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2025-11-08 15:21:14 +02:00

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# Configuration file
general {
# Range of tier 1 launcher
B:use_energy=true
##########################################################################################################
# spike_blocks
#--------------------------------------------------------------------------------------------------------#
# Config for spike blocks
##########################################################################################################
spike_blocks {
# Min: 1.0
# Max: 2.147483647E9
D:fire_spike_damage=1.0
# Min: 1.0
# Max: 2.147483647E9
D:normal_spike_damage=1.0
# Min: 1.0
# Max: 2.147483647E9
D:poison_spike_damage=1.0
}
##########################################################################################################
# protective_armor
#--------------------------------------------------------------------------------------------------------#
# Settings for setting protection support on armor items
##########################################################################################################
protective_armor {
# Item/ItemStack to percentage protection between 0.0 to 1.0 'domain:resource=floating_point', ex: 'minecraft:iron_helmet=0.02'
S:item_ratings <
example:mask=0.95
>
# Minimal percentage of protection required to start guarding from chemical attacks
# Min: 0.0
# Max: 1.0
D:min_chemical_gas_protection=0.5
# Minimal percentage of protection required to start guarding from debilitation attacks
# Min: 0.0
# Max: 1.0
D:min_debilitation_gas_protection=0.10000000149011612
# Minimal percentage of protection required to start guarding from radiation attacks
# Min: 0.0
# Max: 1.0
D:min_radiation_protection=1.0
# Minimal percentage of protection required to start guarding from viral attacks
# Min: 0.0
# Max: 1.0
D:min_viral_gas_protection=0.800000011920929
# Is head slot required to count as protection
B:require_helmet=true
}
}