Clean slate

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bytegrip
2025-11-08 17:53:47 +02:00
commit a919c8717e
944 changed files with 134472 additions and 0 deletions

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{
"version": 1,
"mobs": [
{
"mobName": "minecraft:ender_dragon",
"drops": [
{
"drop": {
"item": "minecraft:dragon_egg"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100 ]
},
{
"drop": {
"item": "minecraft:dragon_breath"
},
"sizes": [ 2, 4, 6, 8 ],
"chances": [ 100, 100, 100, 100 ]
},
{
"drop": {
"item": "draconicevolution:dragon_heart"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 20, 40, 60, 80 ]
},
{
"drop": {
"item": "draconicevolution:draconium_dust"
},
"sizes": [ 30, 40, 50, 60 ],
"chances": [ 20, 40, 60, 80 ]
},
{
"drop": {
"item": "quark:enderdragon_scale"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100 ]
}
]
},
{
"mobName": "draconicevolution:chaosguardian",
"drops": [
{
"drop": {
"item": "draconicevolution:chaos_shard",
"data": 0
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 10, 20, 30, 40 ]
},
{
"drop": {
"item": "draconicevolution:dragon_heart"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 10, 20, 33, 66 ]
},
{
"drop": {
"item": "draconicevolution:draconium_dust"
},
"sizes": [ 50, 50, 50, 100 ],
"chances": [ 10, 15, 20, 25 ]
}
]
},
{
"mobName": "erebus:erebus.antlion_boss",
"drops": [
{
"drop": {
"item": "erebus:materials",
"data": 64
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100]
},
{
"drop": {
"item": "erebus:war_hammer"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100]
},
{
"drop": {
"item": "erebus:antlion_egg"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100]
}
]
},
{
"mobName": "erebus:erebus.tarantula_mini_boss",
"drops": [
{
"drop": {
"item": "erebus:tarantula_egg"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100]
},
{
"drop": {
"item": "erebus:spider_t_shirt"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100]
}
]
},
{
"mobName": "thaumcraft:wisp",
"drops": [
{
"drop": {
"item": "thaumcraft:crystal_essence"
},
"sizes": [ 1, 1, 1, 1 ],
"chances": [ 100, 100, 100, 100 ]
}
]
}
]
}

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{
"version": 1,
"mobconfigs": [
{
"mobName": "minecraft:villager",
"configs": [
{
"tag": "factory_tier",
"value": 3
}
]
},
{
"mobName": "minecraft:wither_skeleton",
"configs": [
{
"tag": "spawn_units",
"value": 40
},
{
"tag": "factory_tier",
"value": 3
}
]
},
{
"mobName": "minecraft:magma_cube",
"configs": [
{
"tag": "factory_tier",
"value": 2
}
]
},
{
"mobName": "minecraft:enderman",
"configs": [
{
"tag": "factory_tier",
"value": 3
}
]
},
{
"mobName": "minecraft:ender_dragon",
"configs": [
{
"tag": "death_xp",
"value": 500
},
{
"tag": "spawn_units",
"value": 500
},
{
"tag": "factory_tier",
"value": 4
},
{
"tag": "spawn_ticks",
"value": 12000
},
{
"tag": "mass_1_param",
"value": 2
},
{
"tag": "mass_2_param",
"value": 3
},
{
"tag": "mass_3_param",
"value": 4
},
{
"tag": "mass_fx",
"value": 2
}
]
},
{
"mobName": "draconicevolution:chaosguardian",
"configs": [
{
"tag": "death_xp",
"value": 5000
},
{
"tag": "spawn_units",
"value": 5000
},
{
"tag": "factory_tier",
"value": 4
},
{
"tag": "spawn_ticks",
"value": 12000
},
{
"tag": "mass_1_param",
"value": 1
},
{
"tag": "mass_2_param",
"value": 1
},
{
"tag": "mass_3_param",
"value": 2
},
{
"tag": "mass_fx",
"value": 2
}
]
},
{
"mobName": "minecraft:wither",
"configs": [
{
"tag": "factory_tier",
"value": 4
},
{
"tag": "spawn_units",
"value": 500
},
{
"tag": "spawn_ticks",
"value": 1200
},
{
"tag": "mass_1_param",
"value": 2
},
{
"tag": "mass_2_param",
"value": 3
},
{
"tag": "mass_3_param",
"value": 4
},
{
"tag": "mass_fx",
"value": 2
}
]
},
{
"mobName": "minecraft:villager_golem",
"configs": [
{
"tag": "factory_tier",
"value": 3
}
]
},
{
"mobName": "minecraft:guardian",
"configs": [
{
"tag": "factory_tier",
"value": 3
}
]
},
{
"mobName": "minecraft:blaze",
"configs": [
{
"tag": "factory_tier",
"value": 2
}
]
},
{
"mobName": "minecraft:witch",
"configs": [
{
"tag": "factory_tier",
"value": 2
}
]
},
{
"mobName": "minecraft:ghast",
"configs": [
{
"tag": "factory_tier",
"value": 2
}
]
},
{
"mobName": "minecraft:zombie_pigman",
"configs": [
{
"tag": "factory_tier",
"value": 2
}
]
}
],
"entitymodblacklist": [
"botania"
],
"entityblacklist": [
"twilightforest:naga",
"twilightforest:minoshroom",
"twilightforest:hydra",
"twilightforest:ur_ghast",
"twilightforest:yeti_alpha",
"twilightforest:snow_queen",
"twilightforest:giant_miner",
"twilightforest:armored_giant"
],
"entitywhitelist": [
],
"itemmodblacklist": [
],
"itemblacklist": [
],
"entitygenerateonlylist": [
]
}

