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perlinsim/Main.pde

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PVector camPosition;
PVector lookAt;
float camSpeed = 20;
float sensitivity = 0.01;
float pitch = 0;
float yaw = 0;
int farPlaneDistance = 3000;
float cubeSize = 100;
float cubeWidth = 20;
float noiseScale = 5;
long randomSeedValue = 42;
long noiseSeedValue = 24;
int noiseOctaves = 4;
float noiseFalloff = 0.5;
Terrain terra = new Terrain();
void setup() {
fullScreen(P3D);
frameRate(144);
randomSeed(randomSeedValue);
noiseSeed(noiseSeedValue);
noiseDetail(noiseOctaves, noiseFalloff);
camPosition = new PVector(0, 0, 0);
lookAt = new PVector(0, 0, -1);
terra.generateTerrain();
terra.reloadTrees();
}
void keyPressed() {
if (keyCode == UP) {
noiseScale += 0.25;
terra.reloadTrees();
} else if (keyCode == DOWN) {
noiseScale -= 0.25;
terra.reloadTrees();
}
}
void draw() {
background(173, 216, 230);
lights();
yaw += -1 * sensitivity * (mouseX - pmouseX);
pitch += sensitivity * (mouseY - pmouseY);
pitch = constrain(pitch, -HALF_PI + 0.01, HALF_PI - 0.01);
float cosPitch = cos(pitch);
float sinPitch = sin(pitch);
float cosYaw = cos(yaw);
float sinYaw = sin(yaw);
lookAt.x = sinYaw * cosPitch;
lookAt.y = sinPitch;
lookAt.z = cosYaw * cosPitch;
if (keyPressed) {
if (key == 'w') {
camPosition.add(PVector.mult(lookAt, camSpeed));
}
if (key == 's') {
camPosition.sub(PVector.mult(lookAt, camSpeed));
}
if (key == 'a') {
PVector left = lookAt.cross(new PVector(0, -1, 0));
camPosition.add(PVector.mult(left, camSpeed));
}
if (key == 'd') {
PVector right = lookAt.cross(new PVector(0, -1, 0));
camPosition.sub(PVector.mult(right, camSpeed));
}
}
camera(camPosition.x, camPosition.y, camPosition.z, camPosition.x + lookAt.x, camPosition.y + lookAt.y, camPosition.z + lookAt.z, 0, 1, 0);
perspective(PI / 3.0, float(width) / float(height), 1, farPlaneDistance);
terra.drawTerrain();
}