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}
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]
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},
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{
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"mobName": "minecraft:witch",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 2
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}
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]
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},
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{
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"mobName": "minecraft:ghast",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 2
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}
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]
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},
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{
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"mobName": "minecraft:zombie_pigman",
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"configs": [
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{
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"tag": "factory_tier",
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"value": 2
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}
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]
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}
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],
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"entitymodblacklist": [
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"botania"
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],
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"entityblacklist": [
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"twilightforest:naga",
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"twilightforest:minoshroom",
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"twilightforest:hydra",
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"twilightforest:ur_ghast",
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"twilightforest:yeti_alpha",
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"twilightforest:snow_queen",
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"twilightforest:giant_miner",
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"twilightforest:armored_giant"
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],
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"entitywhitelist": [
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],
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"itemmodblacklist": [
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],
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"itemblacklist": [
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],
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"entitygenerateonlylist": [
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]
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}
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40
minecraft/config/woot/factory_ingredients.json
Normal file
40
minecraft/config/woot/factory_ingredients.json
Normal file
@@ -0,0 +1,40 @@
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{
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"version": 1,
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"ingredients": [
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{
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"mobName": "minecraft:wither",
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"items": [
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{
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"item": "minecraft:soul_sand",
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"count": 4
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},
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{
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"item": "minecraft:skull",
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"data": 1,
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"count": 3
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}
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],
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"fluids": []
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},
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{
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"mobName": "minecraft:ender_dragon",
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"items": [
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{
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"item": "minecraft:end_crystal",
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"count": 4
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}
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],
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"fluids": []
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},
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{
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"mobName": "draconicevolution:chaosguardian",
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"items": [
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{
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"item": "draconicevolution:awakened_core",
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"count": 1
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}
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],
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"fluids": [ ]
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}