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{
"version": 1,
"ingredients": [
{
"mobName": "minecraft:wither",
"items": [
{
"item": "minecraft:soul_sand",
"count": 4
},
{
"item": "minecraft:skull",
"data": 1,
"count": 3
}
],
"fluids": []
},
{
"mobName": "minecraft:ender_dragon",
"items": [
{
"item": "minecraft:end_crystal",
"count": 4
}
],
"fluids": []
},
{
"mobName": "draconicevolution:chaosguardian",
"items": [
{
"item": "draconicevolution:awakened_core",
"count": 1
}
],
"fluids": [ ]
}
]
}

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# Configuration file
client {
# Render the layout as colors
B:simpleLayout=false
}
factory {
# Allow the shard based recipe to be used for factory block creation
B:allowShardRecipe=true
# Allow the factory to generate XP shards
B:allowXpGeneration=true
# Default XP to generate for a killed mob
I:deathXp=1
# Default tier to assign mobs to
I:factoryTier=-1
# Default number of mobs to kill to program the ender shard
I:killCount=1
# Function to apply to generate the power cost when more than one mob spawned. (0-linear), (1-powers of 2), (2-powers of 3)
I:massFx=0
# Default number of mobs to spawn
I:numMobs=1
# Percentage drop rate of Tier II shard
I:r2ShardDrop=15
# Percentage drop rate of Tier III shard
I:r3ShardDrop=8
# Percentage drop rate of Tier IV shard
I:r4ShardDrop=5
# Default number of ticks to spawn a mob
I:spawnTicks=320
# Default units for spawning a mob
I:spawnUnits=1
# Maximum units for a Tier I factory
I:t1UnitsMax=20
# Maximum units for a Tier II factory
I:t2UnitsMax=40
# Maximum units for a Tier III factory
I:t3UnitsMax=60
# Maximum units for a Tier IV factory
I:t4CostMax=65535
}
factorymoduspport {
# Pass the IMC recipe additions to EnderIO
B:EnderIOIMC=true
# Allow the factory to support BloodMagic Ritual Of The Cloned Soul
B:allowBmCrystal=true
# Allow the factory to support BloodMagic Ritual Of The Mechanical Altar
B:allowBmLeAltar=true
# Allow the factory to support BloodMagic Ritual Of The Sanguine Urn
B:allowBmLeTank=true
# Allow the factory to support EvilCraft Blood Generation
B:allowEcBlood=true
}
factorypower {
# Power cost per spawn unit
I:powerPerSpawnUnit=1
# Factory needs at least the power per tick or power is consumed and thrown away
B:strictPower=false
# Maximum power stored in a Tier I cell
I:t1PowerMax=100000
# Receive power limit for a Tier I cell
I:t1PowerRxTick=1000
# Default power cost per tick of a Tier I factory
I:t1PowerTick=80
# Maximum power stored in a Tier II cell
I:t2PowerMax=1000000
# Receive power limit for a Tier II cell
I:t2PowerRxTick=10000
# Default power cost per tick of a Tier II factory
I:t2PowerTick=160
# Maximum power stored in a Tier III cell
I:t3PowerMax=10000000
# Receive power limit for a Tier III cell
I:t3PowerRxTick=2147483647
# Default power cost per tick of a Tier III factory
I:t3PowerTick=240
# Default power cost per tick of a Tier IV factory
I:t4PowerTick=320
# Limit the power requirements of Tier I to be 1 RF/tick
B:tier1lowpower=false
# Limit the power requirements of Tier II to be 1 RF/tick
B:tier2lowpower=false
# Limit the power requirements of Tier III to be 1 RF/tick
B:tier3lowpower=false
# Limit the power requirements of Tier IV to be 1 RF/tick
B:tier4lowpower=false
}
general {
# Add vanilla recipes to duplicate most anvil ones
B:allowAnvilVanillaCrafting=false
# Percentage chance of headhunter I enchant dropping a skull
I:headhunter1DropChance=30
# Percentage chance of headhunter II enchant dropping a skull
I:headhunter2DropChance=50
# Percentage chance of headhunter III enchant dropping a skull
I:headhunter3DropChance=80
# Number of ticks between fake kills
I:learnTicks=20
# Number of mobs to kill to learn from - higher is more accurate
I:sampleSize=500
# Dimension id of Tartarus
I:tartarusId=418
}
upgrades {
# Percentage of mob health given to the BloodMagic Crystal I upgrade
I:bmCrystal1Param=25
# Default power cost per tick of a BloodMagic Crystal I upgrade
I:bmCrystal1PowerTick=80
# Percentage of mob health given to the BloodMagic Crystal II upgrade
I:bmCrystal2Param=60
# Default power cost per tick of a BloodMagic Crystal II upgrade
I:bmCrystal2PowerTick=160
