74 lines
2.4 KiB
INI
74 lines
2.4 KiB
INI
# Configuration file
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Device {
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Diffuser {
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# If TRUE, the Decoctive Diffuser will display potion effect particles.
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B:EnableParticles=true
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}
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}
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Interface {
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# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:FlorbsInCommonTab=false
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# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:ItemsInCommonTab=false
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# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
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B:MorbsInCommonTab=false
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CreativeTabs {
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# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
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I:DefaultLevel=0
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# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
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B:HideFlorbs=false
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# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
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B:HideMorbs=false
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# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
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B:ShowAllBlockLevels=false
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# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
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B:ShowCreativeBlocks=false
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}
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GUI {
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# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
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B:AlternateSlotOverlayTextures=false
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# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
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B:ColorBlindSlotOverlayTextures=false
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}
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}
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Render {
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# If TRUE, Dynamos will have animated coil textures. [default: true]
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B:AnimatedDynamoCoilTextures=true
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# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
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B:RenderDynamoLevelOverlay=true
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# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
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B:RenderMachineLevelOverlay=true
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}
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Sounds {
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# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
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B:EnableSounds=true
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}
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Version {
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S:Identifier=5.5.7
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}
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