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]
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}
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323
minecraft/config/woot/woot.cfg
Normal file
323
minecraft/config/woot/woot.cfg
Normal file
@@ -0,0 +1,323 @@
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# Configuration file
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client {
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# Render the layout as colors
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B:simpleLayout=false
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}
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factory {
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# Allow the shard based recipe to be used for factory block creation
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B:allowShardRecipe=true
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# Allow the factory to generate XP shards
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B:allowXpGeneration=true
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# Default XP to generate for a killed mob
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I:deathXp=1
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# Default tier to assign mobs to
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||||
I:factoryTier=-1
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|
||||
# Default number of mobs to kill to program the ender shard
|
||||
I:killCount=1
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|
||||
# Function to apply to generate the power cost when more than one mob spawned. (0-linear), (1-powers of 2), (2-powers of 3)
|
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I:massFx=0
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# Default number of mobs to spawn
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||||
I:numMobs=1
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||||
# Percentage drop rate of Tier II shard
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||||
I:r2ShardDrop=15
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# Percentage drop rate of Tier III shard
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||||
I:r3ShardDrop=8
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# Percentage drop rate of Tier IV shard
|
||||
I:r4ShardDrop=5
|
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|
||||
# Default number of ticks to spawn a mob
|
||||
I:spawnTicks=320
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|
||||
# Default units for spawning a mob
|
||||
I:spawnUnits=1
|
||||
|
||||
# Maximum units for a Tier I factory
|
||||
I:t1UnitsMax=20
|
||||
|
||||
# Maximum units for a Tier II factory
|
||||
I:t2UnitsMax=40
|
||||
|
||||
# Maximum units for a Tier III factory
|
||||
I:t3UnitsMax=60
|
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|
||||
# Maximum units for a Tier IV factory
|
||||
I:t4CostMax=65535
|
||||
}
|
||||
|
||||
|
||||
factorymoduspport {
|
||||
# Pass the IMC recipe additions to EnderIO
|
||||
B:EnderIOIMC=true
|
||||
|
||||
# Allow the factory to support BloodMagic Ritual Of The Cloned Soul
|
||||
B:allowBmCrystal=true
|
||||
|
||||
# Allow the factory to support BloodMagic Ritual Of The Mechanical Altar
|
||||
B:allowBmLeAltar=true
|
||||
|
||||
# Allow the factory to support BloodMagic Ritual Of The Sanguine Urn
|
||||
B:allowBmLeTank=true
|
||||
|
||||
# Allow the factory to support EvilCraft Blood Generation
|
||||
B:allowEcBlood=true
|
||||
}
|
||||
|
||||
|
||||
factorypower {
|
||||
# Power cost per spawn unit
|
||||
I:powerPerSpawnUnit=1
|
||||
|
||||
# Factory needs at least the power per tick or power is consumed and thrown away
|
||||
B:strictPower=false
|
||||
|
||||
# Maximum power stored in a Tier I cell
|
||||
I:t1PowerMax=100000
|
||||
|
||||
# Receive power limit for a Tier I cell
|
||||
I:t1PowerRxTick=1000
|
||||
|
||||
# Default power cost per tick of a Tier I factory
|
||||
I:t1PowerTick=80
|
||||
|
||||
# Maximum power stored in a Tier II cell
|
||||
I:t2PowerMax=1000000
|
||||
|
||||
# Receive power limit for a Tier II cell
|
||||
I:t2PowerRxTick=10000
|
||||
|
||||
# Default power cost per tick of a Tier II factory
|
||||
I:t2PowerTick=160
|
||||
|
||||
# Maximum power stored in a Tier III cell
|
||||
I:t3PowerMax=10000000
|
||||
|
||||
# Receive power limit for a Tier III cell
|
||||
I:t3PowerRxTick=2147483647
|
||||
|
||||
# Default power cost per tick of a Tier III factory
|
||||
I:t3PowerTick=240
|
||||
|
||||
# Default power cost per tick of a Tier IV factory
|
||||
I:t4PowerTick=320
|
||||
|
||||
# Limit the power requirements of Tier I to be 1 RF/tick
|
||||
B:tier1lowpower=false
|
||||
|
||||
# Limit the power requirements of Tier II to be 1 RF/tick
|
||||
B:tier2lowpower=false
|
||||
|
||||
# Limit the power requirements of Tier III to be 1 RF/tick
|
||||
B:tier3lowpower=false
|
||||
|
||||
# Limit the power requirements of Tier IV to be 1 RF/tick
|
||||
B:tier4lowpower=false
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Add vanilla recipes to duplicate most anvil ones
|
||||
B:allowAnvilVanillaCrafting=false
|
||||
|
||||
# Percentage chance of headhunter I enchant dropping a skull
|
||||
I:headhunter1DropChance=30
|
||||
|
||||
# Percentage chance of headhunter II enchant dropping a skull
|
||||
I:headhunter2DropChance=50
|
||||
|
||||
# Percentage chance of headhunter III enchant dropping a skull
|
||||
I:headhunter3DropChance=80
|
||||
|
||||
# Number of ticks between fake kills
|
||||
I:learnTicks=20
|
||||
|
||||
# Number of mobs to kill to learn from - higher is more accurate
|
||||
I:sampleSize=500
|
||||
|
||||
# Dimension id of Tartarus
|
||||
I:tartarusId=418
