full split into handlers, separation of concerns, cleanup
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@@ -2,19 +2,16 @@ package org.lumijiez.bugger;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
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import com.badlogic.gdx.physics.box2d.World;
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import org.lumijiez.bugger.entities.Player;
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import org.lumijiez.bugger.handlers.*;
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import org.lumijiez.bugger.handlers.ParticleHandler;
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import org.lumijiez.bugger.handlers.SpaceVFXHandler;
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public class Bugger {
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private static Bugger instance;
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private final World world = new World(new Vector2(0, 0), true);;
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private final World world = new World(new Vector2(0, 0), true);
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private final Box2DDebugRenderer debugRenderer = new Box2DDebugRenderer();
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public static SpriteBatch spriteBatch = new SpriteBatch();
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public static SpriteBatch uiBatch = new SpriteBatch();
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