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8912d1eb9d
Create LICENSE
main
Daniel
2025-01-30 23:05:41 +02:00
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cb5f9daa27
add lab3 report
Lumijiez
2024-11-24 23:52:17 +02:00
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99f49f365d
add extra flyweight example method
Daniel
2024-11-11 02:13:43 +02:00
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f7ccf4c1fb
fix report
Daniel
2024-11-11 02:10:54 +02:00
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bbbed72703
Merge remote-tracking branch 'origin/main'
Daniel
2024-11-10 23:03:57 +02:00
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d407e35717
small cleanup, add report
Daniel
2024-11-10 23:03:46 +02:00
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6c44e3bc24
Update README.md
Daniel
2024-10-20 19:43:54 +03:00
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fbdb1661f3
Update README.md
Daniel
2024-10-20 19:43:18 +03:00
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03003c23c1
report README.md
Daniel
2024-10-20 19:19:35 +03:00
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cc15838c10
nicer health render, pooling
Daniel
2024-10-20 17:32:30 +03:00
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bed5c4d1f3
added enemyblaze png
Daniel
2024-10-20 16:43:26 +03:00
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44b9cf0263
more effects, pretty logic, optimization
Daniel
2024-10-20 03:48:44 +03:00
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967db15be3
implemented pooling, crazy good performance
Daniel
2024-10-20 01:38:54 +03:00
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12bd92d8d3
cool shooting pattern, cleanup, prepare for pooling
Daniel
2024-10-20 01:22:50 +03:00
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1fa56ec740
full split into handlers, separation of concerns, cleanup
Daniel
2024-10-19 23:57:29 +03:00
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beb074e68f
full split into handlers, separation of concerns, cleanup
Daniel
2024-10-19 23:56:58 +03:00
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414fcb61ce
enemy management
Daniel
2024-10-19 23:28:00 +03:00
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fe6e1bf62b
extensive code breakdown, utility classes
Daniel
2024-10-19 23:12:04 +03:00
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ec4aaf53c2
fixed memory leak, diff types of enemies, factory
Daniel
2024-10-19 22:27:19 +03:00
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28cf6c363d
fixed ui camera, display stats
Daniel
2024-10-16 20:46:25 +03:00
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2b5bcc6ace
attempt to sync cam and body
Daniel
2024-10-16 18:35:15 +03:00
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615a608c34
large refactor, code management, cleanup
Daniel
2024-10-16 16:45:22 +03:00
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c064e4c521
correct star rendering
Daniel
2024-10-16 02:08:19 +03:00
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4528e09c8c
fixed camera
Daniel
2024-10-16 01:43:06 +03:00
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9f56a9af5b
particles, plus doubling fix
Daniel
2024-10-16 01:01:10 +03:00
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75d30165be
refactor, entity base class
Daniel
2024-10-15 22:58:00 +03:00
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ec2b5cf98c
Initial commit
Daniel
2024-10-15 22:44:48 +03:00