|
||||
}
|
||||
|
||||
|
||||
upgrades {
|
||||
# Percentage of mob health given to the BloodMagic Crystal I upgrade
|
||||
I:bmCrystal1Param=25
|
||||
|
||||
# Default power cost per tick of a BloodMagic Crystal I upgrade
|
||||
I:bmCrystal1PowerTick=80
|
||||
|
||||
# Percentage of mob health given to the BloodMagic Crystal II upgrade
|
||||
I:bmCrystal2Param=60
|
||||
|
||||
# Default power cost per tick of a BloodMagic Crystal II upgrade
|
||||
I:bmCrystal2PowerTick=160
|
||||
|
||||
# Percentage of mob health given to the BloodMagic Crystal III upgrade
|
||||
I:bmCrystal3Param=100
|
||||
|
||||
# Default power cost per tick of a BloodMagic Crystal III upgrade
|
||||
I:bmCrystal3PowerTick=240
|
||||
|
||||
# Percentage of sacrifice amount for a BloodMagic LifeEssence Altar I upgrade
|
||||
I:bmLeAltar1Param=50
|
||||
|
||||
# Default power cost per tick of a BloodMagic LifeEssence Altar I upgrade
|
||||
I:bmLeAltar1PowerTick=80
|
||||
|
||||
# Percentage of sacrifice amount for a BloodMagic LifeEssence Altar II upgrade
|
||||
I:bmLeAltar2Param=75
|
||||
|
||||
# Default power cost per tick of a BloodMagic LifeEssence Altar II upgrade
|
||||
I:bmLeAltar2PowerTick=160
|
||||
|
||||
# Percentage of sacrifice amount for a BloodMagic LifeEssence Altar III upgrade
|
||||
I:bmLeAltar3Param=100
|
||||
|
||||
# Default power cost per tick of a BloodMagic LifeEssence Altar III upgrade
|
||||
I:bmLeAltar3PowerTick=240
|
||||
|
||||
# Number of sacrifice runes for a BloodMagic LifeEssence Tank III upgrade
|
||||
I:bmLeTank13Param=24
|
||||
|
||||
# Number of sacrifice runes for a BloodMagic LifeEssence Tank I upgrade
|
||||
I:bmLeTank1Param=4
|
||||
|
||||
# Default power cost per tick of a BloodMagic LifeEssence Tank III upgrade
|
||||
I:bmLeTank1PowerTick=80
|
||||
|
||||
# Number of sacrifice runes for a BloodMagic LifeEssence Tank II upgrade
|
||||
I:bmLeTank2Param=16
|
||||
|
||||
# Default chance to generate a skull for Decapitate I upgrade
|
||||
I:decap1Param=20
|
||||
|
||||
# Default power cost per tick of a Decapitate I upgrade
|
||||
I:decap1PowerTick=80
|
||||
|
||||
# Default chance to generate a skull for Decapitate II upgrade
|
||||
I:decap2Param=40
|
||||
|
||||
# Default power cost per tick of a Decapitate II upgrade
|
||||
I:decap2PowerTick=160
|
||||
|
||||
# Default chance to generate a skull for Decapitate III upgrade
|
||||
I:decap3Param=80
|
||||
|
||||
# Default power cost per tick of a Decapitate III upgrade
|
||||
I:decap3PowerTick=240
|
||||
|
||||
# mb per HP for the EvilCraft Blood Tank I upgrade
|
||||
I:ecBlood1Param=20
|
||||
|
||||
# Default power cost per tick of a EvilCraft Blood Tank I upgrade
|
||||
I:ecBlood1PowerTick=80
|
||||
|
||||
# mb per HP for the EvilCraft Blood Tank II upgrade
|
||||
I:ecBlood2Param=40
|
||||
|
||||
# Default power cost per tick of a EvilCraft Blood Tank II upgrade
|
||||
I:ecBlood2PowerTick=160
|
||||
|
||||
# mb per HP for the EvilCraft Blood Tank III upgrade
|
||||
I:ecBlood3Param=60
|
||||
|
||||
# Default power cost per tick of a EvilCraft Blood Tank III upgrade
|
||||
I:ecBlood3PowerTick=240
|
||||
|
||||
# Percentage of power saved for a Efficiency I upgrade
|
||||
I:eff1Param=15
|
||||
|
||||
# Default power cost per tick of a Efficiency I upgrade
|
||||
I:eff1PowerTick=1
|
||||
|
||||
# Percentage of power saved for a Efficiency II upgrade
|
||||
I:eff2Param=25
|
||||
|
||||
# Default power cost per tick of a Efficiency II upgrade
|
||||
I:eff2PowerTick=2
|
||||
|
||||
# Percentage of power saved for a Efficiency III upgrade
|
||||
I:eff3Param=30
|
||||
|
||||
# Default power cost per tick of a Efficiency III upgrade
|
||||
I:eff3PowerTick=4
|
||||
I:looting1Param=1
|
||||
|
||||
# Default power cost per tick of a Looting I upgrade
|
||||
I:looting1PowerTick=80
|
||||
I:looting2Param=2
|
||||
|
||||
# Default power cost per tick of a Looting II upgrade
|
||||
I:looting2PowerTick=160
|
||||
I:looting3Param=3
|
||||
|
||||
# Default power cost per tick of a Looting III upgrade
|
||||
I:looting3PowerTick=240
|
||||
|
||||
# Default number of mobs to spawn for Mass I upgrade
|
||||
I:mass1Param=2
|
||||
|
||||
# Default power cost per tick of a Mass I upgrade
|
||||
I:mass1PowerTick=80
|
||||
|
||||
# Default number of mobs to spawn for Mass II upgrade
|
||||
I:mass2Param=4
|
||||
|
||||
# Default power cost per tick of a Mass II upgrade
|
||||
I:mass2PowerTick=160
|
||||
|
||||
# Default number of mobs to spawn for Mass III upgrade
|
||||
I:mass3Param=6
|
||||
|
||||
# Default power cost per tick of a Mass III upgrade
|
||||
I:mass3PowerTick=240
|
||||
|
||||
# Percentage reduction in spawn time for Rate I upgrade
|
||||
I:rate1Param=20
|
||||
|
||||
# Default power cost per tick of a Rate I upgrade
|
||||
I:rate1PowerTick=80
|
||||
|
||||
# Percentage reduction in spawn time for Rate II upgrade
|
||||
I:rate2Param=50
|
||||
|
||||
# Default power cost per tick of a Rate II upgrade
|
||||
I:rate2PowerTick=160
|
||||
|
||||
# Percentage reduction in spawn time for Rate III upgrade
|
||||
I:rate3Param=75
|
||||
|
||||
# Default power cost per tick of a Rate III upgrade
|
||||
I:rate3PowerTick=240
|
||||
|
||||
# Percentage of XP generated for XP I upgrade
|
||||
I:xp1Param=100
|
||||
|
||||
# Default power cost per tick of a XP I upgrade
|
||||
I:xp1PowerTick=80
|
||||
|
||||
# Percentage of XP generated for XP II upgrade
|
||||
I:xp2Param=140
|
||||
|
||||
# Default power cost per tick of a XP II upgrade
|
||||
I:xp2PowerTick=160
|
||||
|
||||
# Percentage of XP generated for XP III upgrade
|
||||
I:xp3Param=180
|
||||
|
||||
# Default power cost per tick of a XP III upgrade
|
||||
I:xp3PowerTick=240
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user