# Percentage of mob health given to the BloodMagic Crystal III upgrade
I:bmCrystal3Param=100
# Default power cost per tick of a BloodMagic Crystal III upgrade
I:bmCrystal3PowerTick=240
# Percentage of sacrifice amount for a BloodMagic LifeEssence Altar I upgrade
I:bmLeAltar1Param=50
# Default power cost per tick of a BloodMagic LifeEssence Altar I upgrade
I:bmLeAltar1PowerTick=80
# Percentage of sacrifice amount for a BloodMagic LifeEssence Altar II upgrade
I:bmLeAltar2Param=75
# Default power cost per tick of a BloodMagic LifeEssence Altar II upgrade
I:bmLeAltar2PowerTick=160
# Percentage of sacrifice amount for a BloodMagic LifeEssence Altar III upgrade
I:bmLeAltar3Param=100
# Default power cost per tick of a BloodMagic LifeEssence Altar III upgrade
I:bmLeAltar3PowerTick=240
# Number of sacrifice runes for a BloodMagic LifeEssence Tank III upgrade
I:bmLeTank13Param=24
# Number of sacrifice runes for a BloodMagic LifeEssence Tank I upgrade
I:bmLeTank1Param=4
# Default power cost per tick of a BloodMagic LifeEssence Tank III upgrade
I:bmLeTank1PowerTick=80
# Number of sacrifice runes for a BloodMagic LifeEssence Tank II upgrade
I:bmLeTank2Param=16
# Default chance to generate a skull for Decapitate I upgrade
I:decap1Param=20
# Default power cost per tick of a Decapitate I upgrade
I:decap1PowerTick=80
# Default chance to generate a skull for Decapitate II upgrade
I:decap2Param=40
# Default power cost per tick of a Decapitate II upgrade
I:decap2PowerTick=160
# Default chance to generate a skull for Decapitate III upgrade
I:decap3Param=80
# Default power cost per tick of a Decapitate III upgrade
I:decap3PowerTick=240
# mb per HP for the EvilCraft Blood Tank I upgrade
I:ecBlood1Param=20
# Default power cost per tick of a EvilCraft Blood Tank I upgrade
I:ecBlood1PowerTick=80
# mb per HP for the EvilCraft Blood Tank II upgrade
I:ecBlood2Param=40
# Default power cost per tick of a EvilCraft Blood Tank II upgrade
I:ecBlood2PowerTick=160
# mb per HP for the EvilCraft Blood Tank III upgrade
I:ecBlood3Param=60
# Default power cost per tick of a EvilCraft Blood Tank III upgrade
I:ecBlood3PowerTick=240
# Percentage of power saved for a Efficiency I upgrade
I:eff1Param=15
# Default power cost per tick of a Efficiency I upgrade
I:eff1PowerTick=1
# Percentage of power saved for a Efficiency II upgrade
I:eff2Param=25
# Default power cost per tick of a Efficiency II upgrade
I:eff2PowerTick=2
# Percentage of power saved for a Efficiency III upgrade
I:eff3Param=30
# Default power cost per tick of a Efficiency III upgrade
I:eff3PowerTick=4
I:looting1Param=1
# Default power cost per tick of a Looting I upgrade
I:looting1PowerTick=80
I:looting2Param=2
# Default power cost per tick of a Looting II upgrade
I:looting2PowerTick=160
I:looting3Param=3
# Default power cost per tick of a Looting III upgrade
I:looting3PowerTick=240
# Default number of mobs to spawn for Mass I upgrade
I:mass1Param=2
# Default power cost per tick of a Mass I upgrade
I:mass1PowerTick=80
# Default number of mobs to spawn for Mass II upgrade
I:mass2Param=4
# Default power cost per tick of a Mass II upgrade
I:mass2PowerTick=160
# Default number of mobs to spawn for Mass III upgrade
I:mass3Param=6
# Default power cost per tick of a Mass III upgrade
I:mass3PowerTick=240
# Percentage reduction in spawn time for Rate I upgrade
I:rate1Param=20
# Default power cost per tick of a Rate I upgrade
I:rate1PowerTick=80
# Percentage reduction in spawn time for Rate II upgrade
I:rate2Param=50
# Default power cost per tick of a Rate II upgrade
I:rate2PowerTick=160
# Percentage reduction in spawn time for Rate III upgrade
I:rate3Param=75
# Default power cost per tick of a Rate III upgrade
I:rate3PowerTick=240
# Percentage of XP generated for XP I upgrade
I:xp1Param=100
# Default power cost per tick of a XP I upgrade
I:xp1PowerTick=80
# Percentage of XP generated for XP II upgrade
I:xp2Param=140
# Default power cost per tick of a XP II upgrade
I:xp2PowerTick=160
# Percentage of XP generated for XP III upgrade
I:xp3Param=180
# Default power cost per tick of a XP III upgrade
I:xp3PowerTick=240
}